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78 Cards in this Set

  • Front
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learning
a relatively permanent change in performance potential that is brought on by/thru experience
Performance Potential
Talking about behavior... but can learn things without actually doing them
temporary
brought on by drugs, fatigue, or injury
Experience
Talking about changes in performance potential or behavior that aren't due to
biological factors like maturation
associative learning
occurs when on a person forms association / memory between two events
classical conditioning
operant (instrumental) conditioning
cognitive learning
involves conception forming/ mental abstraction
classical conditioning
1. pavlov
2. unconditioned/conditioned stimulus
3. stimulus generalization
4. stimulus discrimination
5. higher order conditioning
6. extinction
unconditioned stimulus
Naturally elicits a response from the organism, unconditioned response
Conditioned Stimulus
neural response that is paired with unconditioned response, after enough pairings, elicits conditioned response
Pairing the CS and the UCS
1. delayed
2. traced
3. simultaneous
4. backward conditioning
delayed conditioning
CS starts off turned off, then is turned on - then eventually the UCS is turned on, then both are turned off.

The most effective of the four methods because the two stimuli overlap in time and it appears to the
individual that the CS is predicting the onset of the UCS
trace conditioning
CS is turned on then turned off, then later UCS is turned on then turned off

Second most effective, getting more effective the closer in time the two stimuli appear. However,
because there is space between the CS and the UCS, other things can happen that can produce
superstitious behavior.
backward conditioning
UCS turned on then turned off, CS turned on and off
simultaneous conditioning
present both UCS and CS at the same time
stimulus generalization
once stimulus has taken hold similar stimulus may produce the conditioned response
Generalization Gradient
The more similar the other stimuli are, the more likely they are to produce the CR, or the stronger the
CR will be.
stimulus discrimination
present USC with specific CS, other stimulus presented without USC
higher order conditioning
once stimulus conditioning occurs it can be used to condition second stimulus

CS1 - CS2 second order training
extinction
getting rid of learned behavior

make it so that CS does not produce UCS

spontaneous recovery
spontaneous recovery
when CS doesnt produce USC one day, but the next day it does again

The strength of the recovered UCS is related to the strength of the initial associating.
applications of classical conditioning
fetishes, phobias(hard to extinguish, counter conditioning, preparedness)
counter conditioning
pair CS with UCS that is incompatible with CS
preparedness
develop phobia because of biological reasons
food aversion
only take one trial to develop food aversion
operant conditioning
1. shaping
2. setting
3. extinction
cognitive perspective
1. latent learning
2. observational learning
latent learning
toleman's research
rats in maze
reward control group- reward in gold box
nonreward control group
experimental group- for 11 days no reward, then reward
dependent variable- number of errors.

results- reward group made it pretty quickly, experimental group on 12th day made it relatively error free and pretty quickly as well

cognitive map, shows learning is more related to performance then learning, not to say we dont learn thru classical and operant learning, but there are more kinds of learning that we do

important relation to skinner, you couldn't measure learning without displayed behavior

Highlights the difference between learning and performance

Learning results in a change in performance
observational learning
Learning how to do things by watching other people do it

albert bandura, bobo doll
also modeled her ingenuity, coming up with new aggressive ways
to attack the Bobo doll. They were also more likely to play with other aggressive toys, such as a
[toy] gun.
possible errors in bandura experiment
attention- Can be influenced by the characteristics of the model/observer

retention

motivation

vicarious reinforcement
retention
1. must store a good representation of the behavior

2. image- form a sensory image for retrieval

3. verbal- translating into words, writing instruction to yourself

4. best when image/verbal occurs together
reproduction
1. once behavior is learned, learner has to reproduce behavior, mental representation into overt behavior
2. often requires practice, followed by consequences
motivation
unlikely to reproduce behavior if not motivated to reproduce

encounter a situation in which you think the response is likely to pay off
vicarious reinforcement
when you observe the model being reinforced
shaping
moving subject into a desired behavior
setting
1. stimulus discrimination
2. stimulus generalization
stimulus discrimination
reward only on certain conditions
stimulus generalization
want to generalize behavior in different kinds of environment
extinction
1. stop reinforcing it
2. how fast it comes depends on the schedule of reinforcement(continuous, fixed, and variable schedule)
3. punishment
punishment
1. may serve as a model for aggressive behavior
2. reinforce the punisher- negative reinforcement
3. can actually reinforce the subject
4. generalized inhibitory effect
5. doesnt teach desired behavior, has to work in accordance with rewards
encoding
act of converting sensation into a form that can be stored as a memory

can be effortful

most are encoded due to survival
storage
maintaining information in memory for some period of time

makes changes to the connection/stducture of the brain
retrieval
process of getting info out of memory
types of retrieval
recognition
recall
recognition
ability to select previously learned information from an array of options
recall
ability to reproduce on your own the information you learned

free recall

cue recall
free recall
out of the blue, thinking about something that occurred before
cue recall
essay test, use info from memory to answer a question
atkinson and shiffrin's transference-storage model of memory
sensory memory
STM
LTM
LTM system
serial position effects
sensory memory
hold an exact copy of sensory experience retain that copy long enough for you to be able to locate and focus on the important bits of information

every sense has sensory memory, sensory register
visual- iconic memory

auditory- echoic memory
STM
if the memory goes deeper than sensory memory, goes to this

temporary storage, if not renewed goes away in 30 seconds

rehearsal allows stm to go on

can be stored in different ways, but we prefer sounds

capacity limited, 5-7 info at a time

displacement- Stm is the memory that we use when we're thinking, which is why it is often referred
to as "Working Memory." Extra info appears to push out earlier info. The new info that's displacing the old info might come from internal interference or external
interference

chunking- inc amount of info you can store in stm, recodes info so that it comes in smaller, retainable chunks
LTM
deepest stage of memory

unlimited capacity

A different kind of memory than STM, not just a more durable version

Retrieval cues dependent on how info encoded into LTM

codes

subjective organization

In some cases, one kind of code can be substituted for another, but they usually don't translate well
LTM system
explicit
implicit memory
serial position effect
occurs in both LTM and STM

when we remember stuff better in the beginning and ending than info from the middle

recency effect

primary effect
iconic memory
sperling's research
matrix of letters shown, tone to tell which rows of letters to recite, they delayed tone 1/4 of a second, people could only guess 1 word

concluded that iconic memory lasts 1/4 second

later research it can last till 2 seconds
echoic memory
retains echo of a sound up to 4 seconds
verbal code
sensory to arbitrary symbols/words, critical to abstract thinking
imaginal code
LTM as a form of sensory image
limited to physical things
includes musical codes
motor code
physical movements required to do task
subjective orgnization
info needs to be organized to be stored well, critical
explicit memory
knowledge can be brought to the conscious mind and verbalized

conscious effort

two kinds: sematic memory, episodic memory
both kinds can be verbalized
sematic memory
memory for general knowledge and facts
episodic memory
memory for events that you have experienced
implicit memory
two kinds: result of conditioning, procedural memory
both can be demonstrated without awareness of doing so

cant be verbalized but express thru behavior

doesnt require intentional remembering
procedural memory
memory for how you do things

stored in motor code
recency effect
tend to remember things in the end

strong immediately aft info, but weakens as the time passes
primacy effect
Information presented early in the list tends to be more likely to be recalled later than subsequent
information

powerful and long lasting, first impressions hard to change
craik and lockheart's levels of processing model
theres only one kind of memory, no stm or ltm, how long we remember shit depends on how deeply we process info

demonstration
Repeat / Image word-pairs class exercise
Argue that the reason you remember the imagery pairs more than the repeated pairs is not because
of a difference in "short term" and "long term" memory, but is because the information is processed
differently

different processing
Argue that memory is a continuum, that we can process information on shallow levels, and on deeper levels of processing
Deeper levels of processing require greater elaboration

Personal and Important information is more easily remembered
elaboration
elaboration
creating association btw new info and existing memories
More elaboration results in deeper processing and better memory of information

visualizing- effective, have to think creatively, use info to come up with an image
memory retrieval
encoding specificity hypothesis

spreading activation
encoding specificity hypothesis
when you experience/learn something you encode it in multiple ways
both content and context
retrieval of information will be best when retrieval cues happen to all that encoded information -
including that contextual information
state dependent memory

mode congruent memory
state dependent memory
we dont really remember what we dream about or we cant remember what we did when we were drunk
mode congruent memory
better for info that is consistent with ur current mood
spreading activation
when retrieving episodic/sematic memories
reason for fast LTM retrieval

schema

associative network

priming
schema
mental structure for organizing shit

organized in associated networks
associated networks
hierarchical, verbal, and width and depth kind of space

highly related schemas are linked together in AN strongly
priming
mentioning one schema makes it easier to recall closely related schema

activate one section, activation spreads to closely related section
schema
mental structure for organizing info
connected in complicated ways
features-a specific piece of info that represents a typical element of a thing

typical attributes

values

default values- ur best guess, assigned to features that are not specified/ info that wasnt provided
schema plays a big role in memory
makes it easier to store in memory/easier to understand

provide organization

errors

intrusions

reconstruction theory of memory