Use LEFT and RIGHT arrow keys to navigate between flashcards;
Use UP and DOWN arrow keys to flip the card;
H to show hint;
A reads text to speech;
28 Cards in this Set
- Front
- Back
What is mastering?
|
"mixing the mixes" - ie getting relative levels between diff tracks of a project
|
|
latency: define and give examples of how it occurs
|
signal delay that can be caused by long MIDI cables, or having a too-large buffer size can cause it on virtual instruments
|
|
buffer settings
|
high = high latency, low CPU
low = low latency, high CPU |
|
what mic is most often used for vocals?
|
LDC in a cartioid pattern
|
|
draw and name mic patterns from least to most proximity effect
|
omni - hypercartioid - cartioid - figure 8
|
|
proximity effect
|
disproportionate increase in bass frequencies as you move closer to the mic
|
|
what mic is good for a really loud sound source?
|
dynamic
|
|
MIDI
|
Musical Instrument Digital Interface; invented in early 1980s
|
|
diffs between MIDI and audio tracks?
|
MIDI tracks are just data; audio tracks are actual sound
|
|
how many channels/MIDI cable?
how many controllers/channel? |
16; 128 (0-127)
|
|
LFO - def'n and what effects use it?
|
low frequency oscillator (modulates - adds vibrato); used by chorus, flanger, digital delay, phaser, resonant filter
|
|
Name (in order) all components necessary to record live audio into a computer.
|
mic --> preamp --> compressor/limiter (optional) --> digital to audio converter
|
|
What is sampling?
What is synthesis? |
sampling = using "snapshots" of sound in a project
synthesis = taking raw waveforms and "sculpting" the sound using envelopes |
|
Name 3 things that can be automated
|
volume on the mixer; time of delay; feedback; eq on a reverb; decay time on a reverb
|
|
hard-knee vs soft-knee compression
|
hard-knee = doesn't compress at all until threshold is reached, then full compression from there onward
soft-knee: starts compressing at the beginning (amt depends on compression ratio), then full compression when threshold is reached |
|
what is compression?
|
"squishes" the signal (decreases dynamic range)
|
|
multiband compressor - what and how?
|
used in mastering - allows you to compress different parts of the frequency range differently
|
|
frequency range
|
bass = anything below 70Hz
midrange = 1kHz most sensitive part of human hearing = 4-5kHz "air" = anything above 10-12kHz |
|
latch vs touch vs write
|
latch = when you move a parameter, it will record until you stop the sequence
touch = only records when you're altering (touching) something, then stops when you release it write = writes new automation whether you move something or not |
|
If a delay has 6 taps, each tap can be set to...
|
ie: a different volume; a different delay length
|
|
2 uses for aux tracks
|
1) putting effects on multiple tracks; 2) sub mixes, ie a drum sub mix
|
|
name 2 types of balanced cables
|
XLR & TRS
|
|
name an unbalanced cable
|
guitar cables
|
|
ADSR
|
attack/delay/sustain/release (most commonly used = a&r)
|
|
synchronizable LFOs
|
modulation to a beat (in time)
|
|
3 types of software instruments
|
1) synthesizer - takes waveforms and "sculpts" sound
2) sampling - takes snapshots of sound - ie Stylus RMX 3) physical modeling - recreates physical responses of an actual instrument - this is used for lots of plug-ins |
|
what is busing?
|
sending audio from one place to another
|
|
what's the name of the actor who says, "This one goes to 11" in Spinal Tap?
|
Christopher Guest
|