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87 Cards in this Set
- Front
- Back
what is learning
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the process by which experience or practice results in a relatively permanent change in behavior.
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what is conditioning
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refers to the acquisition of fairly specific patterns of behavior in the presence of well defined stimuli.
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unconditioned stimuli-UCS
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a stimulus that always causes an organism to respond in a specific way
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unconditioned response-UCR
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a response that takes place in an organism whenever an unconditioned stimulus occurs.
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conditioned stimulus-CS
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an originally neutral stimulus that is paired with an unconditioned stimulus and eventually produces and eventually produces the desired response in an organism when presented alone.
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conditioned response_CR
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after conditioning, the response an organism produces when only a conditioned stimulus is presented.
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phobias
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irrational fears of particular things, activities, or situations
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neutral stimulus
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a stimulus that does not evoke or bring a response
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conditioned emotional response-CER
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Albert's fear of the rat b/c of the loud noise
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stimulus generalization
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when an event similar to the originally conditioned response
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stimulus discrimination
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the process of learning responses to to a specific stimulus, but not to other similar stimuli
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extinction
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when responses that are learned through classical condtioning are weakened or suppressed.
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spontaneous recovery
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the reappearance of a conditioned response after extinction
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higher-order conditioning
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when conditioning occurs when a neutral stimulus becomes a conditioned stimulus through pairings with a previously conditioned stimulus
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operant conditioning
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behavior designed to operate on the environment in a way that will gain something desired or avoid something unpleasant.
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operant response
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behavior that is modifiable by its consequences
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consequence
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follows the behavior
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reinforcers
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consequences that will increase the likelihood that the behavior will be repeated
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punishers
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consequences that decrease the chances that a behavior will be repeated
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law of effect
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theory that behavior consistently rewarded will be "stamped in" and behavior that brings about discomfort will be "stamped out"
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positive reinforcers
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any event whose presence increases the likelihood that ongoing behavior will recur
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negative reinforcers
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any event whose reduction or termination increases the likelihood that ongoing behavior will recur.
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primary reinforcers
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increase the probability of a response b/c they satisfy a biological need such as food. water, sex
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secondary reinforcers
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increase the probability of a response b/c of their learned value, such as money and material possessions.
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Premack principle
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any naturally occurring, high frequency response can be used to reinforce and increase low-frequency responses.
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escape conditioning
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learn to do something in order to end adverse stimulus
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avoidance conditioning
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to signal in a way that prevents exposure to adverse stimulus.
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positive punishment
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the addition of a stimulus that decreases the likelihood that the behavior will recur
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negative punishment
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the taking away of a stimulus that decreases the likelihood that the behavior will recur
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under wat conditions does punishment work?
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1.swift
2.certain- "if i do this i will get punished" 3.sufficient w/out being cruel 4. seen as deserved by the person being punished. |
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what are the drawbacks of punishment?
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1. only suppresses the behavior
2. unpleasant emotions 3. may convey notion that hurting others is okay |
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discriminative stimulus
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which signals whether or not a response will pay off.
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cognitive learning
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learning that depends on mental processes that are not directly observable
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latent learning
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learning that is not immediately reflected in a behavior change
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insight
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learning that occurs rapidly as a result of understanding all the elements of a problem.
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observational learning
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learning by observing other people's behavior
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memory
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an internal record or representation of some prior event or experience
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encoding
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translating info into neural codes
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storage
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retaining neurally coded info over time
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retrieval
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recovering info from memory storage
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parallel distributed processing
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processing multiple info at the same time
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levels of processing
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memory relies on how deeply we process initial information
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iconic memory
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visual memory 200-300 milliseconds
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echoic memory
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auditory memory 1-2 secs. even up to 5
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sensory information
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short-lived memory process
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short term memory
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temporarily stores sensory information and decides whether to send it to long term memory
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chunking
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putting pieces of information together based on meaning
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maintenance rehearsal
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repeating the same thing over and over
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visuospatial sketchpad
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non-verbal information. spatial information
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phonological loop
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draws upon speech resources
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central executive
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attentional control and cognitive processing
decides what information will be attended to associated with frontal lobes |
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long term memory
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stores information for long periods of time; its capacity is virtually limitless and its duration is relatively permanent
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explicit memory
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can declare (put into words)
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semantic memory
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facts and concepts not linked to a particular time
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episodic memory
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our personal mental diary
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implicit memory
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nondeclarative memory
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priming
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prior exposure to a stimulus facilitates or inhibits the processing of new information, even when one has no conscious memory of the initial learning and storage
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procedural memories
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motor skills and habits
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emotional memories
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learned emotional responses to various stimuli
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elaborative rehearsal
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linking new information to previously stored material
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encoding specificity principle
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retrieval of information is improved when conditions are similar to the conditions when information is encoded
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retroactive interference
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when new information leads to forgetting old material
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proactive interference
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when old information leads to forgetting new material
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interference theory
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forgetting is caused by one memory competing with or trying to replace another memory
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consolidation
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process by which neural changes associated with recent learning become durable and stable
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serial position effect
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refers to the U-shaped pattern of performance on a free recall task when recall is plotted as a function of word position
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primary effect
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the relatively good recall of the first items or most recent items
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recency effect
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refers to the relatively good recall of the last items or most recent items on the list
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massed practice
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continuous non stop practice
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distributed practice
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practice spread over time w/ rest periods interspersed
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source amnesia
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forgetting the true source of a memory
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sleeper effect
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tendency to initially discount info from an unreliable source, which then gains credibility because we forgot it
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motivated-forgetting theory
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there are mental mechanisms that make us forget unpleasant or painful facts
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suppresion
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person tries to forget painful memory; still aware that event happened
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repression
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literally removes unpleasant memories from consciousness; not aware of event that happened
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tip-of-the-tongue phenomenon
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subjects know the word, can describe it or "see it" but cannot correctly produce it at that time.
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retrieval failure theory
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correct retrieval cues are not produced to get at the contents of memory
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traumatic brain injury
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occurs when the skull makes a sudden collision with another object
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closed head injury
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does not penetrate brain
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penetrating brain injury
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object penetrates skull or skull is fractured
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amnesia
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loss of memory as a result of brain injury or trauma
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anterograde amnesia
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forgetting events after incidence of trauma or onset of disease
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retrograde amnesia
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forgetting events before incidence of trauma or onset of disease
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demetia
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group of symptoms that are caused by changes in brain function
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Alzheimer Disease
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most common form of dementia among older people
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amyloid plaques
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abnormal clumps
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neurofibrillary tangles
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tangled bundles of fibers
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