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24 Cards in this Set
- Front
- Back
Sensation-
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focused on individual sensory systems and how receptors interact with their environments to create a subject experience.
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Perception-
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concentrates on how individual sensory information is combined to represent the real world of objects and events.
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Cue
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Makes perception possible. An aspect of the sensory stimulus pattern that conveys information about the physical.
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Compensation for retinal displacement
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The nervous system compensates for the retinal displacements that are produced by voluntary eye/head movements. The brain cancels out such displacements, allowing us to see a stationary object as stationary even if our eyes are moving.
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Induced motion-
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the larger/enclosing object tends to act as a stationary frame for the other one (billiard ball and pool table).
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Problem of depth perception-
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how do we perceive 3D when it’s not directly represented in our sense organs?
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Depth cues
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features of the stimulus situation that indicate how far away an object is.
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Auditory depth cues-
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we have two ears.
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Binocular depth cues
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We have two ears that are 65 mm apart. Each eye has a slightly different view, and this allows us to perceive depth. The different view is referred to as binocular parallax, which results in retinal disparity (different retinal images).
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Monocular depth cues-
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let us perceive depth in one eye alone. Also known as pictorial cues (cues that are put in a painting). Linear perspective and relative size: distant objects produce smaller retinal images than close objects. Interposition- a closer object will block on that’s further away. Texture gradients- patterns change, revealing spatial layout. Shadow.
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Motion cues-
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motion parallax. Objects closer to us seem to move more than faraway objects. Note: the idea of motion can also be induced. Flashing lights appear to travel even though they aren’t moving (apparent movement).
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Physiological cues-
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convergence. Muscles of the eye must exert different degrees of concentration to fixate on near/far objects.
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Size constancy-
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objects are seen as fixed in size regardless of how close they are/how large the retinal image is. Familiarity is irrelevant; distance cues are relevant. Two eyes and good light are needed for good size constancy.
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Size-distance invariance hypothesis-
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our brain is constantly weighing retinal image size with perceived distance to construct our idea of “size.”
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Emmert’s law of afterimages
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- the perceived size is directly proportional to how far away an object seems.
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Hue-
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COLOR (blue, green, etc.). Chromatic. GR or BY. Opponent- either one or the other within the pair- not both at the same time.
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Brightness
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how dark or light (black or white) an object. Achromatic. Non-opponent channels. They don’t inhibit each other and can be combined in many ways (subjective dimension of lightness).
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Saturation
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judges how chromatic an object is. If the object is very gray, the saturation is zero.
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Subtractive mix
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artist and pallet. Colors are mixed so that the wavelengths are subtracted/blocked. (Resulting color would be neither absorbed by yellow OR blue.)
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Additive mix
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different wavelengths that stimulate the same region simultaneously. (Blue plus yellow.) Used in TVs.
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White
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tends to come about if all wavelengths are excited.
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Black
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is NOT the absence of color. It is a contrast arrangement. Surrounding whiteness will induce blackness.
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Lightness
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important because it corresponds with reflectance (the % of light that is reflected from an object). If 100 units of light is cast on coal and the coal reflects 5 units, the reflectance is 5%. This means that it is very dark.
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Lightness constancy-
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even if physical light increases, a white sheet of paper will still look just as white- no more, no less. The lightness will stay the same. This relies on the induction of blackness. Even if more light is reflected back, the % reflectance stays the same because more blackness is induced along with more lightness.
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