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73 Cards in this Set

  • Front
  • Back
Cognition
thinking, gaining knowledge, and using knowledge
Attention
Your tendency to respond to some stimuli more than other at any given time or to remember some more than others
Preattentive Process
Meaning that it stands out immediately. We don't have to shift attention from one object to another.
Attentive Process
One that requires searching through the items in a series
Stroop Effect
The tendency to read the word, instead of saying the color as instructed
Change Blindness
The frequent failure to detect changes in parts of a scene
Attentional Blink
During a brief time after perceiving one stimulus, it is difficult to attend to something else.
Attention Deficit Disorder (ADD)
Easy distraction, impulsiveness, moodiness, and failure to follow through on plans
Attention Deficit Hyperactivity Disorder (ADHD)
Same except with excessive activity and fidgetiness
Prototypes
Familiar or typical examples
Spreading Activation
Thinking about one of the concepts shown in a figure will activate or prime, the concepts linked to it
Priming
Gets it started. A small reminder of a concept makes it easier for someone to think of it
Algorithm
A mechanical repetitive procedure for solving a problem or testing every hypothesis
Heuristics
Strategies for simplifying a problem and generating a satisfactory guess
Representative Heuristic
The assumption that resembles members of some category is probable a member of that category
Base Rate Information
How common two categories are
Availability Heuristic
The strategy of assuming that how easily one can remember examples of some kind of item indicates how common the item itself is.
Critical Thinking
The careful evaluation of evidence against any conclusion
Confirmation Bias
Accepting a hypothesis and then looking for evidence to support it, instead of considering other possibilities
Functional Fixidness
The tendency to adhere to a single approach or a single way of using an item
Framing Effect
The tendency to answer a question differently when it is phrased differently
Sunk Cost Effect
The willingness to something because of money or effort already spent
Maximizing
Thoroughly considering every possiblity to find the best one
Satisficing
Searching only until you find something that is good enough
Productivity
The ability to combine our words into new sentences that express an unlimited variety of ideas
Transformational Grammar
A system for converting a deep structure into a surface structure
Williams Syndrome
A genetic condition characterized by mental retardation in most regards but skillful use of language
Language Acquisition Device
A built in mechanism for acquiring language
Broca's Aphasia
A condition characterized by difficulties in language production
Wernicke's Aphasia
A condition marked by difficulty recalling the names of objects and impaired comprehension of language
Bilingual
Learning two languages about equally well
Word Superiority Effect
Identify the letter more accurately when it is part of a whole word than when it was presented by itself
Phoneme
A unit of sound
Morpheme
A unit of meaning
Fixations
When your eyes are stationary
Saccades
Quick movements take your eyes from one fixation point to another
Psychometric Approach
The measurement of individual differences in performance
Fluid Intelligence
The power of reasoning and using information
Crystallized Intelligence
Acquired skills and knowledge and the ability to apply that knowledge to specific situations
Multiple Intelligences
Unrelated forms of intelligence
Triarchic Theory
Three aspects of intelligence that includes cognitive processes, identifying situations that require intelligence, and using intelligence in the external world (Creative Practical Analytical)
IQ Tests
Measure individuals probable performance in school and similar settings
Stanford Binet IQ Tests
Test Binet and Simon designed was later modified for English speakers by Lewis Terman
Progressive Matrices
Most widely used culture reduced test
Psychometric Approach
Measurment of individual differences in performance
G, S
General Ability
Specific Ability
Standardization
The process of establishing rules for administering a test and interpreting the scores
Norms
Descriptions of how frequently various scores occur
Flynn Effect
Peoples raw scores on IQ tests have gradually increased, and test makers have had to make the tests harder to keep the mean score at 100
Heterosis
Improvement due to outbreeding
Reliability
The repeatability of a tests scores
Test-retest Reliability
The correlation between the scores on the first test and the retest
Validity
The degree to which evidence and theory support the interpretations of test scores for its intended purpose
Biased
Over or understates the true performance of one or more groups
Consciousness
The subjective experience of perceiving oneself and other entities
Phi Effect
Illusion of the light moving back and forth between two locations
Spatial Neglect (Damage to Right)
Tendency to ignore the left side of the body, the left side of the world, and the left side of objects
Blindsight
An ability to respond to visual information in certain ways without being conscious of it
Capgras Syndrome
Someone regards relatives and close friends as unfair, insisting that these people are imposter's who resemble the real people
Readiness Potential
The increased motor cortex activity prior to the start of the movement
Circadian Rhythm
Rhythm of activity and inactivity lasting about a day
Jet Lag
Period of discomfort and inefficiency while your internal clock is out of phase with your new surroundings
Rapid Eye Movement (REM)
Stage of sleep where the eyes rapidly move back and forth under the closed eyelids
EEG
Measures and amplifies tiny electrical changes on the scalp that reflect patterns of brain activity
Polysomnograph
Combine and EEG measure with a simultaneous measure of eye movements
Insomnia
Not enough sleep for the person to feel rested for the next day
Sleep Apnea
Fail to breather for a minute or more and then wake up gasping for breath
Narcolepsy
Sudden attacks of extreme sleepiness in the middle of the day
Periodic Limb Movement Disorder
Prolonged "creepy crawly" sensations in their legs, accompanied by repetitive leg movements strong enough to awake the person
Manifest Content
Content that appears on the surface
Latent Content
Hidden ideas that the dream experience represents symbolically
Activation Synthesis Theory of Dreams
Input arising from the pons activates the brain during REM sleep. Cortex takes that haphazard activity plus whatever stimuli strike the sense organs and does its best to synthesize a story and make sense of the activity
Neurocognitive Theory
Treats dreams as a kind of thinking that occurs under special conditions