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134 Cards in this Set

  • Front
  • Back

Learning theory is a comparative science which means

it tends to rely on comparisons between aniimals and humans

In learning theory we are referring to more than just

Learning at school. It refers to learning in general

Learning is defined as

an enduring change in an organism from past experience, including past events and practise. which leads to a change in behaviour




i.e. you need to be able to reproduce it later

Learning is not the same as

Performance. Performance is affected by learning but also depends on you abilities, your motivations and opportunities to show abilities e.g. the difficulty of test, unfairly hard test = can't show what learnt, and not perform well but not coz didnt learn

A reflex is

an innate change in behaviour


simple and automatic


Serve a general function




e.g. rooder reflex (light pressure on baby cheek = tries to suck on it (evolutionary to find food)

Instinct

Series of behaviours that are genetically determined (i.e. typical of all in species). No learning required to do this.


e.g. bird ritual dance - clear stage despite no leaves (do it just coz its a instinct, not necc with end goal).

Maturation is

Aging. mostly physical changes but also affect learning over lifetime e.g. learning to stand->walk->run

Fatigue

Change in behaviour for this is unstable


Its a physical state of discomfort and lose efficiency coz of tired, bored, no rest, stress etc.




May result in can't do something that has been learnt

Reflexes can even be seen in unborn children/young kids

e.g. knee jerk, pain -> Withdraw (pain = elicit stim, and withdraw is the correspoinding response)


Momo Reflex: ie complex startle reflex, from loss of support/feeling of falling. The babies then spread their arms and legs out, and try and grab on, and call out to mum

Reflex arc is

the fastest path via neurons that lets us do the reflex as quick as possible.


Sensory stim --> sensor --> spinal chord --> motoer nerves which stimulate muscles




Weaker stim = less muscle response.

Why we use animals for studying learning

Cheaper
Easier Controls
Simpler Conditions


Wider Scope of study that can be conducted (regulated by ethics)




animals chosen would be most similar to human according to what's studied.

Habituation shows

lower response to a stimuli because of more exposure.


Stimulus specific ie will only get bored of the one stimulus

Habituation is not the same as fatigue or sensory adaptation

Fatigue adapt = muscle incapacitate, cant respond


Sensory Adaptation= temporary insenstive to stimulus

Sensitisation is

More response becaus of more exposure.




e.g. drugs: more cocaine in rats = runs more

We use habituation and sensitisation to work out

what needs to be ignored and what needs to be attended to: ie sift through all of the sensory info around us

Classical conditioning:

Pavlov, 1927, Bell/Light (CS)

Still influential today, but seen as unfashionable ie not as relevant


KEY: the conditioning is out of your control

Pavlov said theres a psychic reflex

ie what he called a conditioned response, which gave the name "conditioning"

US UR CS CR->

i know these yay

Second order conditioning

ie conditioned stim gets paired with the US enough that the conditioned response gets transfered to the CS, and can act like a US itself




Using this can transfer CR from one CS to another CS

Acquisition and Extinction

Acquisition is when you pick up the pairing between CS and US




Extinction is when the pairing gradually phases out (e.g. show the CS alone without the US = decreased CR)

Strength of Conditioned reinforcers can be measured

e.g. Pavlov measured how much saliva came out

In human psychology, classical conditioning helps us study...

Our learning process
Is a type of Associative learning i.e. learn association between events (modern classical conditioning study focuses on learning relationships between events)
Is more than just a reflex (though they are involved in this)

In male animals, a strong US is

the opportunity to even see a female of same species (SEX SELLS) Also works in human (pair product with what you think they want) -> view is either oblivious or doesn't care

CRis not necc the same as UR

e.g. Fear Conditining: Rat in box, signal = shock.
Signal before shock can make fear (CR) but the UR is escape pain. Using this we can study emo state changes andchoice makinge.g. fast food -> motivation change, not just salivate

Extinction isnt just unlearning

There is such a thing as spontaneous recover i.e. after you let the pairing extinct for a few days, when you test the CS again later, will still get the CR

Examples of Classical conditoing

Food Preference(neutral tast pair with sweet)
Place Preference (restaurant w good service)
Place avoidance (opposit)


Conditioned fear (little albert)

Appetitive vs Aversive

Rewardingvs punishing

Anexample of aversive conditioning

Whenever you alki and puke, you feel like puking whenever you see that same alki this is called Anticipatory Nausea Nurse-> give chemo shot->feel sick, so start to feel sick when see nurse.

Frequency of pairings affect classical conditioning coz

the more pairings (US and CS) that you present, then stronger the CR becomes, but it has a ceiling effect i.e. theres a maximum CR strength achieved by more pairings (diminishing returns)

CS Intensity affects classical conditioning via

Physical salience of CS = more effect. Weaker CS takes longer time to reach max CR.

Salience of US affect classical conditioning

determines the max learning value (weak US = low max learning) e.g. like one stimulus better = respond better

Contiguity is

the time between presenting a US and CS


Its better to present these at a reasonably quick, optimal interval i.e. not instantly show it, but at the same time don't take a long time to pair it)

ISI stands for

interstimulus interval - ie a measure for contiguity

Strenght of CR depends on the ISI

There is an optimal ISI to aid learning, which depends on the task e.g. if the task is easy then quick ISI, if hard then allow appropriate time




Exception is conditioned taste aversion, when longer ISI = stronger CR

Contingency

Is the probability that the US is paired with the CS. and probability the US happens in the first place


Positive contingency means higher probability of showing the US


negative contingency = no real effect of CS


Its important that show CS means US will come to aid learning

Things affecting learning in classical conditioning

High freq = higher learn


more intense US = more learn


more intense CS = faster learn


closer timing of CS and US pair = better learn


higher positive contingency = more learn

Thorndike was the guy who

tested animal intelligence using a puzzel box: showed that animals use a trial and error approach with improved performance over time, and don't get "eureka moments".


From this he made the Law of Effect:


In any situation, if you did something and got a positive outcome, in the same situation you will repeat that action

The law of effect implies that

behaviour is strongly influenced by what has happened in the past.


Discrete Trial procedure:

Each time there is a single trial where you need to "reload" the subject e.g. you put a mouse in the maze, it finishes the maze, you put them back at the start

Free Operant procedure

ie use something like a skinner box, where ypu put the rat inside, and they do an action, get some form of reinforcement (food, water)

Use of the skinner box was big part of radical behaviourism, which believed

that the only things that matter are the behaviours we can see, and didn't really care about whats going on inside the mind


Reaction to psycho analysis


influential from 1900-1950s in USA

Operant Conditioning

is different to classical conditioning because it requires action from the subject

Reinforcers are

things that make a subject do an action MORE

Punishment is a

thing that makes a subject do an action LESS

Intrinsic value of reinforcers is important to consider,

e.g. use of primary reinforcers i.e something the subject will definately like

Secondary reinforcers reinforce via experience, ie bell showing food coming/ dog clicker


Social reinforcers are intangible but can also shape behaviour e.g. praise and attention

To make the subject do what we want them to, we use shaping. Shaping is

When you reinforce a subjects actions the closer it gets to what you want them to do, and when you make the criteria to get reinforcement more strict as they get closer

using shaping, it is possible to do behaviour chaining, which is

When you shape a bunch of simple behaviours in a chain, like a combo.

Shaping can occur just from environment i.e. it wont always form a desirable outcome

An example is when kids throw a tantrum in public, and get rewarded, then they start to throw more tantrums in public


Also makes superstitious behaviour e.g. win in gambling when wearing lucky shirt = wear it to casino all the time. Also pigeons displayed superstitious behaviour when looking over head and rewarded. [CHECK LEC RECORDING 3]

4 types of instrumental learning are

Positive reinforcement: give something nice

Negative reinforcement: take away something bad


Positive punishment: give them a punishment


Negative punishment: Take away nice things


Escape and avoidance learning is linked to

negative reinforcement.


By successfully avoiding the shocks, the comfort is reinforcing, so they learn to escape.




This also makes phobias hard to treat (ppl naturally want to avoid, but to treat need expose)

Reinforcement schedules affect instrumental learning. Schedules include

ratio vs interval (i.e. no. of trials vs time)


Fixed vs variable (i.e. always after X trials vs on average, after X trials)


Contiunous vs partial (all the time vs sometimes)



Using a variable schedule will lead to a mindset where

More action, means that I am more likely to get reinforcement (as opposed to fixed where the pattern is obvious)

The instrumental reinforcement learning schedule would be

Fixed schedules (and notably fixed ratio is the fastest method)

Which would lead to better learning:


A very high quality, pleasing reinforcer OR


A very predictable reinforcer

The really predictable one is better

The cycle of drug abuse starts from

positive reinforcement from the high.


Next you get the negative reinforcement of hangover by taking more drugs

In other words instrumental learning affects behaviour according to whether

the reinforcement/consequence was appettitive or aversive, and


whether it was an action or lack of action that bought about the consequence

Stimulus Control is when [CHECK LEC RECORDING4]

In conditioning, an animal's actions are affected by learning that there is a difference between stimuli. These stimuli are called the Discriminative Stimuli




[TLDR different actions are controlled by different stimuli that they are paired with]

Skinners ABC Threesome:

Antecedent: Stimulus controlling the behav


Behaviour (response being reinforced in sitch)


Consequence: whether positive or negative




Discriminative stim is part of Antecedent

Normally the process for stimulus control is

Sd (discriminative stimulus) --> Response --> Sr (reinforcing stim or punisher)

Learning related factors which are important in stimulus control include

Basic conditions neccessary which are important classical and operant conditioning
i.e the stuff that determines extent of conditioning e.g. contiguity, contingency, US UR Salience etc





Performance related factors for stimulus control include

how the behaviours from one situation get transferred to a similar, new sitch.


Also effects generalisation/discrimination

Generalisation refers to

how much a behaviour transfers to a new stimulus

Discrimintation refers to

how much a behaviour doesn't transfer to new stimuli
i.e. the ability to tell a part different stimuli, and react differently to them

Watson and Little Albert was an example of

being conditioned to fear a rat, and the CR (fear of rats) was transfered to other similar stuff
US (loud noise)-> UR( Fear!)
|
v
CS (white rate -> CR(fear of rates, and similar animals, furry coats etc)

Rachman:

in experienments about acquisition of Fetish via classical conditioning

took people with no fetish and paired CS (high leg boots) with porn (US)

Measured erections


Found gradual acquisition, and extinction over a week. However, after the week of extinction they exhibited spontaneous recovery
The CR was also generalised to similar shoes, with more physically similar = stronger CR

Another example of generalisation

Pigeons with colour: if you pair 1 colour with food, they will peck a lot if its same colour/similar but the less similar the color becomes, the less response/pecking from pigeon

Marks and Gelder 1957:
In studies where they tried to remove fetishes

ie paired the fetish with shocks


(measured the reaction time for CR, longer time to respone means fetish was reduced?)
This was counter conditioning i.e. CS = garment (which is the fetish) and then US = shock
Undo fetish for a while, tho a lot of them reverted
partial contingency of US (shock) and CS(garment) @ 75%= highest reversion rate

Discrimination learning can be taught through

training and different reinforcement schedules.




i.e. if you reinforce one, and not another, then subject can offer tell it apart.

Classical and instrumental examples of discrimination learning:

Instrumental example: high and low pitch is presented with action for high tone = rft and low = no rft. i.e. high tone is do action, but not for low]




In Classical high tones means rft is coming, while low means no rft coming

Discrimination learning

S+ and S-


By having 2 , one positive and one negative attached to different stimulus, the subject gets cued to ignore one and to attend to one (the positive rft one)
e.g.used to train Disco vs beethoven rat

For complex discrimination

reinforce the "correct" decision against other "incorrect" choice by same size, shape, no, textures etc.


N.B for this to work they need to be able to tell the difference between these.

Animals can actually learn to discriminate specific stimuli accurately, e.g.

pegions and other animals can learn categories and high level discriminations through discrimination learning


e.g. Pigeon can be trained to identify stylistic similarities e.g. in Art: if pair monets with rft, vs other art, then they can learn to identify the style at better than chance

Generalisation in humans occurs based on

physical attributes, similarity in meaning for words, and rules/analogies that link things that wouldn't otherwise seem linked.




N.B we generalise in all types of ways, no one set way

Social learning is a

highly comparative process

As opposed to instrumental and classical conditioning where you have to directly experience it, social learning

is from watching models i.e. acquire behaviour by watching others

Behaviourist said that behaviuor is sourced from conditioning and generalisation (own experience) but...

This doesnt account for social conditioning, ie acquiring behaviour from watching others

An example of social transmission:

Birds throughout a whole country opening milk bottles, which:


SD - milkman leaves


Resp: peck lid


Rft: cream


OR


Cultural transmission of preferences

Social facilitation vs Social learning

Social facilitation is when a social being is in a social situation, and it helps their learning, not necc social learning. examples are:




Goal enhancement: i.e. achieve goal, make more accessible for mates (e.g. poke milk lid & so others can have it too)
Stim enhancement: "herd mentality", mostly encourage approach
Higher motivation to act: e.g when with friends
Contagious behaviour (e.g. yawns)

Observational Learning is when

There is an observer (lab monkey) and a performer (wild monkey)

the lab monkey has never seen snakes, so doesn't react to it initially


BUT once they see the wild monkey react, they learn this behaviour. It is also generalised to all snakelike things


US = wild monkey


UR /CR = fear of snake


CS = Snakes


Biological preparedness to learn some behaviours was displayed when

Monkeys learned to fear snakes and related things, BUT when showed an edited video of monkeys scared of flowers, didn't change behaviour. (i.e. through evolution specialise to not fear some)

The two action test used to see if animals can pick up instrumental actions from observing peers (seeing consequences of their actions). Evidence of this was when

A quail watch 2 other quails, and copies the one that got rewarded

In the experiment where the ape and kids was given a tube, and had to open the tube...

They were divided into 4 conditions:
1) shown complete process, how to get it out


2) is shown just that there is a reward in there.


3) is shown just an ape with the tube.


4) is shown the action of opening the tube only




80% of the time get the treat, but only 20% of apes did exactly same method, but most did it their own way.


Kids were diff: a bit more copied, and performed better if they saw the action.


i.e. chimps tend to freestyle (emulation) and kids tend to imitate

Types of social instrumental learning

mimicry: copy regardless of goal (blind copy)


emulation: achieve but freestyle the metho


imitation: copy with same method of performer, and know the goal ie motivated from other's reward




(i.e. maybe after emulate, you still can't so you decide to imitate)

When Bandura tested the kids, he did two tests. which tests did they do?



they did 2 tests because want to test memory


The first one was rewarded to test memory


The second one was normal i.e. just see what they do after seeing the video




(there were 3 video condition: violent = reward or punish, and also just acti normal)

Modelling:

Children imitate specific adult behaviour, but can also model generl styles of behaviour. e.g. aggressive vs gentle play

The suggested process of how social learning works is

1) watch and learn how they do it


2) use info whre useful


3) info not necc used instantly

Bandura:see how reinforcement affects modelling

when model is rewarded, more likely to learn what they did


When model is punished, less likely to learn what they did


Bandura's main finding was that this can happen via TV (they used to think violence on TV was calming, but it actually can be modelled by kids

Social cognition theory

Says theres a few steps to learning e.g. in Bobo dolls.
1) attention on model
2) remember what they did


3) assess if you have ability to copy


4)be motivated to copy e.g. if they got reward

Applications of social learning in

Ad campaigns: via response/rft association e.g. anti smoking


Parenting: smacking violent child only displays that violence is the way to solve things

Motivation is

The reason that we do things


it is a neccessary, temporary state that enerises behaviour


Temporary implies that it changes over time

Hebbs Analogy of Motivation:

In a car the engine provides power, the steering provides direction




In BEHAVIOUR, MOTIVATION provides the power and our LEARNING determines how we choose to behave and interact with our enviro

Lorenz, Timbergen were ethologists who found

Fixed Action Patterns. Some examples include


Sign stimulus: i.e. some stimulus that activates an FAP. e.g. for sticklebacks its the color red


Supernormal Stimulus: i.e. their evolutionary tendencies tend to make the animal react to a exaggerated, (and sometimes desirable) trait e.g. goose chose big egg, so choose football

Instinct can also be described as being

very stereotyped (the actions are mostly same, but can vary slightly from the animals personal experience)

the purpose of the stickle back experiments (where they compared a stickle back in mating season's reaction to a normal looking stickleback to progressively less stickle back like stimulus, but with red bellies)

was to see which one is causing the FAP: was it the male or was it the red?


(Answer: It was the red.)

Fixed Action patters are characterised as

Standardised behaviour for all species toward same stimulus


Is not a reflex but a combo of behaviours (complex, and once started the entire combo has to be finished)


Regulated by biological state or stimuli in the environment
a FAP can= sign stim to trigger diff FAP in a peer

In terms of the process for FAPs to work,

1) the animal starts in a biological state A (e.g. damn is it october? I'm horny AF).


2) it gets an input from the environment (e.g. sign stim -> male stickleback = that full belly tho!)


3) Input activates a neural instruction to start FAP


4) BEGIN THE FAP(ing)

Fixed Action Paterns are not directly

motivated towards an end goal. They are simply boought out by enviro and bio circumstances

There are no clear FAPs in Humans, though maybe some instincts/reflexes. Examples of proof used for seeing instincts etc in Humans include:

Biological Basis : gene sequencing (no evidence found yet)


Cross species similar: e.g. similarites in behav between humans and great apes


Crossculture similarities


Twin Studies: study similarity of behaviour between identical twins seperate at birth (rare studies obviously)


Development studies: e.g. reflex in newborns

Eibi Eibesfeldt is the guy who

Went around the world and studied people in their "natural habitat" by filming them with his weird camera without their knowledge.


He saw some cross-cultural, nonverbal signs that seemed to be quite common e.g. albert's eyebrow flash, acting coy (flirting)
Also, blind kid show emotion -> unlearnt so could be instinct?

Problems with instincts

Circularity: i.e. kangaroos exhibit mobbing instinct because they mob together. But they mob together due to a mobbing instinct




Proliferation: i.e. new behav, can't explain... ITS A NEW INSTINCT!

Learning and Motivation can be linked together through

Drive theories.

Specific Drive theories specify that

A Drive sensitises you to something that may reduce that drive


It then motivates you to go and interact to reduce drive

Specific drives have some issues such as

Circularity
Also homonculus problem: because its a complex chain often conceptualise as its almost like theres a tiny pilot in your head, but who/what drives him?



Hull made

General drive theories

General Drive theories say that

we all suffer deprivations, which create a need.
The need activates a drive
How we reduce the drive is affected by what we have learned
Reducing the drive is reinforces the link between the stimulus in your environment that you percieve, and the response (reducing drive).

Process of General drive theory says:

1) We feel a need (e.g. hunger)


2) we feel a tension as a result - a Drive


3) We then do random stuff to try and reduce the drive (e.g. fidget, forage for food)


4) During random activity, you find food, and reduce the drive. At the same time, you notice things in your surroundings.


From this, you learn that that thing in your surrounds can help you reduce the drive. (reduction of drive helps you to create a link between that thing and reduce drive)

Behaviour strength is found by

Habit x Drive




i.e. how strongly you have learnt the behaviours x how motivated you are to do it


e.g. hungry rat vs not hungry rat


AND trained hungry rat (push lever= food) vs oblivious hungry rat (trained rat =push lever harder)

Overall the drive theories are an

Sr model, i.e. you see a stimulus, and it makes you do something in response (automatically) but this is OVER SIMPLIFIED

Advantages of General Drive Theory over Specific drive theory

While Specific drive theory has circularity and homunculus problem,


General drive theory is general and doesnt "prescribe"/dictate a behaviour in a certain situation, instead it depends on what the animal learns.

Homeostatic Needs vs Non Homeostatic needs:

Hoeostatic is related to survival e.g. eating.
but not all behaviour is aimed at homeostatic needs, notably Sex Drive.


Sex drive = biological need for genetic success i.e. survival of species, not self.
(i.e. we like sex not to get laid, but because parents liked sex, and this lead them to have kids, and pass that trait on to their kids)

Approximal motivation is

related to needs that deal with your own survival (i.e. needs close to yourself)

Distal motivation is related to

needs for survival of a species (i.e. reproduction, needs that are far from self and related to the entire species)

Problems with drive theories

1) Drive reduction is not needed for reinforcement (e.g. sugar vs saccharin, both are reinforcing, but saccarin doesn't make you feel more full)


2) Stimulating a drive (but not satisfying) can be reinforcing e.g. pulling in Brave frontier


3) Ignores whether you like/prefer some reinforcers over others

Examples of drive reduction not being the only motivator of behaviour

Harlow & wire mom: baby monkeys still prefer the cloth mum despite wire mum reducing its drives




Sensory Deprivation: i.e. even though unrelated to reducing a drive, we can't stay in sensory deprivation (almost like a moderate level of sensory stim is pleasing)

Incentive Value of a stimulus is determined by

How much you like it
When you will receive it (longer delay = less value)


How much you biologically need it


Your Current arousal

Humanist approach emphasised that

We are different from other species because we have freedom of choice and desire to reach our full potential.


Carl Rogers believed that

I.e. we want to achieve full potential i.e. Fully Functioning human.


We also have a self concept (whether negative or positive) but e.g. if we have a positive one and someone breaks it, then we encounter pathology

Carl Rogers believed that to solve mental problems

To do so we need unconditional positive regard (which means positive intentions & put it nicely, not just compliments)
Conditional positive regard = tension, anxiety etc and start of problems

Roger's fully functioning person has the follwing traits

open to experience


Lives in the moment (existential)


Trusts self


Free to make choices


Is creative and can adapt

Maslow studied mental health rather than mental illness

and propsed that our needs are ranked in a heirarchy (Maslows Heirarchy), and we scale these needs to become a fully function/Self Actualise person

Thig is that Maslow's heirarchy has a bunch of critisisms

1) elitism & culturally insensitive (fits mostly USA ppl)


2) Some are weird (mystical exp, political)


3) Seems arbitrary, i.e. just some traits he likes/has


4) Hungry and scared for safety at same time?
5) ciruclarity : self actualised coz their ABC. But they have ABC coz self actualised

Main criticism of Humanistic approach

Empirically Weak





Old School way of assessing human goals was made by Henry Murray

Projection tests, e.g Rorschach, Thematic Apperception Test (TAT)


i.e. they assume that when provided with ambiguous stimulus, a subject will project their thoughts that they keep thinking about into their interpretation

LT Human needs:

NAch
NPower
NAffiliation
NApproval

A high level of NAch is linked to which career?

Being an executive




N.B casual relationship unclear i.e. unsure if its High NAch people who become executives, or if working in an executive position causes you to become high NAch

If you have a high NAch then you are more likely to


take pride in completing a task


Atkinson and Letwin (1960) found taht

People with high NAch would predicatably choose a moderate difficulty task, while others chose at random. (though high NAch were expected to choose hard tasks)

The reason that Atkinson and Letwins finding makes sense is

The Expected utility of success:


ie value of success vs probability of success.




i.e. to them its very important that they succeed, so a task too hard /easy is not desirable.

McClelland found that for high NAch people, they prefer

Tasks that involve personal responsibolity in problem solving


Moderate tasks


Rapid and concrete feedback (find this rewarding)

Legacy of Humanists

It was a reaction to previously unappealing predominant disciplines (Behaviourism and Psychoanalysis)


While conceptually appealling (since they categorised needs etc) but WEAK evidence

Legacy of Atkinson & Letwin, Mclelland and Murray

Findings made from observation (i.e. a bit more data driven than humanist), from which theory assessed and modified


and Good for predicting behaviour (GOOD)

Not really a big point


In classical conditioning, a cue in an environment doesn't immediately change behaviour (e.g. maccas sign)

invokes appetative change (think of the chips = yummy)


Change behaviour (not hungry but seek food)





In classical conditioning, when you learn a US CS pairing, they do show a reflexive response (e.g. freezing).

This is proof that there is some learning going on and its to do with different internal states e.g. motivation (avoid) and emotion (fear).


This is not however a transferal of response from one cue to another.

What is Skinner's criticism of Thorndike's discrete trial procedure?

When the subject can respond is constrained, and there is only one response/reinforcer per trial. Also, there is handling stress.