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20 Cards in this Set

  • Front
  • Back
Language Use
- Symobls are not proxy of their object but are vehices for the conception of objects. (Red means danger)
- Conceots are common meaning for symbols
- Conceptions are your individual meaning for the concept.
Language Use cont'd
- Signification means a sign that accompanies the thing being considerd (Skull and cross bones)
- Denotation refers to the common and shared means we have for the concept.
- Discursive Symbols are made up of sequential small bits of meaning (music or language - a play or a book)
- Pesentational Meaning occurs all at once, message must be experience in its entirety (a painting/architecture)
Semantics
- Semantics is the study of use of language and meaning
- Maps are inner perception (conception)
- Territories are realities (concept)
- Persuaders need common ground; but must identify maps in our heads to play on or correct.
- Persuaders need to consider whether they are appealing to via map or territory.
Three Dimension of Languages
- Semantic Dimension- Meanings of words
- Functional Dimension- jobs they do
- Thematic Dimension- The feel and texture of words
Semantic Dimension
- Various shades of meaning in language
- Choosing the words with the right meaning is critical to the co-creation of meaning in a multi-cultural world.
- Word choice provide clues to intentions
(Fetus - baby boy)
Fuctional Dimension
- Words motivate action, identify causes and effects, lay blame.
- Frame or set the perspective for he appeal.
- Focus attention on some aspects and blinds us from others.
- Compensate for personal feelings of insecurity (name dropper)
- Create fear
- Create deference or blind obedience to authority
- Convey authority
- Create a sense of urgency
Thematic Dimension
- Words have feeling, texture or a theme to them.
- Some sound like their meaning- buzz, hum
- Assonance - repetition of vowel sounds (low moan, or own soldiers)
-Alliteration - repetition of consonants (smoke satin cigarettes)
Analyzing Persuasive Symbols
- Types of Sentences
1. Simple sentences - world is not very complex
2. Compund Sentences - set things to balance either resolved or unresolved tension
3. Complex sentences - Intricate world with multiple cause and effects
Tool for the Semantic Dimension
Dramatism - Humans explain situations through story or drama.
- Five elements or pentad
1. Scene 2. Act 3. Agent 4. Agency 5. Purpose
Dramatism Pentad
Scene- Physical location, situation, time, place, occasion
Act- Any motivated or purposeful act
Agent- Person who takes action
Agency- Tool, method or means used to accomplish the end.
Purpose- Reason an agent acts given a scene using a particular agency.
- Can be used to develop a persuasive strategy (trying to get a friend to go with you on a canoe trip)
Thematic Dimension~breakdown
- Pragmatic and Unifying Styles
~Pragmatic persuaders want to convince neutral or opposition listeners.
~Unifying persuaders want to motivate people who already believe as they do.
-Unifying Persuaders
~Idealistic - more emotional, less objective
~Focus on then and there
~Filled with imagery
~Little intellectually stimulation
Thematic Dimension~breakdown
- Pragmatic Persuaders
~Need to win over neutral or opposing listeners
~Avoid abstract ideals
~Use concrete words
~Focusing on facts instead of images and undisputed things
~"Here and now"
Smiotics, Signifers, Codes, Etc.
-Signs/symbols/codes - are a part of a persuaders tools in creating co-meaning.
-Lowering lights in theatre (Show to start)
Tuning in to Language Cues
-How to Decode Persuaders:
1. Role - play the persuader
2. Restate a persuasive message in several ways
3. Attend to language features in discourse (Examine the enitre package)
Appeals to the Emotions or Will
-Logical and Emotional appeals not an continum
-Much persuasion is incremetally a bit-by-bit. (Emotion appeals gets your attention first and then rational appeals lead you to action)
Needs
- Many appeals focus on needs, which when satisfied lead to our overall sense of well-being
-When needs are not satisfied, we feel frustrated, anxious, afraid, angry and tension results
-Researchers assume three things about people
1. They don't know what they want when they make a purchase
2. You can't rely on what they say they like or dislike
3. They don't usually act logically when they buy, vote or join
Packard's Compelling Needs
- Compelling Needs are so powerful they compel people to buy
- Barry Feig says advertisers are looking for hot buttons that motivate people and prompt purchase.
- hot buttons are appeals that cause receivers to become emotionally involved with a product rather than respond rationally to the product realiy
Compelling Needs
-Reassurance of Worth~People need to feel valued for what they do and that they are appricated
~Ego Gratification- feelings of self importance and having one's ego stroked (I'm better than you-hot button)
~Creative Outlets- express unique creativity (Crafts and hobbies
~Love Objects- need to have other loves, especially empty nesters (Pets)
~Sense of power or strength- can be perceived vs. true power or strength (bigger car)
-Need for Roots- feelings of homesickness or yearning for family-centered activites
~Immortality- fear of growing old
Maslow's Hierarchy of Needs
-Higher needs are not superior to lower needs
-Less likely to emerge until lower level needs met
~Basic Needs-Bottem of hierarchy (air, food, water, shelter, sleep)
~Security Needs- Income, personal saftey, social security
~Belongingness and Affiliation Needs- Need to interact with others and identify with some group (Americans are the most joiningest people)
Maslow's Hierarchy of Needs cont'd
~Love and Esteem needs- need to be valued by members of the groups
~Self-Actualization Needs- Achievement of one's full poential or capability (Desire to be the best you can be)