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68 Cards in this Set

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Persuasion

To prevail on a person, to do something advising or urging

sounds like person

Manipulation

"Spin" in a deceiving way, to manage or influence skillfully in an unfair matter

sounds like man

Rhetoric

Art of language

Rhetorical triangle

Subject<->audience<->speaker

Subject

Writer or speaker that speculates about what he/she already knows and needs to know, investigates perspective

Audience

Writer or speaker speculates about readers expectations, knowledge, and disposition with regard to subject

Speaker

uses their experiences and observations, what they know and feel, reader characterizes them upon their language

Persona

Character the speaker creates as he or she writes or speakes, their voice

Context

Occasion or time/place it was written or spoken

Purpose

Goal thay speaker or wrote wants to achieve, the why

Ethos

Credible, good willed, and knowledgeable about the subject

Logos

Evidence, clear, responsible premices and proofs, details which reader follows along

Pathos

Appeals to the emotions or feelings of the reader, provoke readers sympathetic reaction

Argument

Goal is to strengthen one or weaken ones convictions/thoughts/beliefs,, the process of discussing and deliberating rather than a contest

Intention

Investigate how readers perceive intentions, where and how communicating happens or is lost

SOAPSTone

Speaker, occasion, audience, purpose, subject, tone

Denotation and connotation

Direct/ explicit meaning of a word; formal


Associated/ secondary meaning of a word; casual

Imagery

Words or details create vivid images


Based on 5 senses

Metaphor

Comparison of two unlike objects

Simile

Comparison of two unlike objects using like or as

Alliteration

Repetition of initial consonants sounds

Allusion

Reference to history

Anaphora

Repetition of words, pharses, or clauses in writing

Parallel structure

Using same pattern of words to show that 2 or more ideas have same level of importance

Rhetorical question

Statement constructed as a question not intended to be answered

Imperative

Command form of verb


Listen! Go! Wait!

Analogy

Extended metaphor/long simile which an explicit comparison is made between two things

If- then clause

Used to emphasize potential consequences of certain actions- usually phrased as a warning or to express potentially negative consequences

Onomatopoiea

"Hiss", "buzz", "bang" words whose sound is imitative of sound, noise, or action

Hyperbole

Obvious and intentional exaggeration, not intended to be taken literally

Understatement

Act/instance of stating something in restrained terms, or less than it is

Foreshadowing

To show or indicate before hand

Chronological

Story's key events are presented as occurred

Flashback

Writer presents past events during current events, to provide background for current narration

First person pov

Main character conveys incidents he encounters, gives reader insight into himself

Third person omniscient pov

Know everything about the subject or characters

Third person limited

Knows some but not all of information about characters

Third person objective

Knows very little about characters

Verbal irony

Sarcasm, say something means the opposite

Situational irony

Outcome of events contrary to what was expected

Dramatic

Reader or audience knows something character doesn't

Paradox

Apparent contradiction that is actually true, "less is more"

Character foil

High ight or emphasize opposing traits in another character, both may share similar traits

Exposition

Writer sets the stage, characters, setting, conflict

Inciting incident

Single event signaling the beginning of main conflict

Rising action

Story builds

Climax

Moment of greatest tension in a story that is typically the most exciting event

Falling action

Results after climax, story comes to an end

Resolution

Main character solves the main conflict or someone solves for him or her

Dénouement

Ending of story where any remaining secrets, questions, mysteries are solved by characters

Internal conflict

Man vs self, takes place within characters mind

External conflict

Struggle between a charter and outside force


Man vs man


Vs nature


Vs society


Vs fate/religion

Affirmation pattern

Series of questions meant to make your audience say yes and nod heads

Negative definition

States what something is NOT rather than what it is

Antithesis

Placing of a sentence or its parts against another to which it is opposed to form a balanced contrast of ideas

Satire

Writing that ridicules humans to provoke social reform, has a message behind it

Parody

Imitation of someone for a comedic effect

Propaganda

Message aimed at serving an agenda, used in political context, similar manipulation of info well known, strong negative connotation, rally people

Advertising purposes

1. Inform people about product/ service


2. Persuade people to choose particular product/service

Assumptions

Generalizations made about people and their wants/needs some are valid some are stereotypes

Slogan

Short catchy phrase that sums up message of company, inspires consumers to buy

Jingle

Slogan or rhyme about product, set to music

Logo

Small icon, visual or text, easily identifiable

Spokes person or mascot

Famous person willing to speak on behalf of organization


Mascot an invented person or character who becomes associated with brand

Color symbolism

Green- nature/ rebirth/ renewal


Red- passion/ danger


Yellow- sunshine/ dinginess


White- purity/ cleanliness


Pink- girly


Blue- sky/ religion/ water


Black- edgy/ cool/ mysterious

Layout

Every part of the ad, where things go on page

Tricks for ads

1. Fine print/ fast talk


2. Playing into our fears


3. Using popular themes


4. Overexposure

Political cartoons purposes

Symbols


Captions


Him or


Historical images