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27 Cards in this Set
- Front
- Back
Chief Knowledge Officer(CKO)
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A top level executive who helps the organization use a KMS to create, store, and use knowledge to achieve organizational tools.
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Artificial Intelligence(AI)
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The ability of computers to mimic or duplicate the functions of the human brain.
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Artificial Intelligence Systems
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People, procedures, hardware, software, data and knowledge needed to develop computer systems and machines that demonstrate the characteristics of intelligence.
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Intelligent Behavior
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The ability to learn from experiences and apply knowledge acquired from experience , handle complex situations, solve problems when important information is missing, determine what is important, react quickly and correctly to a new situation, understand visual images, process and manipulate symbols, be creative and imaginative, and use heuristics.
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Perceptive System
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A system that approximates the way a person sees, hears and feels objects.
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Expert System
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Hardware and software that stores knowledge and makes inferences, similar to a human expert.
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Robotics
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Mechanical or computer devices that perform tasks requiring a high degree of precision or that are tedious or hazardous for humans.
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Natural Language Processing
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Processing that allows the computer to understand and react to statements and commands made in a natural language, such as English.
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Learning Systems
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A combination of software and hardware that allows the computer to change how it functions or reacts to situations based on feedback it receives.
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Neural Network
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A computer system that can simulate the functioning of a human brain.
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Genetic Algorithm
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An approach to solving large, complex problems in which a number of related operations or models change and evolve until the best one emerges.
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Intelligent Agent
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Programs and knowledge base used to perform a specific task for a person, a process, or another program; also called intelligent robot or bot.
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Knowledge Base
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A component of an expert system that stores all relevant info., data, rules, cases, and relationships used by the expert system.
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Rule
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A conditional statement that links conditions to actions or outcomes.
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IF-THEN Statements
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Rules that suggest certain conclusions.
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Inference Engine
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Part of the expert system tat seeks info. and relationships from the knowledge base and provides answers, predictions and suggestions similar to the way a human expert would.
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Backward Chaining
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The process of starting with conclusions and working backward to the supporting facts.
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Forward Chaining
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The process of starting with the facts and working forward to the conclusions.
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Explanation Facility
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Component of an expert system that allows a user or decision maker to understand how the expert system arrived at certain conclusions or results.
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Knowledge Acquisition Facility
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Part of the expert system that provides convenient and efficient means of capturing and storing all the components of the knowledge base.
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Domain
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The area of knowledge addressed by the expert system.
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Domain Expert
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The person or group who has the expertise or knowledge the expert system is trying to capture.
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Knowledge Engineer
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A person who has training or experience in the design, development, implementation, and maintenance of an expert system.
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Knowledge User
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The person or group who uses and benefits from the expert system.
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Virtual Reality System
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A system that enables one or more users to move and react in a computer simulated environment.
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Game Theory
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The use of information systems to develop competitive strategies for people, orgs., or even countries.
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Informatics
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A specialized system that combines traditional disciplines, such as science and medicine, with computer systems and tech.
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