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20 Cards in this Set

  • Front
  • Back
Concept
A mental representation of a class of things.
i.e. when I think about cats, I am drawing on my concept/mental representation of cats which includes info about what cats are, what they look like, how they behave. etc.
Categorization
Most commonly studied function of concepts.
-process by which things are placed into groups called "categories"
Why categories are useful
-figure 9.1
-categories have been called "pointers to knowledge"
-help us understand individual cases we've never seen before
-help us understand behaviors we may otherwise find baffling.
Categories as "pointers to knowledge" FIG 9.1
-when you know something is in a category "i.e. cats," you know a lot of general things about it and can focus your energy on specifying what is special about this particular object.
-categories provide wealth of general info about an item
-allow us to identify special characteristics of a particular item.
Definitional approach to categorization
pg. 241
-according to this, we can decide whether something is a member of a category by determining whether a particular object meets the definition of the category.
Family Resemblance- Things in a category resemble one another in several ways
-Wittgenstein 1953
-proposed this idea to deal with the problem that definitions often don't include all members of a category. p. 242
-family resemblance approach allows for variation within a category instead of setting definite criteria that every member of a category must must meet.
Why doesn't the definitional approach to categorization work?
-because most categories "chair" contain members "consisting of legs" that don't conform to all instances the definition (i.e. a beanbag)
Prototype Approach to Categorization
p. 243
-its an avg. representation of what you have seen the most frequently FIG 9.3
-membership in a category is determined by comparing the object to a standard "prototype" that represents the category.
Characteristics of a Prototype ("typical")
a "typical" member of the category
-characteristic features that describe what members of that concept are like
-formed by averaging category members a person has encountered in the past
-contains the most salient features that are true of most instances of that category.
-look at FIG 9.3 (typical bird prototype example)
Differences in protypicality (Elinor Rosch, Goodness of fit, 1973)
-High prototypicality: means a category member (sparrow) closely resembles the category prototype (average mental representation of a bird)
-Low prototypicality: means that the category member (bat) DOES NOT closesly resemble category prototype (or typical bird). (p. 243)
-Quantified Study for protypicality FIG 9.4 (ratings closer to 1 considered better examples of categories)
Fig 9.4 Results (Prototypicality-Rosch-p. 243)
-the 1.18 rating for sparrow means most people agreed that a sparrow is a good example of a "bird."
-the 4.53 rating for penguin & 6.15 for bat show these were not considered good examples of birds.
Prototypicality
-a term used to describe how well an object resembles the prototype of a particular category.
High Prototypical Objects
a. they have high family resemblance
b. statements about them are verified rapidly
c. they are named first
d. they are affected more by priming
Fruit, Chair, Student. Are these concepts or categories?
Concepts
A fruit represents a category of all fruits (apple, plum, cherry, grape etc)
Definition of Category
the set of things included in the class. (all fruits, all things belonging to the concept of a chair etc)
Exemplar
A member of the category
i.e. the exemplar "apple" is a member of the category of all fruits which is part of our mental representation/concept of "fruit."
Attribute
a predicate or property that can be true or false of a thing.
-i.e. sour (as an attribute to lime)
-A concept (fruit) represents a category (all fruits), which consists of exemplars (such as apple) that are composed of attributes (sweet).
Why doesn't the definitional approach to categorization work well?

Not all members of everyday categories have the same defining features.
-Necessary/sufficient features are the problem with the definitional approach. e.g. "games" Ludwigs testiment pg. 242
Prototype Definition
-an abstract representation of the "typical" member of a category
Typicality Effect Fig 9.5
-ability to judge highly prototypical objects (i.e. an apple as a fruit) faster than say, a pomegrante as a fruit (low in prototypicality).