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62 Cards in this Set

  • Front
  • Back
Skinner on language
Learned through reinforcement
Noam Chomsky on Language
In our genes,
Lexicon
A person's knowledge of language
Pyscholinguists
Psych processes through which we get and process language
Phoneme (2)
Smallest Unit of sound there is, changes meaning of word if changed
Morpheme
smallest unit of language that has meaning or function
Phonemic restoration Effect
We fill in missing phonemes from context
Speech Segmentation
Pauses between our words
Word Superiority Effect
Letters are easier to recognize when they are in a word
Word Frequency Effect
We respond faster to more common words
Lexical Ambiguity
Words with more than 1 meaning need context
Lexical Priming
mental representation activated, will respond quicker if still present when it comes back again
Semantics
Meanings of words and sentences
Syntax
Rules for combining words in sentences
Parsing
mentally breaking sentences into word groups
Syntax 1st Parsing Approach
Grammar structure of sentences determines parsing
Interactionist Approach
Semantics and syntax influence processing
Situation Model
Mental image
Pragmatics
Language in a social context
Given-new contract
Sentences so that
Given Info
New Info
New becomes given
Syntactic Coordination
Using similar grammtical constructions
Syntactic Priming
One person uses sentence structure, gets repeated back to them
Problem Solving about: (2)
How problem is represented in the mind
Solving re-organizes problem
Insight
Sudden realization of a problems solution
Functional Fixedness
Only focused on what an object is usually used for
PROBLEM SPACE (3)
Initial state, Intermediate State, Goal state
Means-end analysis
reduce space between initial and goal states by using sub-goals
Generate and Test Technique (2)
Genterate and test solutions
Losses effectiveness if there are many solutions
Imposition of extra constraints
Constraints in the problem limit our ability to solve it
Surface features
Aid analogical problem solving
Structural Features
making them more obvious helps in analogical problem solving
Analogical Encoding
making people compare two similar problems to illustrate something
Divergent Thinking
Open ended, large # of solutions
Design Fixation
Fixated on what not to do, which inhibits problem solving
Deductive reasoning (2)
Involves syllogisms, DEFINITE
Inductive reasoning
PROBABLE CONCLUSION
Syllogisms
Has two premises and a conclusion
Categorical Syllogisms (2)
relation between categories with all, no or some
Conditional Syllogisms
If..... then statements
Heuristics
A rule of thumb that gives us a best guess to a problems solution
Illusory Correlations
Thinking there is a correlation when there is none
Availability Heuristic
People judge the frequency of something based on how easy it is to think of examples
Ellsberg Paradox
2 jars of marbles problem, people avoid the unknown like hell
Utility
Outcomes that acheive a persons goals
Expected Utility Theory
People are mostly rational, so if they have all relevant information, they will try to get maximum utility
Sunk Cost
Any investment that is spent and can't be recovered.
Risk Aversion Strategy (2)
Don't put all eggs in one basket, when a choice is framed in terms of gains, people choose this
Risk-taking strategy (2)
Might put all eggs in a basket, when framed in terms of losses, people go with this
Kermer Experiment
People over estimate their reactions to losing stuff being more traumatic than gaining things
Integral Immediate Emotions
Emotions associated with the act of making desicions
Incidental Immeadiate Emotions
Emotions unrelated to the decision
Neuroeconomics
How people make decisions
Prefrontal Cortex (Right anterior insula)
Planning, Problem solving, understanding and reasoning
Representative Heuristic
People make decisions based on how much events resemble one another
4 types of conditional sylogisms
First two are valid, Affirming the antecedent, denying the consequent

second two are not valid, affirming consequent, denying antecedent
antecedent
if
Consequent
then
Atmosphere effect
all, no and some affect the mood of the conclusion
Belief Bias
More likely to beleive a syllogism is valid if it agrees with their beleifs or if it is true
Falsification Principle
In order to test a rule you have to try to falsify it
Pragmatic reasoning schema
Applying cause and effect to real world experiences
Permission schema
If 1st condition satisfied, 2nd is allowed