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40 Cards in this Set

  • Front
  • Back
grid layout
rows of merchandise in a repetitive pattern
used in grocery stores and drug stores
racetrack layout
major isle that circles entire store and branches off into the departments
loop
major isle that circles entire store and branches off into the departments
free-form layout
asymmetrical, feels like home
boutique layout
asymmetrical, feels like home
digital signage
electronic signs controlled remotely
feature areas
designed to get customer's attention
freestanding displays
designed to pull customers into a department
cash wraps
where you pay
point of purchase counters
where you pay
checkout areas
where you pay
end caps
at the end of the isle
promotional aisle or area
things on sale that week
demand/destination merchandise
products customers have decided to buy before entering the store
impulse products
purchased w/o prior planning
planogram
diagram that illustrates where every SKU should go
visual merchandising
presentation of store and merchandise in ways that will attract the attention of potential customers
straight rack
long pipe attached to a wall or suspended from supports on the floor (you can only see the sleeve of the garment)
rounder
pedestal; holds a lot of merch. (the bar goes around in a circle)
bulk fixture
pedestal; holds a lot of merch. (the bar goes around in a circle)
capacity fixture
pedestal; holds a lot of merch. (the bar goes around in a circle)
four-way fixture
two bars cross; each of the 4 bars sticking out hang clothes. you can see the whole garment this way
feature fixture
two bars cross; each of the 4 bars sticking out hang clothes. you can see the whole garment this way
gondolas
traditional shelves you see at grocery and drug stores
idea-oriented presentation
used to convey an image
price lining
put similar merchandise in order from most expensive to least expensive
vertical merchandise
use walls and high shelves
tonnage merchandising
show large quantities of merchandise to reinforce a price image
frontal presentation
display as much of the merchandise as possible
atmospherics
lighting, colors, music, scent used to create the store atmosphere
what are the objectives of a good store design? (5)
1) match your retail strategy
2) influence consumer buying behavior
3) be flexible
4) cost
5) take into account the needs of the disabled
fitting rooms
where most people make their decisions
windows
used to maximize the exterior of the store
walls
way to maximize space
entrances
first impression
decompression zone
area when you first enter the store but you're not really in the store yet (like where the carts are in publix)
strike zone
first impression of the merchandise
where is special merchandise located?
lightly trafficked areas
adjacencies
products that are purchased together
music
can be changed quickly