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29 Cards in this Set

  • Front
  • Back
Active Listening (3)
1. Paraphrase
2. Ask for Feedback
3. Respond Appropriately (?)
Listening Well
1. Attend (pay attention)
2. Understand (paraphrase + ask for feedback)
3. Respond Appropriately (acknowledging)
How to increase MINDFULNESS (4)
1. Ascertain: when is it appropriate?
2. Other's Situation: why are they doing that?
3. Other's Intentions:
a. FAE (Me vs Them)
b. Attribution (Hitler's Bday)
4. Adjust your behavior (what others do depend on your actions)
Conflict Defined (5)
1. Expressed Struggle (tellin' ppl that can make change)
2. Interdependent Parties (ppl that matter)
3. Perceived Incompatible Goals
4. Perceived Scarce Resources
5. Perceived Interference (ppl out to get you!)
Communication Noises (3)
1. Semantic (different meanings, hook-up, woman
2. Psychological (day-dreaming, bias, opinion
3. Physical (loud noises, music, chatter
"Motivation" is key to clear listening
Schema & Selective Retention
internal stereotypes
ie. all profs are good speakers
- we tend to confirm stereotypes and dis-confirm anomaly (no one likes to be wrong)
========
Selective Retention stops you from thinking about things differently (narrowminded)
Confirmation Bias
looking for things that i want to be true
ie. asians are bad drivers
- leads to bad decisions, bias clouds your decision making
Big 3 Bias (PEC)
1. Perceptual (faulty perception in events)
2. Emotional (inconsistent feelings
3. Cognitive (quick, brain shortcuts
Cognitive Biases(6)
1. Confirmation Bias (evidence that supports you)
2. Commitment/Consistency (sunk costs, trapping yourself into consistency, elevator example)
3. Framing (outbreak example, loss frame)
4. Availability of Info (vivid memories easier to remember because they are more prevalent; deer vs shark, frisbee vs ball)
5. Anchoring/Adjustment (8x7x6 Vs 1x2x3; African country in UN)
6. Overconfidence/Optimism: endowment effect; overestimating value because you own it; egocentric bias = people like things you do
Perceptual & Emotional Bias (5)
1. Expectation: drinkin from styrofoam vs silver cup, self-fulfilling propechy, hollywood car vs ghetto car)
2. Illusion of Transparency: thinking people can see whats in your head
3. Positive Affect: happy ppl want to stay happy
4. Negative Affect: mobilization of resources to remove barrier (jumpin in front of runner
5. Competition: makes scarce things appear more valuable than they really are (bachelor)
Power (3)
Ability to influence desired outcomes
- based on relationship
1. Coercion - power to punish
2. Persuasion - change thru reason
3. Compliance - willingness to obey
Beliefs (3)
State of expectation
1. Primitive: based on experience (tyra is better cuz i use him all the time)
2. Authority: based on established second hand facts (how do you know Japan is real? cuz everyone said so)
3. Inconsequential: not a big deal (pokemon red is better than green)
Attitude
Set of interrelated beliefs (usually likes or dislikes)
a ton of beliefs lead to an attitude
ie. CSULB is good cuz i believe its got great people, great teachers, great rec center, etc.
Values (2)
Type of belief located at core of one's total belief system; really hard to change
1. Terminal values: desired end goals (ie. be happy, be a dad)
2. Instrumental value: anything designed to get you to terminal value (courage, honesty, find wife, etc.)
God Terms
Terms that are hard to argue against because they play on our terminal and instrumental values
ie. Patriot Act - america spies on you because its good for our nation!
Elaboration Likelihood Model (ELM) (2)
People process info in two ways:
- Central
- Peripheral
Central Route Processing (2)
Content based. Requires:
1. Motivation: is this info important to you
2. Ability: can you understand what im telling you?
Central Route: Personal Relevance (2)
1. Making info interesting to audience
2. letting them know that it is relevant and useful to their future
Central Route: Fear Appeal (4)
for it to succeed, get them to think with threat control
A. Fear Control: ill change myself to feel better
B. Threat Control: ill do what you say to feel better
1. Threat: how scary is it? (zombie apocalypse!
2. Personal Relevance: can it happen to me? (threat + personal relevance = risk) (ie. zombie spotted in south california!!!)
3. Efficacy: will this plan work? (if i go to bunker, will i be safe??)
4. Self-Efficacy: can 'I' do this plan? (can i even get into the bunker?
Central Route: Organization Factors (4)
1. Inoculation: 2-sided refutational appeal, ie. flu shot
2. Complexity: over complex makes it hard to understand (QWERTY vs. Dvorak)
3. Repetition: improve recall
4. Distraction: getting rid of noise
Central Route: Presentation
How you present alters your ethos/credibility
Do Not:
- Use intensifiers (Its AWESOME! / describe it!)
- Qualifier: sort of.. kind of (have confidence!)
- Tag Questions: dont you think? (have confidence!)
- Lengthening Requests: can you? vs would you please kindly? (extra fluff dont change nuttin!)
Human Behavior: Dominant Vs Friendly
dominant
- take space, glare, loud voice
friendly
- smile, disclose, direct face, proximity
5 Power Bases
Legitimate
Coercion
Expertise
Referent
Reward
Peripheral Route (5)
1. Contrast/Door in the Face
2. Reciprocity: obligation to favors
3. Social Proof: when unsure, do what others are doing
4. Authority: other peolpe decide
5. Gains/Losses: loss frame makes you act
Persuasion Defense (3)
1. Research (know your product
2. Be Mindful (think vs react
3. Ask for Credible Outside Opinion (ie. game reviews, gamefaqs, KBB)
Multi-Party Complexity (4)
1. Info: too much info is bad; keep tasks focused
2. Social: morepeople, more complex
3. Procedural: who calls the shots
4. Strategic: work as team or alone? how does audience influence you?
Why Use Agents (3)
1. Better Outcomes
2. Preserve Relationships
3. Separate Problem from Person
Responsibility of Agent (3)
1. Authority: dont go beyond your limits
2. Fiduciary Duty: keep client's best interests in mind
3. Misrepresentation: make sure you give accurate info
Agent Scenarios (4)
1. Self Lim. Auth: dont let them get to big boss, give multiple offers, stay away from ultimatum
2. Other Lim. Auth: talk to someone who calls the shots; beware Japanese ladder of authority
3. They Ask for Your Boss: tell your boss to refer them back to you
4. You use agents: give them limits and sublimits for multiple bottom lines