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116 Cards in this Set

  • Front
  • Back

perception

the process of organizing and interpreting sensory information in order to form meaningful representations (making sense of what we see, hear, touch, taste, and smell - making sense of the world around us)

Elements of Perception

1. Application of Cognitions (top-down component - involves your past experiences &

knowledge)


2. Attention and Organization


3. Sensation (bottom-up component)

Elements of Perception

recognition

What is the object's function?

identification

What is the object?

psychophysics

the study of the correspondence between physical stimulation and psychological experience (how well we perceive distal objects from proximal information)

distal stimulus

physical object in the world

proximal stimulus

the optical image on the retina

absolute threshold

the minimum amount of physical energy needed to produce a reliable sensory experience, stimulus level that can be consciously detected 50% of the time

difference threshold

the smallest physical difference that can be detected between a stimuli 50% of the time

sensory adaptation

sensory receptors change their sensitivity to a stimulus due to a period of unchanged stimulation, which allows a more rapid reaction to new sources of information

response bias

the tendency for an observer to favor responding a particular way because of factors unrelated to the study

signal detection theory

approach to the problem of response bias, emphasizes the process of making a judgment about the presence or absence of stimulus events

Weber's Law

the more intense the standard stimulus the larger the increment needed to get a noticeable difference

transduction

conversion of one form of physical energy to another

sensory receptors

specialized cells that convert physical signals into cellular signals that are processed by the nervous system

1. Vision


2. Auditory


3. Gustatory


4. Olfactory


5. Somatosenses

Five Sensations

cornea

transparent bulge on outside of the eye, bends light into the eye

iris

colored part of the eyes, blocks out light

pupil

gap in the center of the eye that allows light into the eyeball

lens

flips the light upside down, focuses the light on the back of the retina

retina

the back of the eyeball that contains photoreceptors and convert light into responses

fovea

area of the retina that contains packed photoreceptive cells (cones) and forms the the point of sharpest vision

optic nerve

back of the eyeball where there are no photoreceptive cells, blind spot; carries info from the eye to the brain

1. Rods - night vision, no color


2. Cones - daytime vision

Two Types of Photoreceptive Cells

our eyes only detect three colors (wavelengths), we have just 3 types of cones


1. Short Wave - blue


2. Medium Wave - green


3. Long Wave - red

Trichromatic Theory

(Hering) inputs from cones are read by ganglion cells which produce either-or inputs of three systems (black/white, red/green, yellow/blue)

Opponent Process Theory

ganglion cells

integrates impulses from many bipolar cells into a single firing rate

bipolar nerve cells

nerve cells that combine impulses from many receptors and send the results to ganglion cells

visual pathways

outputs from ganglion cells are combined in the visual cortex, allowing us to perceive many different colors and shades

pinna

visible part of the ear outside the head

ear canal

tube that runs from the outer ear to the ear drum

tympanic membrane

ear drum, thin membrane that separates the out ear from the middle ear

ear bones

transfers the vibrations of the eardrum into waves in the fluid and membranes of the inner ear

cochlea

fluid-filled coiled tube, primary hearing organ

basilar membrane

membrane in the cochlea that when set into motion stimulates hair cells that produce the neural effects of auditory stimulation

auditory nerve

nerve that carries impulses from the cochlea to the cochlear nucleus of the brain

papillae

small structures on the tongue that give it it’s rough texture, most contain taste buds

taste buds

taste receptors

gustatory cells

detect the 5 basic tastes

1. Salty


2. Sweet


3. Sour


4. Bitter


5. Umami (savory, associated with protein-rich foods)

5 Basic Tastes

nasal cavity

air filled space above and behind the nose that conditions air to be received by other areas of the respiratory tract

olfactory cilia

tiny hair-like structure that trap smells

cranial nerve

carries smells directly to the brain

olfactory bulb

the center where odor-sensitive receptors send their signals, located just below the frontal lobes of the cortex

cutaneous

the skin senses that register sensation of pressure, warmth, and cold

vestibular

tells how one’s body is oriented in the world with respect to gravity

kinestethic

sense concerned with bodily position and movement of the body parts relative to one another

visceral

inner body senses dealing with organs

attention

the concentration of mental effort on sensory stimuli or mental events

1. Selected - focusing on one thing (goal oriented)


2. Divided - concentrated on more than one thing (goal oriented)


3. Captured - attention forced upon you (not goal oriented)


Types of Attention

inattentional blindness

people’s failure to perceive objects when their attention is focused elsewhere

cocktail party effect

hearing your name across a room catches your attention

organization

separating objects from their surroundings, seeing them as having meaningful form and discerning their distance and motion

1. Figure-ground separation -


stimuli must be classified as objects (figures) or backdrop (ground)


2. Grouping - stimuli must be grouped according to Gestalt's rules


3. Constancy - the properties of objects must be perceived as being constant despite changing conditions


4. Motion Perception - objects must be perceived as being either stationary or moving


5. Depth Perception - objects must be seen as existing in three-dimensional space

Organizational Tasks

1. Proximity - people group together the nearest elements


2. Similarity - people group together the most similar elements


3. Continuation - people experience lines as continuous even when they are interrupted


4. Connectedness - elements that are connected by uniform visual properties are perceived as being more related than elements that are not connected

Gestalt's Rules

binocular depth cues

uses information from both eyes using two sources: convergence and disparity

convergence

degree to which the eyes inward to fixate on an object

disparity

positions of images in your two eyes, the way that your left eye and your right eye view slightly different images

monocular

only requires info from one eye: occlusion, size, clarity, linear perspective, texture gradient

motion parallax

as you move, the relative distances of objects in the world determine the amount of motion in your retinal image of the scene

illusion

an experience of a stimulus pattern in a manner that is demonstrably incorrect but shared by others in the same perceptual environment

1. Identification


2. Recognition


3. Interpretation

What cognitions do we apply to perception?

1. Using prior knowledge - helps recognition and identification
2. Following beliefs, hopes, and expectations - resolves uncertainty
3. Apply context - adjusts individual elements to make the overall image coherent

Types of Cognition

consciousness

degree of awareness of internal events and the external environment; prevents us from being overloaded with info and helps us to reason and plan; emerges from social integration of separate brain events (the more parts of the brain you use, the more conscious you are)

1. Waking


2. Sleeping


3. Alternate

States of Consciousness

1. Attended information - info that you are focusing on at any moment


2. Unattended information - representation of stimuli not being focused on (appears to be ignored, processed at a low level)


3. Preconscious memory - memory that can be brought to the mind and focused on when necessary


4. Unconscious - thought process that occurs without us being aware of it


5. Non-conscious - process that occurs without us being aware (Ex: breathing)

Levels of Consciousness

circadian rhythm

consistent pattern of cyclical body activities determined by an internal clock; causes variations in arousal, body temperatures, and hormone productions; naturally 24.18 hours, adjusted to 24 hours by external cues (light levels, clocks); regulated by the pineal gland

sleep

period of time when your experience of the outside world is largely turned off; neurons are repaired; neuron connectors (memory) is consolidated; growth hormones released; brain processes information unconsciously

Stage 1: very light sleep, theta waves (deep relaxation), may experience falling sensation and “hypnotic jerks” (caused by the brain misinterpreting muscle relaxation)


Stage 2: light sleep, theta waves with sleep spindles and K-complexes (deep relaxation plus bursts of effort to stay asleep, shutting out external disturbances), breathing becomes more regular, less sensitivity to external stimuli


Stages 3 & 4: deep sleep, delta waves (very slow brain activity, limited monitoring of outside world for danger), little sensitivity to outside world (almost impossible to wake), and waking causes disorientation; growth hormones released

Stages of Sleep

REM sleep

paradoxical sleep, beta waves (the same pattern of intense mental activity as during waking hours), body’s muscles are paralyzed and genital arousal occurs, 80% of time spent dreaming (content is vidid and intense; about 40% of non-REM sleep is spent dreaming, but content is mundane), dream facilitate learning and memory (neutral consolidation)

1. Neonates - 16 hours


2. Young Adults - 8 hours


3. Old Adults - 6 hours


*Need a good balance of deep and REM sleep.

Sleep Requirements

1. fatigue and impaired concentration (short-term)


2. depressed immune system (long-term)

Sleep Debt Causes:

1. Insomnia - chronic inability to sleep, linked with anxiety/excitement (intrusive thoughts and feelings)


2. Narcolepsy - the irresistible compulsion to sleep, disturbed sleep order (awake to REM directly), emotionally triggered, cataplexy (all muscle relax, like fainting), genetic basis


3. Sleep Apnea - temporary cessations of breathing causing frequent momentary awakenings (narrowing of upper respiratory system


4. Somnambulism (sleep walking) - bodily arousal during deep sleep (NREM) initiated by unconscious brain processes


5. Night Terrors - emotional arousal during during deep sleep initiated by unconscious brain processes, occurs in stage 4, experiences terror only, not nightmares, duration varies


6. Daytime Sleepiness - excessive sleepiness during daytime (disturbance in circadian rhythm; Ex: jet lag)

Sleep Disorders

subjective insomnia

underestimating time asleep

alternate state

any transformation to normal waking consciousness, practiced in all cultures

1. Hypnosis


2. Meditation


3. Hallucinations


4. Psychoactive Drugs

Alternate States

hypnosis

social interaction in which one person suggest to another that certain perceptions, feelings, thoughts, or behavior will occur

1. Hypnotic susceptibility


2. Belief in hypnotist (expectations)


3. Absorption (high imaginative focus)


4. Social perspective (obedience/conformity)

Suggestibility in Hypnosis is Influenced By:

meditation

the practice of intentional contemplation, uses mental concentration devices such as sounds (Mantra) and breathing (Pranayama), regulated attention, reduces stress and anxiety

mindfulness

Non-judgmental awareness of current feeling, type of meditation

halluncinations

perception in the absence of sensory stimulation, top-down process (can’t distinguish between internal and external information

psychoactive drugs

substances that alter conscious awareness of reality

1. Withdrawal


2. Dependence

Consequences of Psychoactive Substances

withdrawal

experiencing painful or unpleasant symptoms after stopping taking a drug

1. Physiological - needing drug to avoid withdrawal


2. Psychological - wanting a drug for pleasure

Two Types of Dependence

1. Hallucinogens - substances that alter sensory perception by influencing the release of neurotransmitters
2. Opiates - substances that suppress physical sensation and influence mood by mimicking endorphins
3. Depressants - substances that slow down mental and physical activity by inhibiting neural impulses in the CNS (Ex: alcohol & barbiturates)
4. Stimulants - substances that speed up mental and physical activity by increasing neural activity in the CNS

4 Classifications of Drugs

learning

process based on experience that results in a relatively consistent change in behavior or behavior potential

plasticity

the brain’s ability to modify itself

behaviorism

the branch of psychology which holds all behaviors (including mental events) are caused by external factors

1. Stimuli - pre-existing environmental conditions (antecedents)


2. Responses - the reactions organisms make to stimuli (behaviors)


3. Consequences - the results of those responses

Observable Factors in Behaviorism

Classical Conditioning

type of learning where an association is made between stimuli, and one stimulus acquires the capacity to evoke a reflexive response that was originally triggered by another stimulus

Ivan Pavlov

founder of classical conditioning, Russian physiologist; studied the digestive process; found that stimuli can become associated with one another

unconditional stimulus

anything that naturally elicits a reflexive behavior

unconditioned response

the behavior elicited

conditioned stimulus

anything that does not elicit a reflexive behavior initially (is neutral), but which does produce a response after conditioning

conditioned response

the behavior is elicited

1. Acquisition - the strengthening of a conditioned response, achieved by pairing a conditioned stimulus with an unconditioned stimulus, pairing must be contiguous (close in time) and contingent (one must predict the other)


2. Extinction - the wakening of a conditional response, achieved by breaking the pairing of the conditioned stimulus with the unconditioned stimulus


3. Spontaneous Recovery - re-appearance of an extinguished conditioned response after a rest-period, occurs because acquisition learning decays more slowly that extinction does


4. Stimulus Generalization - automatic - extension or conditioned response to a stimulus similar to the conditioned stimulus (Ex: If bitten by a dog, fear of all dogs.); increased similarity causes increased conditioned response


5. Stimulus Discrimination - learning - to respond differently to stimuli that differs from the control stimulus (Ex: If never bitten by a calm dog, only fearing snarling dogs.)

Process of Classical Conditioning

John B. Watson

“the father of American Behaviorism”, extended the application of classical conditioning to humans (Ex: conditioned emotional reactions)

Operant Conditioning

a type of learning in which an association is made between a voluntary behavior and its consequences, and these consequences then control the probability of the behavior re-occurring

Thorndike

operant conditioning theorist, used “puzzle box”, formulated the “law of effect”

Skinner

operant conditioning theorist, used “operant chamber”, formalized operant conditioning terms, procedures and processes

law of effect

positive consequence leads to doing something more, negative consequences lead to doing something less

shaping

behavioral method that reinforces responses that successively approximate and ultimately match the desired response

instinctual drift

the tendency for a learned behavior to drift back to an instinctual behavior over time

reinforcement

consequences that increases the likelihood of a behavior

punishment

consequences that decrease the likelihood of a behavior

1. Contingencies - the methods of how reinforcement and punishment can be used to influence behavior


2. Schedules - the method of when reinforcements (or punishments) can be delivered in order to influence behavior

Procedures of Operant Conditioning

1. Positive Reinforcement


2. Negative Reinforcement


3. Positive Punishment


4. Negative Punishment

Types of Contingencies

fixed-ratio interval

reinforcement given every nth response (reward every fixed amount of behaviors)

variable-ratio interval

reinforcement given on average every nth response (Ex: slot machines)

intervals

based on passage of time

fix-interval schedule

reinforcement given on 1st response after set time

variable-interval schedule

reinforcement given on the first response after an average time

observational learning theory

when an organism’s actions are influenced by the observation of others (models/imitation); we have predisposition to imitate

direct reward/punishment

we imitate more if we are rewarded for imitation and less if we are punished

vicarious reward/punishment

we imitate models who are rewarded more than models who are punished