Study your flashcards anywhere!

Download the official Cram app for free >

  • Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

How to study your flashcards.

Right/Left arrow keys: Navigate between flashcards.right arrow keyleft arrow key

Up/Down arrow keys: Flip the card between the front and back.down keyup key

H key: Show hint (3rd side).h key

A key: Read text to speech.a key

image

Play button

image

Play button

image

Progress

1/25

Click to flip

25 Cards in this Set

  • Front
  • Back
classical conditioning
type of learning in which a stimulus acquires the capacity to evoke a response originally evoked by another stimulus
response
a behavior, or unit of behavior occurring in reply to stimulation.
eliciting stimulus
environmental event which regularly precedes and causes a response.
conditioned stimulus
an environmental event that normally does not elicit a response, but which, after frequent pairing with an unconditioned (eliciting) stimulus, aquires the ability to elicit a response.
conditioned response
a response which occurs in reaction to a conditioned stimulus
acquisition
a period of time in which learning occurs
extinction
a reduction in responding which occurs as a result of experiencing the conditioned stimulus in the absence of the unconditioned stimulus.
discrimination
responses to one stimulus are not made to another stimulus.
generalization
learned response to one stimulus is also made to a similar, but different stimulus
Operant conditioning
a type of learning in which responses come to be controlled by their consequences
respondant
behavior that occurs in response to a stimulus
operant
behavior that is "emitted" by the organism
reinforcer
any event following a behavior that increases the probability of that behavior occurring again. Comes in two types.
positive reinforcer
a pleasant or desirable consequence which is in the form of the addition of a positive stimulus
negative reinforcer
a pleasant or desirable consequence in the form of the removal of an aversive stimulus
punishment
an aversive consequence in the form of adding an unpleasant stimulus.
extinction
an aversive consequence in the form of the removal of a positive stimulus
shaping
reinforcement of successive approximations to the goal behavior.
fixed interval
ex:// parking meter
variable interval
ex://fishing
fixed ratio
ex:// a buy one get one free ticket
variable ratio
ex:// a slot machine
social learning
learning by observation
modeling
demonstration of behaviors by another
self-efficacy
beliefs about whether one can successfully execute the behavior required to produce the outcomes