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116 Cards in this Set
- Front
- Back
perception |
the process of organizing and interpreting sensory information in order to form meaningful representations (making sense of what we see, hear, touch, taste, and smell - making sense of the world around us) |
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Elements of Perception 1. Application of Cognitions (top-down component - involves your past experiences &knowledge) 2. Attention and Organization 3. Sensation (bottom-up component) |
Elements of Perception |
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recognition |
What is the object's function? |
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identification |
What is the object? |
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psychophysics |
the study of the correspondence between physical stimulation and psychological experience (how well we perceive distal objects from proximal information) |
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distal stimulus |
physical object in the world |
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proximal stimulus |
the optical image on the retina |
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absolute threshold |
the minimum amount of physical energy needed to produce a reliable sensory experience, stimulus level that can be consciously detected 50% of the time |
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difference threshold |
the smallest physical difference that can be detected between a stimuli 50% of the time |
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sensory adaptation |
sensory receptors change their sensitivity to a stimulus due to a period of unchanged stimulation, which allows a more rapid reaction to new sources of information |
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response bias |
the tendency for an observer to favor responding a particular way because of factors unrelated to the study |
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signal detection theory |
approach to the problem of response bias, emphasizes the process of making a judgment about the presence or absence of stimulus events |
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Weber's Law |
the more intense the standard stimulus the larger the increment needed to get a noticeable difference |
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transduction |
conversion of one form of physical energy to another |
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sensory receptors |
specialized cells that convert physical signals into cellular signals that are processed by the nervous system |
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1. Vision 2. Auditory 3. Gustatory 4. Olfactory 5. Somatosenses |
Five Sensations |
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cornea |
transparent bulge on outside of the eye, bends light into the eye |
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iris |
colored part of the eyes, blocks out light |
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pupil |
gap in the center of the eye that allows light into the eyeball |
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lens |
flips the light upside down, focuses the light on the back of the retina |
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retina |
the back of the eyeball that contains photoreceptors and convert light into responses |
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fovea |
area of the retina that contains packed photoreceptive cells (cones) and forms the the point of sharpest vision |
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optic nerve |
back of the eyeball where there are no photoreceptive cells, blind spot; carries info from the eye to the brain |
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1. Rods - night vision, no color 2. Cones - daytime vision |
Two Types of Photoreceptive Cells |
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our eyes only detect three colors (wavelengths), we have just 3 types of cones 1. Short Wave - blue 2. Medium Wave - green 3. Long Wave - red |
Trichromatic Theory |
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(Hering) inputs from cones are read by ganglion cells which produce either-or inputs of three systems (black/white, red/green, yellow/blue) |
Opponent Process Theory |
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ganglion cells |
integrates impulses from many bipolar cells into a single firing rate |
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bipolar nerve cells |
nerve cells that combine impulses from many receptors and send the results to ganglion cells |
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visual pathways |
outputs from ganglion cells are combined in the visual cortex, allowing us to perceive many different colors and shades |
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pinna |
visible part of the ear outside the head |
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ear canal |
tube that runs from the outer ear to the ear drum |
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tympanic membrane |
ear drum, thin membrane that separates the out ear from the middle ear |
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ear bones |
transfers the vibrations of the eardrum into waves in the fluid and membranes of the inner ear |
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cochlea |
fluid-filled coiled tube, primary hearing organ |
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basilar membrane |
membrane in the cochlea that when set into motion stimulates hair cells that produce the neural effects of auditory stimulation |
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auditory nerve |
nerve that carries impulses from the cochlea to the cochlear nucleus of the brain |
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papillae |
small structures on the tongue that give it it’s rough texture, most contain taste buds |
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taste buds |
taste receptors |
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gustatory cells |
detect the 5 basic tastes |
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1. Salty 2. Sweet 3. Sour 4. Bitter 5. Umami (savory, associated with protein-rich foods) |
5 Basic Tastes |
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nasal cavity |
air filled space above and behind the nose that conditions air to be received by other areas of the respiratory tract |
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olfactory cilia |
tiny hair-like structure that trap smells |
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cranial nerve |
carries smells directly to the brain |
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olfactory bulb |
the center where odor-sensitive receptors send their signals, located just below the frontal lobes of the cortex |
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cutaneous |
the skin senses that register sensation of pressure, warmth, and cold |
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vestibular |
tells how one’s body is oriented in the world with respect to gravity |
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kinestethic |
sense concerned with bodily position and movement of the body parts relative to one another |
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visceral |
inner body senses dealing with organs |
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attention |
the concentration of mental effort on sensory stimuli or mental events |
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1. Selected - focusing on one thing (goal oriented) 2. Divided - concentrated on more than one thing (goal oriented) 3. Captured - attention forced upon you (not goal oriented)
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Types of Attention |
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inattentional blindness |
people’s failure to perceive objects when their attention is focused elsewhere |
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cocktail party effect |
hearing your name across a room catches your attention |
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organization |
separating objects from their surroundings, seeing them as having meaningful form and discerning their distance and motion |
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1. Figure-ground separation - stimuli must be classified as objects (figures) or backdrop (ground) 2. Grouping - stimuli must be grouped according to Gestalt's rules 3. Constancy - the properties of objects must be perceived as being constant despite changing conditions 4. Motion Perception - objects must be perceived as being either stationary or moving 5. Depth Perception - objects must be seen as existing in three-dimensional space |
Organizational Tasks |
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1. Proximity - people group together the nearest elements 2. Similarity - people group together the most similar elements 3. Continuation - people experience lines as continuous even when they are interrupted 4. Connectedness - elements that are connected by uniform visual properties are perceived as being more related than elements that are not connected |
Gestalt's Rules |
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binocular depth cues |
uses information from both eyes using two sources: convergence and disparity |
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convergence |
degree to which the eyes inward to fixate on an object |
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disparity |
positions of images in your two eyes, the way that your left eye and your right eye view slightly different images |
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monocular |
only requires info from one eye: occlusion, size, clarity, linear perspective, texture gradient |
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motion parallax |
as you move, the relative distances of objects in the world determine the amount of motion in your retinal image of the scene |
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illusion |
an experience of a stimulus pattern in a manner that is demonstrably incorrect but shared by others in the same perceptual environment |
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1. Identification 2. Recognition 3. Interpretation |
What cognitions do we apply to perception? |
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1. Using prior knowledge - helps recognition and identification
2. Following beliefs, hopes, and expectations - resolves uncertainty 3. Apply context - adjusts individual elements to make the overall image coherent |
Types of Cognition |
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consciousness |
degree of awareness of internal events and the external environment; prevents us from being overloaded with info and helps us to reason and plan; emerges from social integration of separate brain events (the more parts of the brain you use, the more conscious you are) |
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1. Waking 2. Sleeping 3. Alternate |
States of Consciousness |
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1. Attended information - info that you are focusing on at any moment 2. Unattended information - representation of stimuli not being focused on (appears to be ignored, processed at a low level) 3. Preconscious memory - memory that can be brought to the mind and focused on when necessary 4. Unconscious - thought process that occurs without us being aware of it 5. Non-conscious - process that occurs without us being aware (Ex: breathing) |
Levels of Consciousness |
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circadian rhythm |
consistent pattern of cyclical body activities determined by an internal clock; causes variations in arousal, body temperatures, and hormone productions; naturally 24.18 hours, adjusted to 24 hours by external cues (light levels, clocks); regulated by the pineal gland |
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sleep |
period of time when your experience of the outside world is largely turned off; neurons are repaired; neuron connectors (memory) is consolidated; growth hormones released; brain processes information unconsciously |
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Stage 1: very light sleep, theta waves (deep relaxation), may experience falling sensation and “hypnotic jerks” (caused by the brain misinterpreting muscle relaxation) Stage 2: light sleep, theta waves with sleep spindles and K-complexes (deep relaxation plus bursts of effort to stay asleep, shutting out external disturbances), breathing becomes more regular, less sensitivity to external stimuli Stages 3 & 4: deep sleep, delta waves (very slow brain activity, limited monitoring of outside world for danger), little sensitivity to outside world (almost impossible to wake), and waking causes disorientation; growth hormones released |
Stages of Sleep |
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REM sleep |
paradoxical sleep, beta waves (the same pattern of intense mental activity as during waking hours), body’s muscles are paralyzed and genital arousal occurs, 80% of time spent dreaming (content is vidid and intense; about 40% of non-REM sleep is spent dreaming, but content is mundane), dream facilitate learning and memory (neutral consolidation) |
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1. Neonates - 16 hours 2. Young Adults - 8 hours 3. Old Adults - 6 hours *Need a good balance of deep and REM sleep. |
Sleep Requirements |
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1. fatigue and impaired concentration (short-term) 2. depressed immune system (long-term) |
Sleep Debt Causes: |
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1. Insomnia - chronic inability to sleep, linked with anxiety/excitement (intrusive thoughts and feelings) 2. Narcolepsy - the irresistible compulsion to sleep, disturbed sleep order (awake to REM directly), emotionally triggered, cataplexy (all muscle relax, like fainting), genetic basis 3. Sleep Apnea - temporary cessations of breathing causing frequent momentary awakenings (narrowing of upper respiratory system 4. Somnambulism (sleep walking) - bodily arousal during deep sleep (NREM) initiated by unconscious brain processes 5. Night Terrors - emotional arousal during during deep sleep initiated by unconscious brain processes, occurs in stage 4, experiences terror only, not nightmares, duration varies 6. Daytime Sleepiness - excessive sleepiness during daytime (disturbance in circadian rhythm; Ex: jet lag) |
Sleep Disorders |
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subjective insomnia |
underestimating time asleep |
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alternate state |
any transformation to normal waking consciousness, practiced in all cultures |
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1. Hypnosis 2. Meditation 3. Hallucinations 4. Psychoactive Drugs |
Alternate States |
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hypnosis |
social interaction in which one person suggest to another that certain perceptions, feelings, thoughts, or behavior will occur |
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1. Hypnotic susceptibility 2. Belief in hypnotist (expectations) 3. Absorption (high imaginative focus) 4. Social perspective (obedience/conformity) |
Suggestibility in Hypnosis is Influenced By: |
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meditation |
the practice of intentional contemplation, uses mental concentration devices such as sounds (Mantra) and breathing (Pranayama), regulated attention, reduces stress and anxiety |
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mindfulness |
Non-judgmental awareness of current feeling, type of meditation |
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halluncinations |
perception in the absence of sensory stimulation, top-down process (can’t distinguish between internal and external information |
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psychoactive drugs |
substances that alter conscious awareness of reality |
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1. Withdrawal 2. Dependence |
Consequences of Psychoactive Substances |
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withdrawal |
experiencing painful or unpleasant symptoms after stopping taking a drug |
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1. Physiological - needing drug to avoid withdrawal 2. Psychological - wanting a drug for pleasure |
Two Types of Dependence |
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1. Hallucinogens - substances that alter sensory perception by influencing the release of neurotransmitters
2. Opiates - substances that suppress physical sensation and influence mood by mimicking endorphins 3. Depressants - substances that slow down mental and physical activity by inhibiting neural impulses in the CNS (Ex: alcohol & barbiturates) 4. Stimulants - substances that speed up mental and physical activity by increasing neural activity in the CNS |
4 Classifications of Drugs |
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learning |
process based on experience that results in a relatively consistent change in behavior or behavior potential |
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plasticity |
the brain’s ability to modify itself |
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behaviorism |
the branch of psychology which holds all behaviors (including mental events) are caused by external factors |
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1. Stimuli - pre-existing environmental conditions (antecedents) 2. Responses - the reactions organisms make to stimuli (behaviors) 3. Consequences - the results of those responses |
Observable Factors in Behaviorism |
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Classical Conditioning |
type of learning where an association is made between stimuli, and one stimulus acquires the capacity to evoke a reflexive response that was originally triggered by another stimulus |
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Ivan Pavlov |
founder of classical conditioning, Russian physiologist; studied the digestive process; found that stimuli can become associated with one another |
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unconditional stimulus |
anything that naturally elicits a reflexive behavior |
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unconditioned response |
the behavior elicited |
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conditioned stimulus |
anything that does not elicit a reflexive behavior initially (is neutral), but which does produce a response after conditioning |
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conditioned response |
the behavior is elicited |
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1. Acquisition - the strengthening of a conditioned response, achieved by pairing a conditioned stimulus with an unconditioned stimulus, pairing must be contiguous (close in time) and contingent (one must predict the other) 2. Extinction - the wakening of a conditional response, achieved by breaking the pairing of the conditioned stimulus with the unconditioned stimulus 3. Spontaneous Recovery - re-appearance of an extinguished conditioned response after a rest-period, occurs because acquisition learning decays more slowly that extinction does 4. Stimulus Generalization - automatic - extension or conditioned response to a stimulus similar to the conditioned stimulus (Ex: If bitten by a dog, fear of all dogs.); increased similarity causes increased conditioned response 5. Stimulus Discrimination - learning - to respond differently to stimuli that differs from the control stimulus (Ex: If never bitten by a calm dog, only fearing snarling dogs.) |
Process of Classical Conditioning |
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John B. Watson |
“the father of American Behaviorism”, extended the application of classical conditioning to humans (Ex: conditioned emotional reactions) |
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Operant Conditioning |
a type of learning in which an association is made between a voluntary behavior and its consequences, and these consequences then control the probability of the behavior re-occurring |
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Thorndike |
operant conditioning theorist, used “puzzle box”, formulated the “law of effect” |
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Skinner |
operant conditioning theorist, used “operant chamber”, formalized operant conditioning terms, procedures and processes |
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law of effect |
positive consequence leads to doing something more, negative consequences lead to doing something less |
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shaping |
behavioral method that reinforces responses that successively approximate and ultimately match the desired response |
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instinctual drift |
the tendency for a learned behavior to drift back to an instinctual behavior over time |
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reinforcement |
consequences that increases the likelihood of a behavior |
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punishment |
consequences that decrease the likelihood of a behavior |
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1. Contingencies - the methods of how reinforcement and punishment can be used to influence behavior 2. Schedules - the method of when reinforcements (or punishments) can be delivered in order to influence behavior |
Procedures of Operant Conditioning |
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1. Positive Reinforcement 2. Negative Reinforcement 3. Positive Punishment 4. Negative Punishment |
Types of Contingencies |
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fixed-ratio interval |
reinforcement given every nth response (reward every fixed amount of behaviors) |
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variable-ratio interval |
reinforcement given on average every nth response (Ex: slot machines) |
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intervals |
based on passage of time |
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fix-interval schedule |
reinforcement given on 1st response after set time |
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variable-interval schedule |
reinforcement given on the first response after an average time |
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observational learning theory |
when an organism’s actions are influenced by the observation of others (models/imitation); we have predisposition to imitate |
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direct reward/punishment |
we imitate more if we are rewarded for imitation and less if we are punished |
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vicarious reward/punishment |
we imitate models who are rewarded more than models who are punished |