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43 Cards in this Set

  • Front
  • Back
Dead Reckoning
the process of estimating your ships future position without taking current and wind into effect
What does Dead Reckoning help determine (6)
-when to adjust speed
The 6 rules of Dead Reckoning
1- at least every hour while in open ocean
what to use for time-distance-speed calculations (4)
slide ruler
3 minute rule
D=Speed * 100
6 minute rule
Distance= Speed/10
When do you plot a running fix
when only one nav aid is available
the intended direction of travel with respect to the Earth
Track
the intended speed to be made good when planning a voyage
Speed of Advance
the direction from which the current is flowing
set
the speed of the current (knots)
drift
the direction of the net movement from one point to another
Course made good
the net speed based on the distance and time of passage from one point to another
Speed made good
Current Triangle
takes into account set and drift
To calculate SMG
Speed= Distance/Time
To calculate CMG
-slide ruler between 1st and 2nd fix and see when direction on compass rose
to calculate set
DR to 2nd fix
to calculate drift
distance between DR and 2nd fix
Purpose of estimated position
to estimate a fix when there are no nav aids available
the distance gained in the ORIGINAL direction the ship was traveling from the point that the rudder was put over to the point when the ship is steady on the new course
Advance
the distance gained PERPINDICULAR TO THE ORIGINAL course from the point where the rudder was put over to the point where the ship is steady on the new course
Transfer
Advance and Transfer Table
different for every ship
transfer during a 180 degree turn
Tactical Diameter
the diameter of the approximate circular path that a ship describes if the rudder is kept over indefinatly
Final Diameter
parallel to new course
Slide Bar
Purpose of the Slide bar
assists in quickley revising a turn bearing if the vessel is off track just prior to turn
Steps to plotting Advance and transfer
1- transfer
dotted line
Turn Bearing
final leg that the ship must follow to arrive at the center of an anchorage
approach track
the bearing to a prominent nav aid which is on the same bearing as the approach track (T/M)
Head Bearing
radius
Distance from the hawsepipe to the pelorus
Swing Circle
Length of ship + amount of chain veered out
Drag Circle
Amount of chain veered out + distance from hawspipe to the pelorus
A bearing that marks anchor drop point
Letting go bearing
If a ships fix is outside the drag circle
the ship is...
1200
1500
Pre-Anchorage Considerations (6)
-water depth
Accurate method for designating anchorages
bearing and range to a nav aid
Less accurate method for designating anchorages
latitude and longitude
Post-Anchorage Considerations (4)
-enough anchor chain (5-7 times water depth)
Is it ideal to head into the wind and current while going to anchor
YES
Plotting the anchorage
1- predict wind/current
Plotting at anchor
1- take a fix