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31 Cards in this Set

  • Front
  • Back
Model
analogy/mental image of phenomena to give approx. mental/virtual picture when we can't see what's happening
Theory
gives quantitatively testable predictions
Law
concise/general statement about how nature behaves
Principle
used for less general statements
magnitude
specified by a number and unit
ex) 20ft
System of Units
1. SI : has base quantities/derived quantities
base 10
2. English System of Units: ft./lb./sec./slug
precision
5.2 +/- 0.1cm
% uncertainty
5.2 +/- 0.1cm
.1/5.2 x 100=?2%
significant figures
digits that are known w/ certainty, plus one that is uncertain
derived quantities
combo fundamental quantities
speed= [L]/[t]
mechanics
study of motion of objects and related concepts of force/energy
1.kinematics
2.dynamics
kinematics
describes how objects move
dynamics
analyzes cause of motion
motion
translation
rotation
translation and rotation
scalar quantities
specified completely by its magnitude
ex) speed/distance
vector quantities
completely specified by magnitude and direction
ex) force/displacement/
velocity/acceleration
distance
total path length traveled in moving from one location to another
speed
rate at which an object is moving
average speed
distance traveled along path divided by time taken to travel distance
magnitude of 1 dimensional displacement is
equal between initial/final distance but can be negative or positive
velocity
how fast an object is moving and which direction
displacement divided by time elapsed
uniform motion in 1 dim
motion w/ constant velocity/magnitude/direction
slope of graph position vs. time
is velocity of object
acceleration
change in velocity divided by the time elapsed
slope of graph velocity vs. time
acceleration
free fall
motion of object if only force applied to the object is its own weight
*objects in motion solely under influence of gravity
terminal velocity
max velocity when falling
Resolving vector into components
process of finding vector compoents
projectile
any object w/o moving power that is given an initial velocity
trajectory
path followed by projectile
displacement
straight line distance between two points, along with the "direction" from the starting point to the final position.