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38 Cards in this Set
- Front
- Back
experimental philosophy |
philosophical inquiry using empirical data; asking people what their intuitions are during thought experiments |
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side-effect effect/Knobe effect |
asymmetry between intentions of harm/help in CEO/environment case |
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"rational scientist" view |
side-effect effect results from rational inferences about the agent's mental states; norm violation might express intent |
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"intuitive scientist" view |
using folk psychology and moral reasoning instead of scientific processes |
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concepts |
a mental representation that picks out a set of objects or properties; “unit of thought" |
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categorization |
a set of objects or properties |
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Classical View |
Necessary and Sufficient Definitions Pros - only remember definition, easy to generalize Cons - hard to make definitions (game), borderline cases, typicality effects |
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Typicality Effects |
Some members of a category are "better" than others |
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Prototype Theory |
one central member of a category, and membership is based on distance from the prototype (typicality) |
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Family Resemblance Structure |
All items are similar to the prototype; Family resemblance is the group of features/characteristics that everyone has a few of, no one needs to have all |
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Exemplar Theories |
like prototype theory except there are multiple expressions for exemplars; There is only the most recent examples; and things most similar to the item being classified have the greatest influence |
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Similarity in prototype and exemplar theories |
Prototype – similarity to prototype is how typical it is; Exemplar - things most similar to the item being classified have the greatest influence; |
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Problems with Similarity as Explanation for prototype |
Similarity depends on the context: Circle - quarter/pizza Categorization not always based on similarity: dogs and cats; Typicality is not always based on similarity: celery/carrots |
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Compositionality |
Intersection between two categories |
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Pet Fish Problem |
Pet prototype = cat; Fish prototype = tuna; Pet Fish Prototype = goldfish, not cat-tuna |
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Problem of Prototypical Primes |
Primes have a specific definition, but still have typicality effects; More evidence against Classical View |
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Knowledge Effects |
past experiences bias categorization |
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Theory-Theory |
concept is in a network of interrelated concepts and beliefs |
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Basic Level of Categorization |
Most privileged level of categorization; compromise between ability for inferences and cognitive economy |
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illusory correlation |
when people perceive a correlation when there isn't one; arthritis acting up during the weather, women's clothing on inkblot tests |
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physical connection theory |
spatiotemporal path from A to B constitutes causal relationship |
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counterfactual dependence theory |
presence of effects depends on presence or absence of cause, necessary and sufficient |
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causal models |
a figure with events and arrows (or circles if that event was blocked) |
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problem solving |
reasoning with a goal state, subgoals, and operators |
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goal state |
end objective |
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subgoal |
smaller tasks that help progress toward the goal |
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operators |
actions that transforms the problem state into a new problem state (achieving subgoals) |
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Hill Climbing |
Choosing steps that always lead toward the goal |
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Means-end analysis |
Choosing steps based on what would be best to get you to the goal state |
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Functional fixedness |
the difficulty problem solvers have with using a tool for something other than its usual purpose; It’s hard to think outside of how we usually frame problems and solve them. |
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Einstellung Effect |
the tendency for people to use a known pattern or algorithm to solve a familiar problem (even when a simpler one exists) Mechanization |
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Psychological def'n of creativity |
the production of an idea, action or object that is novel (original) and valued (relevant, useful, appropriate) |
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Folk psychology/theory of the mind |
The capacity to ascribe and reason about mental states, such as beliefs, desires, and intentions |
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Similarity depends on: |
context |
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Similarity judgments may result from ____ judgements but not vice versa |
Categorization |
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spatio-temporal cues for causality |
temporal order, spatial contiguity, and co-occurence |
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Goals of learning for children |
predict, control, explain, learn |
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counterfactual dependence |
removing the cause also removes the effect |