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58 Cards in this Set
- Front
- Back
Sensation
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Sensory and nervous systems recieve stimuli from environment
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Perception
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Organizing and interpreting sensory information
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Bottom-Up Processing
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Focus on raw material
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Top-Down Processing
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Processing focuses on experiences and expectations
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Absolute Threshold
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Minimum stimulation to detect a stimulus
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Difference Threshold
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Minimum difference to be noticed
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Signal Detection Theory
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Formulas and Principles predicting when one will respond to a stimuli
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Sensory Adaption
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Diminished sensitivity as a result of constant stimulation (cold pool)
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Selective Attention
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Focusing on a particular stimulus (background noise)
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Trichromatic Theory
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Cones tuned to red, green, or blue and they mix according to amount of stimulus
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Opponent-Process
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opposite pairs cancel eachother (red-green, blue-yellow, black-white)
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Kinesthetic Sense
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Sensing postition and movements of individual body parts
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Vestibular Sense
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Sensing body orientation and balance (semi-circular canals)
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Gestalt
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Whole is greater than sum of parts (big picture)
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Figure-Ground
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Organizing visuals into objects (black/white switch)
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Grouping-Similarity
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Similar looking objects in same group (team uniforms)
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Grouping-Proximity
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Group closer objects together (team shares bench)
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Grouping-Closure
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Close gaps to make shape (dotted lines make shape)
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Grouping-Continuity
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Lines continue smoothly (small/main highway)
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Binocular Cues
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Depth requiring both eyes
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Monocular Cues
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Depth requiring one eye
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Retinal Disparity
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Depth from cues from left and right eye (Binocular Cues)
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Convergence
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Eye muscles go inwards when focusing on close object (finger sausage)(Binocular Cues)
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Relative Size
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Objects larger are closer (Monocular Cues)
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Relative Motion
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Objects farther appear to move slower (airplane) (Monocular Cues)
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Interposition
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Objects closer block farther objects (Monocular Cues)
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Relative Height
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Distant objects appear higher in field of vision (Monocular Cues)
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Texture Gradient
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Closer objects have more texture (Monocular Cues)
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Relative Clarity
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Farther objects seem cloudy (Monocular Cues)
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Linear Perspective
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Parallel lines draw together in the distance (Monocular Cues)
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Motion Percecption-Stroboscopic Motion
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Flipbooks
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Motion Perception-Phi Phenomenon
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Lights create animation (construction arrows)
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Size Constancy
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Incoming object is not getting larger, just closer (Perceptual Consistancy)
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Shape Constancy
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Angle changes but shape does not (Open door) (Perceptual Consistancy)
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Lightness Constancy
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Object in dark does not change color (Perceptual Consistancy)
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Perceptual Set
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Observing something with a predispostiton, causing perception to be influenced (songs backwards)
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Context
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Setting of environment (space mountain)
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Müller-Lyer Illusion
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arrows make lines appear to be same size when they are not
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Ames Room (Illusion)
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camera angles and distorted size room
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Precognition
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a knowledge of future events
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Clairvoyance
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ability to "see" distant events (That's so Raven)
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Telepathy
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Ability to exchange thoughts with another person (identical twins)
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Psychokinesis
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Moving objects with mind (Matilda)
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Sensation
|
Sensory and nervous systems recieve stimuli from environment
|
|
Perception
|
Organizing and interpreting sensory information
|
|
Bottom-Up Processing
|
Focus on raw material
|
|
Top-Down Processing
|
Processing focuses on experiences and expectations
|
|
Absolute Threshold
|
Minimum stimulation to detect a stimulus
|
|
Difference Threshold
|
Minimum difference to be noticed
|
|
Signal Detection Theory
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Formulas and Principles predicting when one will respond to a stimuli
|
|
Sensory Adaption
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Diminished sensitivity as a result of constant stimulation (cold pool)
|
|
Selective Attention
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Focusing on a particular stimulus (background noise)
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|
Trichromatic Theory
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Cones tuned to red, green, or blue and they mix according to amount of stimulus
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|
Opponent-Process
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opposite pairs cancel eachother (red-green, blue-yellow, black-white)
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Kinesthetic Sense
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Sensing postition and movements of individual body parts
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Vestibular Sense
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Sensing body orientation and balance (semi-circular canals)
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Gestalt
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Whole is greater than sum of parts (big picture)
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Figure-Ground
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Organizing visuals into objects (black/white switch)
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