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53 Cards in this Set

  • Front
  • Back
psychological processes that arouse and direct goal-directed behavior
motivation
identify internal factors influencing motivation
content theories of morivation
indentify the process by which internal factors and cognitions influence motivation
process theories of motivation
physiological or phychological deficiencies that arouse behavior
needs
five basic needs, physiolgical, safety, love, esteem, and self actualization,-influence behavior
need heirarchy theory
three basic needs, existience, relatedness, and growth-influence behavior
ERG theory
desire to accomplish something difficult
need for achievement
desire to spend time in social relationships and activities
need for affiliation
desire to influence, coach, teach, or encourage others to achieve
need for power
job characteristics associated with job satisfaction
motivation
holds that motivation is a function of fairness in social exchanges
equity theory
comparison in which another person receives greater outcomes for similar inputs
negative inequity
comparison in which another person receives lesser outcomes for similar inputs
positive inequity
an individuals tolerance for negative and positive equity
equity sensitivity
the perceived fairness of how resources and rewards are distributed
distributive justice
the perceived fairness of the process and procedures used to make allocation decisions
procedural justice
extent to which people feel fairly treated when procedures are implemented
interactional justice
holds that people are motivated to behave in ways that produce valued outcomes
expectancy theory
belief that effort leads to a specific level of performance
expectancy
a performance outcome perception
instrumentality
the value of a reward or outcome
valence
what an individual is trying to accomplish
goal
the amount of effort required to meet a goal
goal difficulty
quantifiability of a goal
goal specificity
amount of commitment to achieving a goal
goal commitment
changing the content or process of a specific job to increase job satisfaction and performance
job design
using research and experimentation to find the most efficient way to perform a job
scientific management
putting more variety into a job
job enlargement
moving employees from one specialized job to another
job rotation
building achievement, recognition, stimulating work, responsibility, and advancement into a job
job enrichment
motivation caused by positive internal feelings
intrinsic motivation
job characteristics found to various degrees in all jobs
core job dimensions
continuous cycle of improving job performance with goal setting, feedback and coaching, and rewards and positive reinforcement
performance management
targets a specific end result
performance outcome goal
encourages learning, creativity, and skill development
learning goal
management system incorporating participating in decision making, goal setting, and feedback
management by objectives
objective information about performance
feedback
subordinates evaluate their boss
upward feedback
comparison of anonymous feedback from ones superior, subordinates, and peers with self perceptions
360 degree feedback
financial, material, or social rewards from the environment
extrinsic rewards
self granted, psychic rewards
intrinsic rewards
pay for performance
pay for performance
linking pay to teamwork behavior and or team results
team based pay
behavior with favorable consequences is repeated, behavior with unfavorable consequences disappears
law of effect
skinners term for unlearned stimulus response reflexes
respondent behavior
skinners term for learned, consequence shaped behavior
operant behavior
making behavior occur more often by contingently presenting something positive
positive reinforcement
making behavior occur more often by contingently withdrawing something negative
negative reinforcement
making behavior occur less often by contingently presenting something negative or withdrawing something positive
punishment
making behavior occur less often by ignoring or not reinforcing it
extinction
reinforcing every instance of a behavior
continuous reinforcement
reinforcing some but not all instances of behavior
intermittent reinforcement
reinforcing closer and closer approximations to a target behavior
shaping