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41 Cards in this Set
- Front
- Back
Motor Control |
Ability to regulate/direct mechanisms essential to movement |
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Motor Learning |
Set of processes associated with practice/experience that lead to relatively permanent changes in capability for skilled movement |
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What components make up the continuum of movement? |
Learned "skills, genetics, injury/disease (adaptation/modification) |
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Motor Skill |
Mutual interaction between our motor system and the environment |
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Discrete task |
Recognizable beginning and end. Ex. throwing, striking a match, shifting gears |
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Serial Task |
Discrete actions strung together, order and timing important. ex. playing the piano, assembly-line, gymnastics routine |
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Continuous task |
No recognizable begging or end, could stop/start at any point, continues until arbitrarily stopped. ex. swimming, steering car, tracking |
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Open environment |
Changing environment, unpredictable, cannot plan movement in advance, requires flexibility in planning/responding |
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Close environment |
Predictable, can plan several seconds ahead, more experienced learner |
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Motor Program |
an abstract representation that when initiated results in the production of a coordinated movement sequence, with fundamental spatial and temporal features to determine the relative timing of each component of a movement. (contains fixed and flexible features) |
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Central pattern generator |
"pre-wired" patterns that allow muscles to act without input from higher centers or feedback from limbs. -occurs with stereotyped "automatic" activity such as walking |
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Neuro-regulation |
control of muscle activation patterns to generate forces that stabilize joints and move segments Use of sequence, magnitude, timing, coordination |
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A single neuron fires how many times/second? Conscious processing requires how many milliseconds? We are capable of how many conscious calculations per second? Conscious mind processes how many bits/second? Subconscious processes? |
-200 times/second -300-700 milliseconds -2 conscious calculations per second -7 bits/second, subconscious 140 bits/second |
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What is the correct sequence of events for Reaction time? |
Stimulus identification --> response selection --> response programming |
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What is the process of processing? |
Input-->processing-->output, can occur in parallel or series |
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What contributes to a shorter reaction time? |
Simple choice, clarity, intensity, combined stimuli (auditory+tacticle+visual), dominant hand, more practice ,fewer errors, no fatigue, concussion without headaches, from infancy through 20's |
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What contributes to a longer reaction time? |
several choices, visual cues (not auditory or tactile), non-dominant hand, less practice, more errors, fatigue, concussion with headache, from 20s and beyond |
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What are some things that change with aging? |
Reaction time increases, slowed choice reaction time, slowed retrieval, greater decrements in explicit (declarative memory), deficits in holding info and performing cognitive function simultaneously (complex directions) |
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What are direct and indirect influences of consequences of information processing? |
direct: retrieval of prior experience indirect: natural and instinctive (ex. walking) |
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ST sensory store |
stores for less than 1 second, literal coding, limitless coding |
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STM (working memory) |
stores for 1-60 seconds, abstract coding, stores 7 +/-2 items, allows for rapid access but quick loss without attention |
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Long term memory |
stores for limitless duration, abstract coding, limitless capacity |
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Internal Focus of attention |
intrinsic feedback, sensory consequence, benefits novice performer |
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External focus of attention |
extrinsic feedback, environmental cues, expected outcome, benefits skilled performer |
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Motor Performance |
short term, acquisition (teaching of skill) of motor behavior, observed during practice session |
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Motor learning |
long-term, permanent change, measured/observed with retention and transfer (occur after acquisition) |
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What are the 3 stages of learning? |
1.) cognitive (closed loop control) 2.) associative (open/closed loop) 3.) autonomous (open loop control) |
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What are some constraints on performance/learning? |
Individual (age, disease, goals), task (simple, complex, discrete, ect) environment (open/closed, predictability, noise) |
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What are some types of practice? |
active, deliberate, massed, distributed, part, whole, random, blocked, varied, constant |
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Contextual Interference |
delayed performance benefits due to high cognitive difficulty. The more cognitive effort to learn a task, the higher the CI. (increasing difficulty during acquisition decreased performance but increases learning) |
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Elaborative Processing Hypothesis |
promotes comparative analyses. When a learner shifts from one task to another, they become more aware of the distinctiveness between tasks making more meaningful in LT memory |
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Reconstruction Hypothesis |
Reconstructing what was forgotten back into working memory promotes LT learning (ex. task A requires action plan A (repeat for task B), when switching from A to B you forget aspects of A in order to perform B. |
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Challenge Point Hypothesis |
Recognizes benefits of CI and individuality of learner. There is a point of optimal challenge that yields maximum practice benefits. -Scale challenge appropriately |
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What are the benefits of concurrent vs. terminal feedback? |
concurrent improves performance, while terminal improves retention |
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What are benefits of immediate vs. delayed feedback? |
delayed supports retention and encourages active practice, too much=forget task, immediate FB may limit processing of movement |
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Knowledge of Results |
Quantitative or qaulitative, movement outcome relative to environment ex. short by 2 inches, a little high *Use for more experienced learner, deliberate practice, associative/autonomous stage of learning |
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Knowledge of Performance |
qualitative, kinematics of movement patterns, biofeedback, commonly used in clinic ex. bend a little less here, short your weight in this direction, hold that position in the mirror *use in novice learner, need to focus attention, cognitive stage of learning |
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Closed Loop control |
experienced movements, slow movements, feedback, ongoing corrections during movement |
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Open Loop Control |
when intrinsic sources of FB are unavailable during movement -novel movements, quick (mostly) and slow movements, discrete and automated movements, anticipation of environment/task, feedforward, guidance dominates |
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Feedforward |
expected sensory qualitites of a movement/task goal and/or planned/intentional movement, unconsious movement corrections occur before conscious processing to prepare for upcoming movement and/or feedback |
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Feedback |
used to motivate performance and improve learning by providing information about error detections and error correction, should be perscriptive! |