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9 Cards in this Set

  • Front
  • Back

Glory in Death (P)




Upon fatal, 100% HP regained


Rapid health decay


Increased damage output


Abilities switched to Death Surge




HP Decay: 1+n per 0.25s, increasing by 0.7+n with subsequent ticks


100% LS


1.75 AS


On-hit 10% target max HP




- Can move, attack, use item actives, but not summoners or normal abilities.




Death timer will begin ticking after the first death, not after the reanimation expires. Also triggers if Sion is killed by the Nexus Obelisk.




Priority of death-trigger effects: AFTER GA or Yorick's Omen of Death. Mordekaiser's Children of the Grave only applies after the reanimation, so it's possible to not produce a ghost.




Cannot be targeted by Tahm Kench's Devour while in reanimation -

Death Surge (P)




50% MS over 1.5s




CD Static: 100s




- Cooldown of Death Surge will refresh upon triggering Glory of Death, meaning it is 100% available after each death -

Decimating Smash (Q)




12/24/36/48/60 min.


16/32/48/64/80 monster


20/40/60/80/100 champ


1.25-2.25s Knock Up


50% Slow, 0.25s




Channel


Range: 300/600 (Minimum/maximum cast)


Cost: 45 mana


CD: 10/9/8/7/6s @ 0% CDR


AD%(min): 39%


AD%(monster): 52%


AD%(champ): 65%


Dmg: Phys




- Channeling for up to 2 seconds, the damage fully increases to 300% if a max charge.




If the channel is interrupted, Decimating Smash goes on a reduced 2s CD.




The slow applies if the channel was charged for less than 1s. If at least 1s charge, the knock up applies to all in the area, increasing based on charge time.




It will not grant sight of Sion charging the ability if hidden from vision such as in a bush -

Soul Furnace (W)




30/55/80/105/130 Shield


+2 HP kill, +10 HP large/champ (Pass.)


[No Cast Time]






- CD does not begin until after the shield expires.




It can be activated/detonated while any other items are used.




HP bonus will trigger by kills from any damage source, inc. AAs, abilities, summoners, and item actives -

Soul Furnace (W)




40/65/90/115/140


400 dmg. cap (M/m)


[No Cast Time]




Range: 550


Cost: 65/70/75/80/85 mana


CD: 13s @ 0% CDR


AP%: 40%


HP%: 10/11/12/13/14% target max HP


Dmg: Magic

Roar of the Slayer (E)




70/105/140/175/210


40/45/50/55/60% Slow


2.5s Slow


20% AR Reduc.




Range: 725/1500 (Cast/Projectile)


Cost: 35/40/45/50/55 mana


CD: 12/11/10/9/8s @ 0% CDR


AP%: 40%


Dmg: Magic




- If the target is a minion or non-epic monster, they are knocked back, dealing 30% increased damage. Those that are pushed back will be hit the full distance or until they collide with terrain, as they cannot bypass walls -



Unstoppable Onslaught (R)




150/300/450


CC Immune


40/45/50% Slow


3s Slow


Pulled in, 0.75-1.75s Stun




Cost: 100 mana


CD: 140/100/60s @ 0% CDR


AD%: 40% Bonus


Dmg: Physical




- During the first few sec of the charge, the stun duration and damage is increased to a cap of 200% damage and 1.75s stun.




Sion bellows, the roar being heard globally.




Turn rate is decreased, limiting the amount of redirection -





Unstoppable Onslaught (R)




150/300/450


CC Immune


40/45/50% Slow


3s Slow


Pulled in, 0.75-1.75s Stun




Cost: 100 mana


CD: 140/100/60s @ 0% CDR


AD%: 40% Bonus


Dmg: Phys




- If recast intentionally, a brief delay will occur before Sion slams the ground.




The pull is considered a knockup for the purposes of abilities like Yasuo's Last Breath.




Unstoppable Onslaught takes into consideration champion-created terrain. Enemy structures can be damaged.




MS is capped at 950 while Unstoppable Onslaught is active. Any more will actually be a decrease in movement -



Sion, the Undead Juggernaut




Resource: Mana




[Level 1]




HP: 543


Mana: 326


MS: 345


Range: 175