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28 Cards in this Set

  • Front
  • Back
Technical definition of an Organization
stable, formal social structure that takes resources from the environment & processes them to produce outputs; uses capital & labor to create outputs & value
Behavioural definition of an Organization
a collection of rights, privileges, obligations & responsibilities that is delicately balanced over a period of time through conflict & conflict resolution
Features of Organizations
1. Routines & Business Procedures
2. Organizational Politics
3. Organizational Culture
4. Organizational Environment
5. Organizational Structure
6. Other Organizational Features
Routines
Standard Operating Procedures
- precise rules, procedures & practices developed to cope with virtually all expected situations
Business Processes
Collection of routines
Business Firm
Collection of business processes
Organizational Politics
Divergent viewpoints lead to political struggle, competition & conflict
Not bad but can lead to resistance
Organizational Culture
Encompasses a set of assumptions that define goals & products
Organizational Environments
- organizations & environments have a reciprocal relationship
- organizations are open to & dependent on the social & physical environment
- organizations can influence their environments
- environments generally change faster than organizations
- information systems can be instruments of environmental scanning, act as a lens
Disruptive Technologies
technology that brings about sweeping change to business, industries, markets
First Movers
inventors of disruptive technologies
Fast Followers
firms with the size & resources to capitalize on that technology
IS Impacts on Organizations
1. Economic Impacts
2. Organizational & Behavioral Impacts
3. The Internet & Organizations
4. Implications for the design & understanding of informational systems
Economic Impacts
- IT changes relative costs of capital & costs of information
Transaction Cost Theory
-Firms seek to economize on cost of participating in markets
-IT lowers market transaction costs for firm, making it worthwhile for firms to transact with other firms rather than grow the number of employees
Agency Theory
-Firm is web of contracts among self-interested parties requiring supervision
-firms experience agency costs, which rise as the firms grow
-IT can reduce agency costs, making it possible for firms to grow without adding to the costs of supervising & without additional employees
Internet & Costs
Internet can greatly lower transaction and agency costs
Porter's 5 Forces Model
1. Traditional competitors
2. New market entrants
3. Substitute products & services
4. Customers
5. Suppliers
IS Strategies to Deal with Forces Model
1. Low-cost Leadership
2. Product Differentiation
3. Focus on Market Niche
4. Strengthen customer & supplier intimacy
Business Value Chain Model
- View firms as series of activities that add value to products or services
Synergies
When output of some units used as inputs to others, or organizations pool markets & expertise
Core Competencies
Activity for which firm is world-class leader, relies on knowledge, experience, & sharing this across business units
Network-based Strategies
Take advantage of firm's abilities to network with each other
- network economics
- virtual company model
- business ecosystems
Virtual Organization Model
Uses networks to ally with other companies to create & distribute products without being limited by traditional organizational boundaries or physical locations (AMAZON)
Business Ecosystems
Industry sets of firms providing related services & products
Keystone Firms
Dominate ecosystem & create platforms used by other firms
Niche Firms
Rely on platforms developed by keystone firms
Using IS for Competitive Advantage
1. Sustaining competitive advantage
2. Aligning IT with Business Objectives
3. Managing strategic transitions