Use LEFT and RIGHT arrow keys to navigate between flashcards;
Use UP and DOWN arrow keys to flip the card;
H to show hint;
A reads text to speech;
42 Cards in this Set
- Front
- Back
The Shot
|
basic building block of film. Single, uninterrupted shot.
|
|
Significance
|
Importance of the subject in the camera/shot
|
|
Framing.
|
How we position subjects in the camera/shot how much of fram subject takes up.
|
|
Long Shot
|
Who, what and where shot (get tosee all of human form). used to create balance between subject and background.
|
|
Close-up or close shot
|
Human face dominates film. used for emotional content and for dialoge to be clear.
|
|
Medium Shot
|
Frame from about waste-up. "natural shot" "neutral" "bridge shot"
|
|
Extreme Long Shot
|
All background, all context, subject is far away. (Know little about it)
|
|
Extreme close-up
|
"Anatomy Lessons". eyes, lips ect. Tend to create jarring, emotional moments. Used for symbolic significance
|
|
Low Angle
|
Camera lower to shoot up at the subject. used to present someone threatening, large or significant. But can also be used to show weakness
|
|
High Angle
|
Looks down on subject. Subject appears more vulnerable and weak
|
|
Eye Level angle
|
Medium shot, natural. More like real life
|
|
Bird's Eye (angle)
|
Extreme high angle. used to shock audience
|
|
Dutch Angle
|
conveys something strange is going on. Angle slants
|
|
Pan (camera movement)
|
camera shakes head. moves horizontally right or left. used to intensify sense of movement
|
|
Tilt (CM)
|
Slanted. imitates human head
|
|
Zoom
|
Subject seems to grow longer. Magnify dramatic effect
|
|
tracking or Dolly Shots
|
Camera is on wheeled thing (cart, care or track) horizontal movement
|
|
Crane
|
Dolyl shot with vertical movement
|
|
Hand-held
|
No stabilizing apparatus
|
|
Low-key lighting
|
High ratio, deep shadows (divided face) associated with darker movies
|
|
High-key lighting
|
Low ratio. high fill. less shadows
|
|
Neutral Lighting
|
Light is balanced through whole shot. not noticed
|
|
Bottom/side lighting
|
Distorts features. Scary halloween lighting
|
|
Front Lighting
|
All shadows gone. Features gone
|
|
Back Lighting
|
Behind object facing camera. Abtracts subjects (creates sillouettes of people
) |
|
Rim Light
|
Edges of light from backlight
|
|
Soft Focus
|
slightly out of focus. sort of dreamy look. Blurrs lines and blurrs distinctions. Romantic scenes. time machines
|
|
Deep Focus
|
Unnatural. Foreground, middle ground and back ground is in focus. Everything is in focus
|
|
Diegetic Sound
|
Characters can hear the sound
|
|
Nondiegetic Sound
|
Only audience can hear the sound
|
|
Cut
|
What ends the shot
|
|
Continuity
|
Smooth logical telling of the story (audience not being confused)
|
|
Crosscut
|
Intercutting, paralell editing. Filmaker cuts together between two stories. (always happening at the same time)
|
|
Shot/Reverse Shot
|
For dialoge. back and forth between 2 people as they talk. (not spanning locations)
|
|
Motivated Cut
|
"Eyeline match" character looking out of film. "hear musci" ect. responding to sounds. Audience is meant to wonder what they're reacting to
|
|
Match cut
|
More than 1 shot
|
|
Eye-line Match Cut
|
Starts with character looking out of the frame. The camera shows what they're looking at. Usually back to character to see reaction
|
|
Match-on Action Cut
|
Show beginning, cut to middle, cut to end. Don't want tos show all journey
|
|
Graphic Match Cut
|
Starts with shot of object/subject Then cuts to shot of something different with same shape. To increase continuity
|
|
Point of View Editing.
|
When camera looks at things from the eyes of the character
|
|
Montage
|
Shooting Process. Lot of info shown over a long period of time
|
|
Mise-en-Scene
|
Everything that's on stage, everything that makes the shot believiable. (costumes, props, acting)
|