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77 Cards in this Set

  • Front
  • Back
Consciousness
States of awareness of our world and ourselves. (Levels)
Awake
Most time spent.
Conscious Processes
Demand attention and focus.
Preconscious Processes
Divided attention and less focus.
Unconscious Processes
Without awareness.
Daydreaming and Fantasizing
Shift of attention from a task.
Psychotic Hallucinations
Naturally occurring distorted perceptions without external cause.
Altered States (Trance)
Meditation, hypnosis, and relaxation training.
Altered States (Drug Induced)
Stimulants/Anti-depressants, Depressants, Narcotics, Hallucinogens, Inhalants, Marijuana.
Drug Response is dependent upon:
Size, weight, and metabolism
Intake method
Experience
Expectations
Setting
Dosage
Purity
Food
Sleep and Dreaming
Two distinct states.
REM
Paradoxical
NREM
Orthodox
Watch Brain Waves
EEG
Awake
Beta waves, high frequency, fast, random.
Drowsy
Alpha waves, 8-12cps.
NREM Stage 1
Theta Waves, transition stage, 3-7cps, 8-10min, sleep talking.
NREM Stage 2
Sleep spindles, sleep stage, 12-14cps, half of night spent in stage 2.
NREM Stages 3 and 4
Delta waves, deep sleep, .5-2cps, bed wetting, sleep walking, night terrors, takes 30-45min to get here.
REM
Random, fast waves, brain aroused, hard to wake up, body paralyzed, phasic activity (jerks and twitches), autonomic storms, dreams and nightmares.
Purpose of Sleep
Restorative Theory - body needs to re-charge.
Adaptive non-responding theory - body is conserving energy.
Purpose of Dreams
Freud - unconscious wishes.
Cartwright - problem solving.
Hobson/McCarley - activation synthesis theory (PONS): random stimulation of brain cells.
Learning
Relatively permanent change in behavior or knowledge as a result of experience.
Classical Conditioning
Learning that occurs when two or more stimuli are paired in time.
Pavlov's Model
Importance of associations. Reflexes, can we train them?
US
Unconditioned Stimulus: Stimulus that automatically produces a response.
UR
Unconditioned Response: Response that occurs without any learning.
CS
Conditioned Stimulus: Neutral cue that gets paired with the US.
CR
Conditioned Response: Learned response due to the conditioning.
Features of CC
Timing, extinction, spontaneous recovery, generalization/discrimination, higher-order conditioning.
Timing (CC)
Half a second between CS and US
Extinction (CC)
CS no longer produces CR.
Spontaneous Recovery (CC)
After a period of rest, the CS will elicit a smaller CR.
Generalization/Discrimination (CC)
All CS's will cause CR/Only specific CS will cause CR.
Higher-order Conditioning
Adding CS's to the model.
Operant Conditioning
Learning that occurs when a response is strengthened or weakened by its consequences.
Thorndike
Puzzle box (law of effects): Organisms will tend to behave in such a way as to gain pleasure and avoid pain.
B.F. Skinner's Model
Lesson is in rewards and punishments.
S(d)
Discriminative Stimulus: Sets the occasion for a response.
R
Response: Behavior or action.
S
Consequence: result of behavior or action.
Skinner's Model
S(d): R ---> S
S+ (Consequence of Behavior)
Positive Reinforcement: increases probability behavior will continue. (Reward)
S- (Consequence of Behavior)
Negative Reinforcement: increases probability behavior will continue. (Avoidance or Escape)
Sp (Consequence of Behavior)
Punishment: decreases probability behavior will continue.
Se (Consequence of Behavior)
Omission/Extinction: decreases probability behavior will continue. (No Consequence)
Features of Operant Conditioning
Timing, shaping, generalization/discrimination, reinforcement schedules.
Timing (OC)
Reward or punishment must be immediate.
Shaping (OC)
Reinforcing successive approximations to a goal of behavior. (Small Steps)
Generalization/Discrimination (OC)
All similar Sd will cause R/Only specific Sd will cause R.
Continuous Reinforcement Schedule (CRF)
Reinforced every time proper response occurs. Fast extinction.
Partial Reinforcement Schedule
Increases resistance to extinction. Ratio and Interval.
Ratio
Based on work. FR: Fixed Ratio. VR: Variable Ratio.
Interval
Based on time. FI: Fixed Interval. VI: Variable Interval.
Cognitive Learning
Learning that involves mental processes.
Insight Learning
Kohler: Sudden awareness.
Latent Learning
Tolman: Learning without reward.
Observational Learning
Bandura: Learning by watching.
Memory Involves
Encoding, storage, retrieval.
Encoding
Forming a memory code.
Storage
Maintaining information.
Retrieval
Recovering information.
Sensory Memory (SM)
Brief holding bin (half a second), echoes and icons.
Short-term Memory (STM)
Limited time (18-25 sec), rehearsal.
Limited capacity (7 plus or minus 2 bits): Miller's magical number.
Chunking.
Serial Position Effect
Primacy: Items at the beginning of the list. Recency: Items at the end of the list.
Long-term Memory (LTM)
More permanent memory, unlimited time, unlimited capacity, Tulving's storage systems.
Tulving's Storage Systems
Episodic: personally experienced.
Semantic: general facts.
Procedural: skills and habits.
Retrieval Methods
Recall, recognition, cue-dependent, state-dependent, TOT.
Recall
Reproducing learned material.
1.Rote: verbatim, word-for-word.
2.Reconstruction
Recognition
Seen it before.
Cue-dependent
Content or context helps to retrieve information. (Flash Bulb)
State-dependent
Emotional state helps to retrieve information. (Flash Bulb)
TOT (Tip of the Tongue)
Retrieval confusion.
Decay Theory
Ebbinghaus: nonsense syllables. "Use it or loose it."
Interference Theory
Proactive: forward-working. Retroactive: backwards-working.
Motivated Forgetting
Freud: unconscious drives to forget.
Improving Memory
Attention
Mnemonic devices
Over-learning (focused repetition)
SQ3R: survey, question, read, write, recite