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64 Cards in this Set

  • Front
  • Back

SENSATION

passively receiving information through sensory inputs (ex. hearing voice)

PERCEPTION

interpret information (ex. knowing who it is)

BOTTOM-UP

starts at sensory receptors and works up to higher levels of processing

TOP-DOWN

constructs perceptions from sensory input by drawing on experiences and expectations


TRANSDUCTION

converting a form of energy (sense, smell) into a neural impulse our brain can then interpret.

ABSOLUTE THRESHOLD

Minimal stimulation necessary to detect light, sound, smell, etc.

SIGNAL DETECTION THEORY

predicts how/when we will detect stimuli – based on individual experiences, expectations, alertness; NOT one absolute for all

SUBLIMINAL

Below absolute threshold for conscious awareness (ex. Something flashes too quickly for us to notice, but can PRIME our response to a later question.)

DIFFERENCE THRESHOLD

Minimum difference we can detect between any two stimuli (when it becomes noticeable)

WEBER LAW

Average person perceives difference in stimuli by constant percentage not amount


SENSORY ADAPTATION

When we are constantly exposed to something, we notice it less

PERCEPTUAL SET

Set of mental tendencies & assumptions that affect what we hear, taste, see, and feel


Developed through experiences we form concepts or schemas, that organize unfamiliar information

Extinction

diminished response that occurs when CS no longer signals US

Spontaneous Recovery

reappearance (weakened) CR after pause (ex. Suppression of CS not extinction)

Positive Reinforcement

Add desirable stimulus (ex. Pet a dog when you call the dog over)

Negative Reinforcement

Remove aversive stimulus (ex. Take pain killers to avoid pain)

Reinforcement Schedules (3 types)

1. Continuous


2. Partial/Intermittent


3. Fixed-ratio


Continuous

reinforce desired response every time it occurs

Partial/Intermittent

only part of time (set intervals)

Fixed-ratio

reinforced after specified number of times behavior occurs

Positive punishment

Administer aversive stimulus

Negative punishment

Withdraw rewarding stimulus

Learning by Observation

Learn without direct experience, but through


watching and imitating others

Vicarious reinforcement & Vicarious punishment

Vicarious reinforcement & Vicarious punishment

Mirror neurons

Frontal lobe fires when “mirroring” another’s actions enabling imitation and empathy

Bandura Social Learning Theory (4 stages)

1. Attention


2. Retention/Memory


3. Initiation/Motor


4. Motivation

Memory

persistence of learning over time through storage and retrieval of information


Recall

measure of memory in which we MUST retrieve information learned earlier (fill-in-blank test)


Recognition

measure of memory where we need to ONLY identify previously learned information (multiple-choice test)


Amygdala

emotional memory

Hippocampus

explicit memory

Cerebellum

implicit memory

explicit memory

Facts and experiences that we consciously know or “declare”

implicit memory

Allows us to do things by


‘rote’ memory, w/o consciousness


cortex

cognitive memory

limbic

emotional memory

midbrain/cerebellum

motor-vestibular memory

brain stem

state memory

working memory

the ability to temporarily hold and manipulate info. for cognitive tasks

Anterograde Amnesia

inability to form new memories


Retrograde Amnesia

inability to retrieve information from our past


Cognition thinking

Mental activities associated w/ thinking, knowing, remembering, & communicating

Algorithm (problem solving)

Step-by-step procedure guarantees solution

Heuristic (problem solving)

Simple thinking strategy that allows for


judgement & solve problems efficiently

Insight

Sudden realization of a problem’s solution; contradicts strategy based solutions

Intuition

Effortless, immediate, automatic thought or feeling.



or



Unreasoned feelings and thoughts

Availability Heuristic

When we estimate the likelihood of events based on how mentally available they are

Overconfidence

Tendency to overestimate accuracy of our knowledge and judgement

Belief Perseverance

Clinging to one’s initial conceptions of an event or person, even after the way the conception was formed has been discredited

Framing

How we present an issue, sways our decisions and judgments

Creativity

Ability to produce ideas that are both novel and valuable

Convergent thinking

Narrows available problem solutions to determine best solution

5 components of creativity

Creative environment

Broca's area

speech production

wernick's area

word recognition

motor cortex

meaning of words

Phonemes

CHAT: ch, a, t

Morphemes

Bat, pre-, adapted

Grammar

System of rules that enables us to communicate with others

Receptive language

Ability to understand what is said to and about oneself

Productive language

Ability to produce words

Crystallized intelligence

Accumulated knowledge as reflected in vocabulary and analogies

Fluid intelligence

Ability to reason speedily and abstractly, solving logic problems

Heritability

Extent to which our intelligence test scores variability can be attributed to genetics