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27 Cards in this Set

  • Front
  • Back
Chief Knowledge Officer(CKO)
A top level executive who helps the organization use a KMS to create, store, and use knowledge to achieve organizational tools.
Artificial Intelligence(AI)
The ability of computers to mimic or duplicate the functions of the human brain.
Artificial Intelligence Systems
People, procedures, hardware, software, data and knowledge needed to develop computer systems and machines that demonstrate the characteristics of intelligence.
Intelligent Behavior
The ability to learn from experiences and apply knowledge acquired from experience , handle complex situations, solve problems when important information is missing, determine what is important, react quickly and correctly to a new situation, understand visual images, process and manipulate symbols, be creative and imaginative, and use heuristics.
Perceptive System
A system that approximates the way a person sees, hears and feels objects.
Expert System
Hardware and software that stores knowledge and makes inferences, similar to a human expert.
Robotics
Mechanical or computer devices that perform tasks requiring a high degree of precision or that are tedious or hazardous for humans.
Natural Language Processing
Processing that allows the computer to understand and react to statements and commands made in a natural language, such as English.
Learning Systems
A combination of software and hardware that allows the computer to change how it functions or reacts to situations based on feedback it receives.
Neural Network
A computer system that can simulate the functioning of a human brain.
Genetic Algorithm
An approach to solving large, complex problems in which a number of related operations or models change and evolve until the best one emerges.
Intelligent Agent
Programs and knowledge base used to perform a specific task for a person, a process, or another program; also called intelligent robot or bot.
Knowledge Base
A component of an expert system that stores all relevant info., data, rules, cases, and relationships used by the expert system.
Rule
A conditional statement that links conditions to actions or outcomes.
IF-THEN Statements
Rules that suggest certain conclusions.
Inference Engine
Part of the expert system tat seeks info. and relationships from the knowledge base and provides answers, predictions and suggestions similar to the way a human expert would.
Backward Chaining
The process of starting with conclusions and working backward to the supporting facts.
Forward Chaining
The process of starting with the facts and working forward to the conclusions.
Explanation Facility
Component of an expert system that allows a user or decision maker to understand how the expert system arrived at certain conclusions or results.
Knowledge Acquisition Facility
Part of the expert system that provides convenient and efficient means of capturing and storing all the components of the knowledge base.
Domain
The area of knowledge addressed by the expert system.
Domain Expert
The person or group who has the expertise or knowledge the expert system is trying to capture.
Knowledge Engineer
A person who has training or experience in the design, development, implementation, and maintenance of an expert system.
Knowledge User
The person or group who uses and benefits from the expert system.
Virtual Reality System
A system that enables one or more users to move and react in a computer simulated environment.
Game Theory
The use of information systems to develop competitive strategies for people, orgs., or even countries.
Informatics
A specialized system that combines traditional disciplines, such as science and medicine, with computer systems and tech.