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39 Cards in this Set

  • Front
  • Back

Classical Conditioning

when a neutral stimulus produces a response after being paired with a stimulus that naturally produces a response; the study of behaviors that are reactive

Unconditioned Stimulus

something that reliably produces a naturally occurring reaction in an organism (the presentation of food)

Unconditioned Response

a reflexive reaction that is reliably produced by an unconditioned stimulus (the dogs' salivation)

Conditioned Stimulus

a previously neutral stimulus that produces a reliable response in an organism after being paired with a US (the sound of a bell)

Conditioned Response

a reaction that resembles an unconditioned response but is produced by a conditioned stimulus (the dogs' salivation); always the same as the unconditioned response

acquisition

the phase of classical conditioning when the CS and the US are presented together

Second-order conditioning

conditioning where a CS is paired with a stimulus that became associated with the US in an earlier procedure

extinction

the gradual elimination of a learned response that occurs when the CS is repeatedly presented without the US

Spontaneous Recovery

the tendency of a learned behavior to recover from extinction after a rest period

Generalization

the CR is observed even though the CS is slightly different from the CS used during acquisition

Discrimination

the capacity to distinguish between similar but distinct stimuli

Biological Preparedness

a propensity for learning particular kinds of associations over others

Observational learning

learning takes place by watching the actions of others

Diffusion Chain

individuals initially learn a behavior by observing another individual perform that behavior, and then serve as a model from which other individuals learn the behavior

Implicit Learning

learning that takes place largely independent of awareness of both the process and the products of information acquisition

Operant Conditioning

a type of learning in which the consequences of an organism's behavior determine whether it will be repeated in the future; the exploration of behaviors that are active

law of effect

Behaviors that are followed by a "satisfying state of affairs" tend to be repeated and those that produce an "unpleasant state of affairs" are less likely to be repeated; Thorndike developed this

operant behavior

behavior that an organism produces that has some impact on the environment; B.F. Skinner coined this term

Skinner box

allows a researcher to study the behavior of small organisms in a controlled environment

reinforcer

any stimulus or event that functions to increase the likelihood of the behavior that led to it

punisher

any stimulus or event that functions to decrease the likelihood of the behavior that led to it

Positive reinforcement

where a rewarding stimulus is presented (giving something to increase behavior)

Negative reinforcement

where an unpleasant stimulus is removed (taking something away to increase behavior)

Positive Punishment

where an unpleasant stimulus is administered (giving something to decrease a behavior)

negative punishment

where a rewarding stimulus is removed (taking something away to decrease a behavior)

Primary Reinforcers

they help satisfy biological needs (food, comfort, shelter, or warmth)

Secondary reinforcers

verbal approval, a trophy, or money

interval schedules

based on the time intervals between reinforcements

ratio schedules

based on the ratio of responses to reinforcements

Fixed-interval schedules

reinforcers are presented at fixed-time periods, provided that the appropriate response is made (undergraduates that do little work until just before the upcoming exam)

variable-interval schedule

a behavior is reinforced based on an average time that has expired since the last reinforcement (radio promotional giveaways)

fixed-ratio schedule

reinforcement is delivered after a specific number of responses have been made (punch cards at sandwich shops)

variable-ratio schedule

the delivery of reinforcement is based on a particular average number of responses (casino slot machines - you don't know when you're going to win)

intermittent reinforcement

when only some of the responses made are followed by reinforcement

intermittent reinforcement effect

the fact that operant behaviors that are maintained under intermittent reinforcement schedules resist extinction better than those maintained under continuous reinforcement

shaping

learning that results from the reinforcement of successive steps to a final desired behavior

latent learning

something is learned, but it is not manifested as a behavioral change until sometime in the future

Cognitive Map

a mental representation of the physical features of the environment

medial forebrain bundle

the most susceptible to stimulation that produces pleasure