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87 Cards in this Set

  • Front
  • Back
what is learning
the process by which experience or practice results in a relatively permanent change in behavior.
what is conditioning
refers to the acquisition of fairly specific patterns of behavior in the presence of well defined stimuli.
unconditioned stimuli-UCS
a stimulus that always causes an organism to respond in a specific way
unconditioned response-UCR
a response that takes place in an organism whenever an unconditioned stimulus occurs.
conditioned stimulus-CS
an originally neutral stimulus that is paired with an unconditioned stimulus and eventually produces and eventually produces the desired response in an organism when presented alone.
conditioned response_CR
after conditioning, the response an organism produces when only a conditioned stimulus is presented.
phobias
irrational fears of particular things, activities, or situations
neutral stimulus
a stimulus that does not evoke or bring a response
conditioned emotional response-CER
Albert's fear of the rat b/c of the loud noise
stimulus generalization
when an event similar to the originally conditioned response
stimulus discrimination
the process of learning responses to to a specific stimulus, but not to other similar stimuli
extinction
when responses that are learned through classical condtioning are weakened or suppressed.
spontaneous recovery
the reappearance of a conditioned response after extinction
higher-order conditioning
when conditioning occurs when a neutral stimulus becomes a conditioned stimulus through pairings with a previously conditioned stimulus
operant conditioning
behavior designed to operate on the environment in a way that will gain something desired or avoid something unpleasant.
operant response
behavior that is modifiable by its consequences
consequence
follows the behavior
reinforcers
consequences that will increase the likelihood that the behavior will be repeated
punishers
consequences that decrease the chances that a behavior will be repeated
law of effect
theory that behavior consistently rewarded will be "stamped in" and behavior that brings about discomfort will be "stamped out"
positive reinforcers
any event whose presence increases the likelihood that ongoing behavior will recur
negative reinforcers
any event whose reduction or termination increases the likelihood that ongoing behavior will recur.
primary reinforcers
increase the probability of a response b/c they satisfy a biological need such as food. water, sex
secondary reinforcers
increase the probability of a response b/c of their learned value, such as money and material possessions.
Premack principle
any naturally occurring, high frequency response can be used to reinforce and increase low-frequency responses.
escape conditioning
learn to do something in order to end adverse stimulus
avoidance conditioning
to signal in a way that prevents exposure to adverse stimulus.
positive punishment
the addition of a stimulus that decreases the likelihood that the behavior will recur
negative punishment
the taking away of a stimulus that decreases the likelihood that the behavior will recur
under wat conditions does punishment work?
1.swift
2.certain- "if i do this i will get punished"
3.sufficient w/out being cruel
4. seen as deserved by the person being punished.
what are the drawbacks of punishment?
1. only suppresses the behavior
2. unpleasant emotions
3. may convey notion that hurting others is okay
discriminative stimulus
which signals whether or not a response will pay off.
cognitive learning
learning that depends on mental processes that are not directly observable
latent learning
learning that is not immediately reflected in a behavior change
insight
learning that occurs rapidly as a result of understanding all the elements of a problem.
observational learning
learning by observing other people's behavior
memory
an internal record or representation of some prior event or experience
encoding
translating info into neural codes
storage
retaining neurally coded info over time
retrieval
recovering info from memory storage
parallel distributed processing
processing multiple info at the same time
levels of processing
memory relies on how deeply we process initial information
iconic memory
visual memory 200-300 milliseconds
echoic memory
auditory memory 1-2 secs. even up to 5
sensory information
short-lived memory process
short term memory
temporarily stores sensory information and decides whether to send it to long term memory
chunking
putting pieces of information together based on meaning
maintenance rehearsal
repeating the same thing over and over
visuospatial sketchpad
non-verbal information. spatial information
phonological loop
draws upon speech resources
central executive
attentional control and cognitive processing
decides what information will be attended to
associated with frontal lobes
long term memory
stores information for long periods of time; its capacity is virtually limitless and its duration is relatively permanent
explicit memory
can declare (put into words)
semantic memory
facts and concepts not linked to a particular time
episodic memory
our personal mental diary
implicit memory
nondeclarative memory
priming
prior exposure to a stimulus facilitates or inhibits the processing of new information, even when one has no conscious memory of the initial learning and storage
procedural memories
motor skills and habits
emotional memories
learned emotional responses to various stimuli
elaborative rehearsal
linking new information to previously stored material
encoding specificity principle
retrieval of information is improved when conditions are similar to the conditions when information is encoded
retroactive interference
when new information leads to forgetting old material
proactive interference
when old information leads to forgetting new material
interference theory
forgetting is caused by one memory competing with or trying to replace another memory
consolidation
process by which neural changes associated with recent learning become durable and stable
serial position effect
refers to the U-shaped pattern of performance on a free recall task when recall is plotted as a function of word position
primary effect
the relatively good recall of the first items or most recent items
recency effect
refers to the relatively good recall of the last items or most recent items on the list
massed practice
continuous non stop practice
distributed practice
practice spread over time w/ rest periods interspersed
source amnesia
forgetting the true source of a memory
sleeper effect
tendency to initially discount info from an unreliable source, which then gains credibility because we forgot it
motivated-forgetting theory
there are mental mechanisms that make us forget unpleasant or painful facts
suppresion
person tries to forget painful memory; still aware that event happened
repression
literally removes unpleasant memories from consciousness; not aware of event that happened
tip-of-the-tongue phenomenon
subjects know the word, can describe it or "see it" but cannot correctly produce it at that time.
retrieval failure theory
correct retrieval cues are not produced to get at the contents of memory
traumatic brain injury
occurs when the skull makes a sudden collision with another object
closed head injury
does not penetrate brain
penetrating brain injury
object penetrates skull or skull is fractured
amnesia
loss of memory as a result of brain injury or trauma
anterograde amnesia
forgetting events after incidence of trauma or onset of disease
retrograde amnesia
forgetting events before incidence of trauma or onset of disease
demetia
group of symptoms that are caused by changes in brain function
Alzheimer Disease
most common form of dementia among older people
amyloid plaques
abnormal clumps
neurofibrillary tangles
tangled bundles of fibers