Study your flashcards anywhere!

Download the official Cram app for free >

  • Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

How to study your flashcards.

Right/Left arrow keys: Navigate between flashcards.right arrow keyleft arrow key

Up/Down arrow keys: Flip the card between the front and back.down keyup key

H key: Show hint (3rd side).h key

A key: Read text to speech.a key

image

Play button

image

Play button

image

Progress

1/27

Click to flip

27 Cards in this Set

  • Front
  • Back
What are the Learning Domains
(CAP)
Cognative
Affective
Psychomotor
Effective Instructor
Deliver Techniques
Arrticulate - unstandable/speeech
Grammer - corret english
Rate of speech - how fast you speak
Inflection - pitch/tone
Force - volume
Barriers of Effective Communication
Fear
Environmental Factors
Lack of Core experience
overuse of abstractions
Learning Styles
(expounded)
Abstract - see it/read it
Reflective - see it/think about
Concrete - see it/do it
Active - see it/play with it
Learning Styles (ARCA)
(ARCA)
Abstract
Reflective
Concrete
Active
Laws of Learning
(expounded)
Readiness - be ready to train
Intensity - vivid experience
Primacy - first thing you learn
Effect - satisfaction results
Exercise - practice it
Laws of Learning (RIPEE)
Readiness
Intensity
Primacy
Effect
Exercise
Ways of Learning (expounded)
Trial and error - try try again
Reflective - think about it
Associate - comparing past to new training
Imiatate - see it/ do it
Transfer - applying past to new training
Ways of Learning (TRAIT)
Trail and error
Reflective
Associate
Imitate
Transfer
Motivation Techniques for students
1) make subject interesting
2) show interest in students
3) establish goals
4) informative feedback
5) encourage participation
Student Motivation Principles
Needs/drives
Values
Interest
Attitudes
Incentives
Achevement
Instructor Responsibilites
1) responsible to the student
2) maintaint he cirriculum
3) Responsibility for security
4) responsibility for safety
5) Fratenization
6) Sexual Harrasment
Profession Qualities of an Effective Instructor
(KAP)
Knowledge
Attitude
Personality
Cognative Domain defintion and
6 major parts
Cognative is the level of learning
1) Knowledge
2) Comprehension
3) Application
4) Analysis
5) Synthesis
6) evaluation
Pyschomoter Domain defination and 7 major parts
Pyschomotor is the learning outcomes
1) Perception
2) set
3) guided response
4) mechanism
5) complex overt repsonse
6) adaptation
7) origination
Affective Domains definition and 3 majors parts
Affective domain is the learning outcomes associated with emotions
1) intereste
2) attitude
3) aprreciation
What will disqualify an instructor
1) 2 consecutive unsat evals
2) failure to complete periodic evals
3) Failure to prevent safety violation
4) Failure to adhere to military standards
5) misconduct
6) PRT failure
Test Design is a process of determining
1) What will be tested and at what level
2) How will it be tested
3) when will it be tested
Performance/Knowledge type tests
1) Pretest
2) Oral
3) Progress
4) Quiz
5) Comprehensive (final and portion)
Knowlegde Test item formats and question types
1) multichoice
2) completion
3) true/false
4) matching
5) essay
Knowledge is used on-the-job to determin
1) Recognize
2) Recall
3) Comprehesion
4) Application
5) Analysist/Synthesis/Evaluate
Combination type test (expounded)
Product and process that determins the product and process are correct and equally important
Process Test (expounded)
Step by step procedure to produce a product or complete a task. The steps are important - not the product
Product Test (expounded)
an observable result that produces a specified object or product. The product is important - not the steps
Perfomance Tests and Types
Process
Product
Combination
Knowledge Tests do what
Used to determine the trainee's achievement of theory or background knowledge
Performance tests do what
Measures a trainee's ablity to perform a specific skill or behavior