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20 Cards in this Set
- Front
- Back
Language Use
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- Symobls are not proxy of their object but are vehices for the conception of objects. (Red means danger)
- Conceots are common meaning for symbols - Conceptions are your individual meaning for the concept. |
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Language Use cont'd
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- Signification means a sign that accompanies the thing being considerd (Skull and cross bones)
- Denotation refers to the common and shared means we have for the concept. - Discursive Symbols are made up of sequential small bits of meaning (music or language - a play or a book) - Pesentational Meaning occurs all at once, message must be experience in its entirety (a painting/architecture) |
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Semantics
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- Semantics is the study of use of language and meaning
- Maps are inner perception (conception) - Territories are realities (concept) - Persuaders need common ground; but must identify maps in our heads to play on or correct. - Persuaders need to consider whether they are appealing to via map or territory. |
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Three Dimension of Languages
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- Semantic Dimension- Meanings of words
- Functional Dimension- jobs they do - Thematic Dimension- The feel and texture of words |
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Semantic Dimension
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- Various shades of meaning in language
- Choosing the words with the right meaning is critical to the co-creation of meaning in a multi-cultural world. - Word choice provide clues to intentions (Fetus - baby boy) |
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Fuctional Dimension
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- Words motivate action, identify causes and effects, lay blame.
- Frame or set the perspective for he appeal. - Focus attention on some aspects and blinds us from others. - Compensate for personal feelings of insecurity (name dropper) - Create fear - Create deference or blind obedience to authority - Convey authority - Create a sense of urgency |
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Thematic Dimension
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- Words have feeling, texture or a theme to them.
- Some sound like their meaning- buzz, hum - Assonance - repetition of vowel sounds (low moan, or own soldiers) -Alliteration - repetition of consonants (smoke satin cigarettes) |
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Analyzing Persuasive Symbols
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- Types of Sentences
1. Simple sentences - world is not very complex 2. Compund Sentences - set things to balance either resolved or unresolved tension 3. Complex sentences - Intricate world with multiple cause and effects |
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Tool for the Semantic Dimension
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Dramatism - Humans explain situations through story or drama.
- Five elements or pentad 1. Scene 2. Act 3. Agent 4. Agency 5. Purpose |
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Dramatism Pentad
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Scene- Physical location, situation, time, place, occasion
Act- Any motivated or purposeful act Agent- Person who takes action Agency- Tool, method or means used to accomplish the end. Purpose- Reason an agent acts given a scene using a particular agency. - Can be used to develop a persuasive strategy (trying to get a friend to go with you on a canoe trip) |
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Thematic Dimension~breakdown
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- Pragmatic and Unifying Styles
~Pragmatic persuaders want to convince neutral or opposition listeners. ~Unifying persuaders want to motivate people who already believe as they do. -Unifying Persuaders ~Idealistic - more emotional, less objective ~Focus on then and there ~Filled with imagery ~Little intellectually stimulation |
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Thematic Dimension~breakdown
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- Pragmatic Persuaders
~Need to win over neutral or opposing listeners ~Avoid abstract ideals ~Use concrete words ~Focusing on facts instead of images and undisputed things ~"Here and now" |
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Smiotics, Signifers, Codes, Etc.
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-Signs/symbols/codes - are a part of a persuaders tools in creating co-meaning.
-Lowering lights in theatre (Show to start) |
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Tuning in to Language Cues
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-How to Decode Persuaders:
1. Role - play the persuader 2. Restate a persuasive message in several ways 3. Attend to language features in discourse (Examine the enitre package) |
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Appeals to the Emotions or Will
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-Logical and Emotional appeals not an continum
-Much persuasion is incremetally a bit-by-bit. (Emotion appeals gets your attention first and then rational appeals lead you to action) |
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Needs
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- Many appeals focus on needs, which when satisfied lead to our overall sense of well-being
-When needs are not satisfied, we feel frustrated, anxious, afraid, angry and tension results -Researchers assume three things about people 1. They don't know what they want when they make a purchase 2. You can't rely on what they say they like or dislike 3. They don't usually act logically when they buy, vote or join |
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Packard's Compelling Needs
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- Compelling Needs are so powerful they compel people to buy
- Barry Feig says advertisers are looking for hot buttons that motivate people and prompt purchase. - hot buttons are appeals that cause receivers to become emotionally involved with a product rather than respond rationally to the product realiy |
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Compelling Needs
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-Reassurance of Worth~People need to feel valued for what they do and that they are appricated
~Ego Gratification- feelings of self importance and having one's ego stroked (I'm better than you-hot button) ~Creative Outlets- express unique creativity (Crafts and hobbies ~Love Objects- need to have other loves, especially empty nesters (Pets) ~Sense of power or strength- can be perceived vs. true power or strength (bigger car) -Need for Roots- feelings of homesickness or yearning for family-centered activites ~Immortality- fear of growing old |
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Maslow's Hierarchy of Needs
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-Higher needs are not superior to lower needs
-Less likely to emerge until lower level needs met ~Basic Needs-Bottem of hierarchy (air, food, water, shelter, sleep) ~Security Needs- Income, personal saftey, social security ~Belongingness and Affiliation Needs- Need to interact with others and identify with some group (Americans are the most joiningest people) |
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Maslow's Hierarchy of Needs cont'd
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~Love and Esteem needs- need to be valued by members of the groups
~Self-Actualization Needs- Achievement of one's full poential or capability (Desire to be the best you can be) |