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21 Cards in this Set

  • Front
  • Back
Articles Discussing Design
Vaishnavi and Kuechler 2004, Hevner, March, Park and Ram 2004
Main Idea Design
Creating artifacts that resolve a problem while creating novel knowledge.
Axiology Design
Utility, Artifacts
Ontology Design
A single underlying objective reality with multiple contextualy situated alternative states.
Epistemiology Design
Knowledge can be obtained through iterative creation process.
Methods of Design
Mathematical Modeling, System Design and Implementation
Artifacts Design
Artifacts can be Constructs, Models, Methods, Instantiations which lead to better theories
Articles Discussing Quantitative
Straub, Gefen and Boudreau, 2004, Gefen et all 2000
Main Idea Quantitative
Ontology Positivist Single reality, knowable.
Epistemiology Positivist
Objective, Detached observer.
Axiology Positivist
Truth, prediction
Main idea Quantitative
Empirically derived numbers lie at the core of scientific evidence. Interpratation of numbers is strong scientific evidence of how a phenomenon works
Methods Quantiative
Field study, lab experiment, survey, secondary data, archival data.
Articles Discussing Qualitative
Dube and Pare, 2003.
Main Idea Qualitative
Research must be immersive and in depth to understand the context and participants' perception
Goal Qualitative
In depth understanding of the participant's point of view. Answering why and how questions.
Paradigms Qualitative
Qualitative research can be interpretivist, positivist or critical although interpretivist research is more dominant in other domains and positivist is more dominant in IS
Methods Qualitative
Case study, action research, grounded theory
Ontology Interpretivist
Socially constructed realities
Epistemiology Interpretivist
Subjective, knowledge is socially constructed
Axiology Interpretivist
Understanding within context