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20 Cards in this Set

  • Front
  • Back
Stages of Problem Recognition and Purchase
Problem Recognition ----> Information Search -----> Options Assessment ----> Purchase Decision -----> Post-Purchase Evaluation -----> Feedback ----> Options Assessment
Brand Recall
Vary in terns of Variability, Size, Variety, Preference dispersion, familiarity, Goals/Usage situation, preference, retrieval cues.
Attribute Recall
Accessibility/Availability, Vividness, Goals
Motivation to Process Information
Involvement and perceived risk, perceived costs and benefits, consideration set, relative brand uncertainty, Attitudes towards search, discrepancy of informatiion
Ability to process information
consumer knowledge, cognitive abilities, demographics
Opportunity to process information
Amount of Info Available, Information format, time availability, number of items being chosen
Theory of Reasoned Action
Belief about consequences, Evaluation of the Consequences, Normative belief, Motivation.
Theory of Planned Behavior
Dimensions of consumers' perceived control
High-Effor Judgement Processes
Estimation of likelihood, Goodness/badness, (anchoring/adjustment imagery), Conjunctive probability assessment, illusory correlation
Conjunctive Probability Assessment
Estimate whether two events occur simultaneously
Illusory Correlation
Are oranges with big navels really better???
Biases in Judgement Processes
Confirmation, self-positivity--prime, negativity, mood, prior brand evaluations
Compensatory Attribute Processing models
Additive Difference Model -- brands compared by attribute, two at a time. differences added up as decision maker proceeds by attribute
Evaluations
Brands are good or bad based on info retrieved from memory or generated through external search. Importance weights based on needs, values, goals and problem recognition.
Heuristics
Gaining knowledge through guesswork instead of fact. Trial by error learning. Use of general knowledge "rule of thumb".
Low-Effort Decision Making
Use of all senses, Basic assumptions, low brand differentiation, environmental stimuli (thinking-feeling-behaving and post purchase thinking-behaving-feeling)
LE Choice Tactics
Price, Performance, Normative, Habit, Brand loyalty, Variety Seeking.
Dissonance
Anxiety when MAO high and more than one alternative attractive
Attribution Theory
Stability, Focus, Controllability, Value Added
Equity Theory
Inputs v Outputs, Cosnumer/Seller. Fairness in Exchange.