Use LEFT and RIGHT arrow keys to navigate between flashcards;
Use UP and DOWN arrow keys to flip the card;
H to show hint;
A reads text to speech;
62 Cards in this Set
- Front
- Back
Skinner on language
|
Learned through reinforcement
|
|
Noam Chomsky on Language
|
In our genes,
|
|
Lexicon
|
A person's knowledge of language
|
|
Pyscholinguists
|
Psych processes through which we get and process language
|
|
Phoneme (2)
|
Smallest Unit of sound there is, changes meaning of word if changed
|
|
Morpheme
|
smallest unit of language that has meaning or function
|
|
Phonemic restoration Effect
|
We fill in missing phonemes from context
|
|
Speech Segmentation
|
Pauses between our words
|
|
Word Superiority Effect
|
Letters are easier to recognize when they are in a word
|
|
Word Frequency Effect
|
We respond faster to more common words
|
|
Lexical Ambiguity
|
Words with more than 1 meaning need context
|
|
Lexical Priming
|
mental representation activated, will respond quicker if still present when it comes back again
|
|
Semantics
|
Meanings of words and sentences
|
|
Syntax
|
Rules for combining words in sentences
|
|
Parsing
|
mentally breaking sentences into word groups
|
|
Syntax 1st Parsing Approach
|
Grammar structure of sentences determines parsing
|
|
Interactionist Approach
|
Semantics and syntax influence processing
|
|
Situation Model
|
Mental image
|
|
Pragmatics
|
Language in a social context
|
|
Given-new contract
|
Sentences so that
Given Info New Info New becomes given |
|
Syntactic Coordination
|
Using similar grammtical constructions
|
|
Syntactic Priming
|
One person uses sentence structure, gets repeated back to them
|
|
Problem Solving about: (2)
|
How problem is represented in the mind
Solving re-organizes problem |
|
Insight
|
Sudden realization of a problems solution
|
|
Functional Fixedness
|
Only focused on what an object is usually used for
|
|
PROBLEM SPACE (3)
|
Initial state, Intermediate State, Goal state
|
|
Means-end analysis
|
reduce space between initial and goal states by using sub-goals
|
|
Generate and Test Technique (2)
|
Genterate and test solutions
Losses effectiveness if there are many solutions |
|
Imposition of extra constraints
|
Constraints in the problem limit our ability to solve it
|
|
Surface features
|
Aid analogical problem solving
|
|
Structural Features
|
making them more obvious helps in analogical problem solving
|
|
Analogical Encoding
|
making people compare two similar problems to illustrate something
|
|
Divergent Thinking
|
Open ended, large # of solutions
|
|
Design Fixation
|
Fixated on what not to do, which inhibits problem solving
|
|
Deductive reasoning (2)
|
Involves syllogisms, DEFINITE
|
|
Inductive reasoning
|
PROBABLE CONCLUSION
|
|
Syllogisms
|
Has two premises and a conclusion
|
|
Categorical Syllogisms (2)
|
relation between categories with all, no or some
|
|
Conditional Syllogisms
|
If..... then statements
|
|
Heuristics
|
A rule of thumb that gives us a best guess to a problems solution
|
|
Illusory Correlations
|
Thinking there is a correlation when there is none
|
|
Availability Heuristic
|
People judge the frequency of something based on how easy it is to think of examples
|
|
Ellsberg Paradox
|
2 jars of marbles problem, people avoid the unknown like hell
|
|
Utility
|
Outcomes that acheive a persons goals
|
|
Expected Utility Theory
|
People are mostly rational, so if they have all relevant information, they will try to get maximum utility
|
|
Sunk Cost
|
Any investment that is spent and can't be recovered.
|
|
Risk Aversion Strategy (2)
|
Don't put all eggs in one basket, when a choice is framed in terms of gains, people choose this
|
|
Risk-taking strategy (2)
|
Might put all eggs in a basket, when framed in terms of losses, people go with this
|
|
Kermer Experiment
|
People over estimate their reactions to losing stuff being more traumatic than gaining things
|
|
Integral Immediate Emotions
|
Emotions associated with the act of making desicions
|
|
Incidental Immeadiate Emotions
|
Emotions unrelated to the decision
|
|
Neuroeconomics
|
How people make decisions
|
|
Prefrontal Cortex (Right anterior insula)
|
Planning, Problem solving, understanding and reasoning
|
|
Representative Heuristic
|
People make decisions based on how much events resemble one another
|
|
4 types of conditional sylogisms
|
First two are valid, Affirming the antecedent, denying the consequent
second two are not valid, affirming consequent, denying antecedent |
|
antecedent
|
if
|
|
Consequent
|
then
|
|
Atmosphere effect
|
all, no and some affect the mood of the conclusion
|
|
Belief Bias
|
More likely to beleive a syllogism is valid if it agrees with their beleifs or if it is true
|
|
Falsification Principle
|
In order to test a rule you have to try to falsify it
|
|
Pragmatic reasoning schema
|
Applying cause and effect to real world experiences
|
|
Permission schema
|
If 1st condition satisfied, 2nd is allowed
|