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37 Cards in this Set

  • Front
  • Back

Scalar

Scalar quantities measured in numbers and units. e.g. length, temperature and time.

Vector

Measured with numbers and units but also have a specific direction.

Distance

How far an object has moved (in metres, m)


Scalar quantity.

Displacement

Straight line distance between starting and finishing points (metres, m)


Vector Quantity

Speed

Rate at which an object covers distance (m/s or ms^-1)


Scalar quantity


Speed = distance / time



Velocity

Rate at which an object's position changes.


A vector quantity.


Average velocity (V = displacement (s) / time (t))

Mass

Looking at matter

Thinking Distance

Distance a vehicle travels in the time it takes for a drive to react and apply brakes.
Impacting factors include age and alcohol intake.

Braking Distance

Distance a vehicle takes to stop once the driver applies brakes.


Impacting factors include weather and speed.

Overall

Faster a vehicle is travelling, the longer it takes to stop. Overall distance this takes is the stopping distance.


stopping distance = thinking distance + braking distance

Acceleration

Rate at which an object changes its velocity. Unit is ms^-2.


Formula:

Speed-time graphs

Acceleration is calculated by dividing speed by time. Gradient = change in speed / change in time which equals acceleration.


*Negative gradient means object is decelerating.


The area under the line is distance travelled.


e.g. Area of (trapezium - under the line). distance = speed X time

Distance-time graphs

Gradient gives speed.


Steep slope faster speed (bigger number).

Displacement-time graphs

The gradient of this graph gives velocity.

Velocity-time graph

Gradient gives acceleration.
Area under line gives change in displacement.

Force Diagram

The forces acting on any object can be shown using a force diagram.

Force Diagram explained

A force diagram uses labelled arrows to show all the forces acting on the object.


-The direction of each arrow shoes the direction of the force.


-The length of each arrow is proportional to the size of the force.

Upthrust

Upthrust is the upwards force (on the fish) caused by (the water around the fish sometimes called buoyancy).

Thrust

Forwards force created by (fish, car etc).

Air Resistance

Air resistance is the friction caused by movement through air.


As speed of falling object increases, air resistance increases.



Forces in general

There are usually several different forces acting on a subject. The overall motion of the object will depend on the size and direction of all the forces.

Resultant Force

The motion of the object will depend on the Resultant force. The resultant force is calculated by adding all the forces together taking direction into account.


e.g. Crate being moved 50N to the left and 30N to the right. Resultant force = 50-30


= 20N to the left.

Force



A push or pull on an object. It usually changes an object from a state of rest or changes an objects velocity.

Newton's First Law

If the forces on a object are balanced the object will continue to do what it is already doing.


If the object is stationary it will remain stationary. If the object is moving it will continue to move at the same speed and in the same direction.

Newton's First Law continued...

This tendency to resist a change in motion is called an object's Inertia. The larger the mass of an object, the greater its inertia.

Newton's Second Law

If the resultant force acting on an object is not zero, all the forces are said to be unbalanced.


If the forces on an object are unbalanced two things about the object can change:


1. Speed of an object may change (increase or decrease).


2. The direction of motion may change.

Newton's Second Law formula

Resultant force acting on an object is related to the object's mass and acceleration.


Force = mass x acceleration (F = ma)


*mass must always be in kg.


Force measured in Newtons.


Acceleration measured in metres per second (ms^-2).

Newton's Second Law continued

The force F that appears in the second law is the net force.


To solve problems with multiple forces:


-Add up all the forces to get a single net force.


-Before calculatng any resulting acceleration.

Newton's Third Law

Whenever one object exerts a force on a second object, the second object exerts an equal and opposite force on the first.


We call one force the 'action force' and the other the 'reaction force.'


Therefore: To every action there is always an opposed equal reaction



Energy

The ability to make things happen.



Kinetic Energy

The energy an object has because it is moving.


Formula:


KE = 1/2 x mass x velocity^2


Mass (kg), Velocity (m/s), KE (Joules, J)

Impacts of Mass and Speed

Doubling the mass of a moving object doubles its Kinetic Energy.


Doubling the velocity quadruples its Kinetic Energy.


Therefore increasing vehicle speed has the greatest impact on Kinetic Energy.

Gravitational Potential Energy

GPE is the amount of energy an object has because of its position above the ground i.e its height.


GPE = mass x gravitational field strength x height


Mass (kg), GFS (Newtons per kg usually 10N/kg), Height (m) GPE (Joules, J)

Gravity



Force that exists between any 2 objects that have mass.


Falling object accelerates towards Earth because of force of gravity, therefore speeding up when falling.

Weight

Measure of the force of gravity pulling on an object.


Therefore, something will weigh less where the gravitational force on its mass is weaker (as seen on the moon or in space), even though mass has not changed.

Terminal Velocity

As speed of falling object increases, air resistance increases. At some speeds: air resistance = gravitational pull (cannot get any faster). At this point, the object ceases to accelerate and continues falling at a constant velocity called terminal velocity.

General (objects moving towards Earth)

In absence of other forces: air resistance, all falling objects regardless of their mass, accelerate towards Earth at the same rate.