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10 Cards in this Set

  • Front
  • Back

The essential data that is being carried within a packet or other transmission unit.

Payload

The amount of time a packet waits in a buffer to be transferred.

Queuing delay

Units of data (packets) are routed through a network based on the destination address within each packet (hot potato routing).

Packet switching

Precedes the data or control signals & describes something about the file or transmission unit, i.e. length or whether there are more files or units physically or logically associated with this one.

Header

The process of packing a moving data from protocol layer to the next, with each layer adding/reading its own information before passing the data on.

Encapsulation/de-capsulation

The way the internet organizes its many protocols (arranged in a stack).

Protocol layers

The mechanism of passing a payload to the appropriate socket in an end host, & gathering data chunks from different sockets, adding header info & passing the resulting segments to the network layer at the source host.

Multiplexing/de-multiplexing

The time it takes a bit to travel from one end of the link to the other end.

Propagation delay

The number of bits in the packet divided by the transmission rate of the link.

Transmission delay


In which a physical path is obtained for & dedicated to a single connection between 2 end points in the network for the duration of the connection

Circuit switching