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33 Cards in this Set

  • Front
  • Back
Affordance
the information specified by a stimulus pattern that indicates how the stimulus can be used.

Ex: chair as something to sit on, flight of stairs as something to climb
body-scaled ratio (PI number)
information defining affordances is perceived by the action capabilities of the perceiver
common coding
stimulus representations underlying perception and the action representations underlying action planning are coded and stored together in a common representation medium

reflects the link between perception and action
direct realism
input is rich in information, unique and specific to a source (unambiguous) and does not require mediation

have direct access to the world we perceive
ecological psychology
attempts to look at the normal circumstances of perceiving; whatever is perceived is defined at the ecological (and not "physics textbook") scale
effectivity
affordances defined in terms of behavioral repertoire
eigenvectors
the symmetry axes of an intertial ellipsoid, connected to perceived judgment of direction
eigenvalues
used for perceived magnitudes of inertial ellipsoid, such as width and length of object
event
direct realists believe that perception is in terms of "events" with a distinct beginning and end, and not a series of instantaneous snapshots
exproprioceptive
information about the relationship between animals and their environments
exteroceptive
information about the environment (e.g. objects relative to each other)
global change
personal movement causes optic array to change, signifying direction and velocity of movement
higher-order variable
relational, single function variable that correctly maps what you are experiencing

Not hierarchical (not built from simple variables)

"proper observable" that provide a one-to-one mapping of environment
horizon ratio
eyes always correspond to the horizon. Anything above the horizon is taller than eyes, anything below the horizon is smaller than eyes
inertia ellipsoid
resistance to being rotated, specific for individual object
inflow
signal to perceiver that he/she is moving backwards
invariance (two types)
structural or transformational
lateral flow
signal to perceiver that he/she is moving sideways
local change
movement of object, signaling proximity to perceiver
inertia
resistance of object to a change in its state of motion
normalization problem (?)
problem with indirect realist's take on object perception--how do differing variations of objects come to be see as one type of object
optic flow
flow of stimuli in the environment that occurs when an observer moves relative to the environment
optical expansion
related to time-to-contact, movement and direction of object is coded in how it quickly it expands

(car moving slowly vs. car moving quickly--do not need to perceive distance and velocity, encoded in movement)
origins problem
another flaw in indirect realist thinking: how does input become meaningful
outflow
flow of structure produced when moving forward
proprioceptive
information about the animal (me and my limbs)
size-weight illusion
perception that smaller object with same weight as larger object is heavier

Problem became a 1 to 1 mapping (when it was previously many to 1) when using "moveableness" as affordance measured
specificity (?)
input is unique to a source, not ambiguous
stimulus-response compatibility
action is enhanced when it corresponds to perception
structural invariants
aspects persist when optical array is transformed by movement of point of observation; used to specify substances and surfaces
time-to-contact (tau)
defined as inverse of the relative rate of dilation of a closed optical contour
transformational invariants
aspects change when optical array is transformed by movement of point of observation; used to specify objects or perceiver are doing
interference
incompatible perception relation interferes/reduces performance of an action compared to a compatible perception relation