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31 Cards in this Set

  • Front
  • Back
Behavior is...
Anything a dead man can't do. & A muscle, glandular, or electrical activity.
Behavior =
Response =
Reinforcement Principle
A response will occur more frequently if a reinforcer or an increase in a reinforcer has immediately followed it in the past.
How immediate is immediate?
Less than 60 seconds!
Reinforcement Contingency
(No Reinforcer)--->
Calling a process or activity a thing.

ex. She acts strange cuz she has a mental illness.
Medical Model Myth
Wrong idea that behavior is a symptom of an underlying psychological condition.
Reinforcement by the presentation of a reinforcer =
(volume too low to hear)--->
(turn up volume)--->
(volume is perfect)
Reinforcement by the removal of an aversive condition =
(Ed gets shock)--->
(Ed moves leg)--->
(Ed doesn't get shock)
Escape Response
Behavior made to escape an aversive condition.
Aversive Condition
Any stimulus, event, or condition whose termination immediately following a response, increases the frequency of that response.
Escape Principle
A response becomes more likely if it has immediately removed or reduced an aversive condition in the past.
ex.Reducing itch reinf. scratching.
Response = Behavior
Response = Behavior
Differential reinforcement of Alternative Behavior:
The replacement of an inappropriate response with a specific appropriate response that produces the same reinforcing outcome.
Diff. Reinforcement of Alt. Behavior (in picture)
(Jim has no comforting attention)--->
((Jim disrupts))--->
(Jim has comforting attention)
(Jim has no comforting attention)--->
(He asks if he's doing good work)--->
(Jim has comforting attention)
Functional-Assessment Strategies:
1.(Interview) person w/ problem & observers of problem
2.(Observe)problem person's daily routines
3.(Intervene) Present, remove, modify thing that might be reinforcing prob. behavior.
Sick Social Cycle (Example)
Baby cries, Dawn picks up baby, baby stops crying-Dawn keeps picking up crying baby which reinforces baby's cry.
Basic Principle of Behavior Analysis:
The consequences of past behavior cause current behavior.
A response becomes less frequent if an aversive condition or an increase in an aversive condition has immediately followed it in the past.
(picture of Punishment)
(Sandy has no squirt of lemon)--->
(She starts tongue moving)--->
(She gets squirt of lemon)
Reinforcement by the removal of an aversive condition.
What is Punishment?
Punishment by the presentation of an aversive condition...
*(Sid dsnt have to clench fist)--->
(Sid rubs his eye)--->
(Sid must clench his fist)
Person must overcorrect for any problem behavior
***Whenever u have a PUNISHMT. contingency, u must also have a REINFORCEMENT contingency***
Penalty (in Pics)
(Mark has all his pts)--->
(Mark threatens)--->
(Mark loses 50 pts)
The Penalty Contingency:
Punishment by the loss of reinforcers.

*Reinfrcr lost cant be the one maintaining the penlzd response!
Penalty Principle:
A response becomes less frequent if loss of a reinforcer or decrease in reinforcer has immediately followed it in the past!
is a kind of Punishment!
Penalty is a punishment
Response Cost
the immediate removal of a tangible reinforcer after a bad behavior which decreases the frequency of the behav.
immediate removal of access to a reinforcer.