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64 Cards in this Set

  • Front
  • Back

LEARNING


bandura

observational learning; children bobo doll study

skinner

operant conditioning (reinforcement/punishment); rats

pavlov

classical conditioning (trigger association); dogs

classical conditioning

unconditioned stimulus (smell of food)



unconditioned response (salivating)



conditioned stimulus (bell)



conditioned response (salivating to bell)

generalization

the conditioned response 'spreads' to similar stimuli; EX different bells like at the school where the dog study was held



discrimination - conditioned response is restricted to certain stimuli

acquisition ; extinction

form a new CR ; banish a CR (spontaneous recovery - CR spontaneously returns after extinction and non exposure)

higher-order conditioning

when a neutral stimulus triggers a conditioned response

continuous reinforcement schedule

reward or punishment after every time
operant conditioning
learning by reward or punishment

primary reinforcement

comfortable temp, food, attention (biological)

secondary reinforcement

a college degree, money, etc

shaping

reward small approximations of a behavior; ex reward mouse when getting closer to lever

positive and negative reinforcement

positive means adding or giving; negative means removing or taking away; NOT emotionally + or -

intermittent reinforcement schedule

not giving reinforcement every time task is completed; better method because will only work for reward
criteria for observational learning
attention, retention, reproduction, motivation

instinctive drift

when instinctual responses slowly over power the trained response; EX dog shaking head when killing prey

conditioned taste aversion

when a person gets a taste in their mouth connecting an experience with the taste; IE too much mild duds made yack so now get nasty taste

MEMORY


personal relevance in memory

semantic; highest form of processing; making something connect with a personal experience etc

three kinds of processing

encoding (phonetic - sound of word, semantic - meaning, structural - of word)



storage



retrieval

false memory: schemas

generic concept of something; EX said words that related to sleep, but sleep was not actually said; EX people in movie going in and out of restaurant we assumed paid... flashbulb memory: vivid remembrance of story of memory as opposed to event itself

serial effects

primacy and recency effects make remember words in begining of list and end

3 types of memory:


sensory memory

couple seconds of memory right after heard, felt, etc

working memory

limited, magic 7 (people generally limited to 7 pieces of memory at a time), 20 seconds

long term memory

• long term memory: unlimited in space (might not be able to retrieve it, but the memory is still there)

retroactive amnesia

losing memories after a traumatic experience (old memories) ; repressed: forgotten because it was so traumatic so it was ignored a lot; dissociative - severe amnesia of past

anterograde (proactive) amnesia

cant remember events AFTER an accident/trauma (new memories) ; organic - affects learning/memories

implicit memory

previous experiences aid in the performance of a task without conscious awareness of these previous experiences; procedural memory is this

explicit memory

conscious, intentional recollection of previous experiences and information; EX used to remember an appt

declarative memory

stores facts; 'textbook learning'; more subject to forgetting; methods: spaced repetition, mnemonic and active recall
procedural memory
unconsciously remembering the order of which a task was completed

semantic memory

thinking of what something means; highest form of processing;

episodic memory

personal experiences that we can recall that connect the new thing learned

State dependency

mood


level of consciousness


context


7 DEADLY SINS: absent mindedness; transience; blocking; misattribution; suggestibility; bias;

break in working memory, EX in room forget y; info fades after non use; trying to remember how song goes while listening to another song; when we confuse how we acquired the info; false memories; opinions create what we expect to see

PROBLEM SOLVING


What throws us off?


functional fixedness

bias that stops a person from using something ohter than the way it is traditionally used

irrelevant information

often throw you off because you are over thinking the irrelevant info; scisors matchbook cotton example

mental set

using a way that worked before even though there may be an easier way

unnecessary constraints

the box around the 6 circles; could go over the lines

6 approaches to problem solving

trial and error; heuristics - 'rules of thumb'; forming subgroups - breaking down into small problems; working backwards; search for analogies - solutions that worked before; change the representation - graphs, drawings...

risky decision making factors

objective value (what condo will actually cost)
subjective utility (cost/benefits of buying condo
subjective probabilities (probabilities that you go through while thinking about buying the condo)

availability bias

tend to estimate probability of the event by the ease at which is comes to mind

representativeness bias

coin toss example: always 50% chance

ignoring base rates

salesperson/librarian example: so many more salespeople than librarians no matter what the person is described as

the conjunction fallacy

Probability of one uncertain event is greater than the chance of two happening at the same time

the gambler's fallacy

roulette table example: the chance is 50% every time no matter how many times in a row one color is hit

ignoring sample size

the more there are in a sample, the better the data.

LANGUAGE


skinner and language

acquired language through imitation and reinforcement; ex: baby gets rewarded for saying mommy for 1st time

chomski

nativists; innate language acquisition device; we create original sentences when we speak, so it cant just be immitation; over regulizations - ex: how kids speak more proper before going to school than when they start learning all the rules and exceptions

criteria for language

symbol - has to have symbols that have meaning; structure - laws of how to arrange words; infinitely generative - no limit that you can create and combine

phonemes
smallest unit of sound; ex: buh-oy-z has 3

morphomes

smallest unit of meaning; EX: 2 in boy - a young male and then plural

syntax

structure of language; ex: the boys cried. 3 words, 5 morphemes, 9 phonemes

vocabulary spurt

average is 18 months; can take between 12-20 months

holophrases

expressing a phrase with one sincle word; ex: baby saying up to someone to pick them up

telegraphic speech

usually just nouns and verbs to signify the whole sentence; ex: doggy eat

whole sentences
full sentence; ex: the doggy is eating

metaliguistic awareness

awareness of the use of words; you can reflect on how the language is used; understand a pun

three theories of language acquisition

behaviorists (skinner) - imitation, reinforcement;


nativists (chomski) - "device", natural;


interactionists - combination of both;



linguistic relativity (whorf) - noticed that in some languages they have words scripted that other languages dont have words for; snow example (100 in Alaska)



framing - people react to a particular choice in different ways depending on whether it is presented as a loss or gain



semantic slanting - crafting words to your advantage

do animals exhibit language?

communicate: yes; language: no; symbolic: yes; infinitely generative: no; structured: no

SLEEP


resetting bio clock

retina detects light then sends message to hypothalamus then pineal gland releases melatonin which adjusts bio clock

sleep cycles

awake - beta (lo v hi f)



drowsy - alpha



stage 1 - theta, few minutes



stage 2 - theta/delta, spindles, mixed waves, (about 20 min)



stage 3 & 4 - delta (hi v lo f) (about 30 min), sleep walking



REM - (lo v hi f), dreaming

3 functions of sleep

protective; restorative; growth

sleep disorders

insomnia


narcolepsy - falling asleep


sleep apnea - intermittent stopping of breathing, followed by gasping

3 theories of dreaming

wish fulfillment (freud)


–Manifest content (what you see on surface)


–Latent content (what it really symbolizes)



info processing (Cartwright) - REM, meaningful



activation synthesis (Hobson & McCarley) - random neuron firing, meaningless