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170 Cards in this Set
- Front
- Back
group
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two or more individuals who share a set of norms, values, beliefs and have certain implicitly or explicitly defined relationships to one another such that their behaviors are interdependent.
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reference group
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a group whose presumed perspectives or values are being used by an individual as the basis for his or her current behavior
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primary groups
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such as family or friends, involve strong ties an frequent interaction
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secondary groups
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such as professional and neighborhood associations, involve weaker ties and less frequent interaction
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dissociative reference groups
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groups with negative desirability-- can influence behavior just as do those with positive desirability
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aspiration reference groups
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nonmembership groups with a positive attraction
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consumption subculture
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a distinctive subgroup of society that self-selects on the basis of a shared commitment to a particular product class, brand, or consumption activity
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brand community
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a nongeographically bound community, based on a structured set of social relationships among owners of a brand and the psychological relationship they have with the brand itself, the product in use, and the firm
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community
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characterized by consciousness of kind, shared rituals and traditions, and a sense of moral responsibility
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online community
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a community that interacts over time around a topic of interest on the Internet
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online social network site
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a web based service that allows individuals to (1) construct a public or sempublic profile within a bounded system (2) articulate a list of other users with whom they share a connection and (3) view and traverse their list of connections and those made by those made by others within the system
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informational influence
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occurs when an individual uses the behaviors and opinions of reference group members as potentially useful bits of information
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normative influence
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sometimes called utilitarian influence, occurs when an individual fulfills group expectations to gain a direct reward or to avoid a sanction
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identification influence
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also called value-expressive influence, occurs when individuals have internalized the group's values and norms
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asch phenomenon
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the order of announcement is arranged so that the naive subject responds last. The naive subject almost always agrees with the incorrect judgement of the others.
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word of mouth communications (WOM)
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individuals sharing information with other individuals in a verbal form, including face-to-face, phone, and the Internet
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opinion leader
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individuals who actively filter, interpret, or provide product and brand-relevant information to their family, friends, and colleagues
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two-step flow of communication
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the process of one persons receiving information from the mass media or other sources and passing it on to others
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multistep flow of communication
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involves opinion leaders for a particular product area who actively seek relevant information from the mass media as well as other sources
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enduring involvement
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the most salient characteristic is greater long-term involvement with the product category than the non-opinion leaders in the group
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market mavens
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generalized market influencers-special type of opinion leaders
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viral marketing
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an online "pass it along" strategy that uses electronic communications to trigger brand messages throughout a widespread network of buyers
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blogs
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personalized journals where people and organizations can keep a running dialogue
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buzz
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the exponential expansion of wom
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consumer review sites
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provide consumer product and service reviews in a host of different formats
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innovation
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an idea, practice, or product perceived to be new by the relevant individual or group
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adoption process
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extended decision making when a new product is involved
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diffusion process
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the manner in which innovations spread throughout a market
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adopter categories
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researchers have found it useful to divide the adopters of any given innovation into five groups based on the relative time at which they adopt
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innovators
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venturesome risk takers
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early adopters
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tend to be opinion leaders in local reference groups
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early majority
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consumers tent to be cautious about innovations
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late majority
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members are skeptical about innovations
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laggards
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locally oriented and engage in limited social interaction
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information processing
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a series of activities by which stimuli are perceived
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perception
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exposure, attention, and interpretation
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perceptual defenses
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individuals are not passive recipients of marketing messages
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exposure
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occurs when a stimulus is placed within a person's relevant environment and comes within range of their sensory receptor nerves
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zipping
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when one fast forwards through a commercial on a prerecorded program
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zapping
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involves switching channels when a commercial appears
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add avoidance
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zipping, zapping, and muting are simply mechanical ways for consumers to selectively avoid exposure to advertising messages
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product placement
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provides exposure that consumers don't try to avoid, it shows how and when to use the product, and it enhances the product's image
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permission-based marketing
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the voluntary and self-selected nature of online offerings, where consumers "opt in" to receive e-mail based promotions
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-apheresis
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removal
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adaptation level theory
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suggests that if a stimulus doesn't change, over time we adapt or habituate to it and begin to notice it less.
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information overload
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when consumers are confronted with so much information that they cannot or will not attend to all of it
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smart banners
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banner ads that are activated based on terms used in search engines
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brand familiarity
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an ability factor related to attention
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hemispheric lateralization
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activities that take place on each side of the brain
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subliminal stimulus
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a message presented so fast or so softly or so masked by other messages that one is not aware of seeing or hearing it
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perceptual relativity
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generally a relative process rather than absolute
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interpretation
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the assignment of meaning to sensations- how we comprehend and make sense of incoming information based on characteristics of the stimulus, the individual, and the situation
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cognitive interpretation
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a process whereby stimuli are placed into existing categories of meaning
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affective interpretation
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the emotional or feeling response triggered by a stimulus such as an ad
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contextual cues
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present in the situation play a role in consumer interpretation independent of the actual stimulus
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rhetorical figures
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involve the use of an unexpected twist or artful deviation in how a message is communicated either visually in the ad's picture or verbally in the ad's text or headline
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stimulus organization
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the physical arrangement of the stimulus objects
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proximity
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the fact that stimuli positioned close together are perceived as belonging to the same category
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ambush marketing
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involves any communication or activity that implies, or from which one could reasonably infer, that an organization is associated with an event, when in fact it is not
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closure
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involves presenting an incomplete stimulus with the goal of getting consumers to complete it and thus become more engaged and involved
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figure-ground
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involves presenting the stimulus in such a way that it is perceived as the focal object to be attended to and all other stimuli are perceived as the background
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sensory discrimination
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the physiological ability of an individual to distinguish between similar stimuli
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just noticeable difference
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the minimum amount that one brand can differ from another (or from its previous version) with the difference still being noticed
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inference
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goes beyond what is directly stated or presented
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cross-promotions
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whereby signage in one area of the store promotes complementary products in another (milk signage in the cookie isle)
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brand extension
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where an existing brand extends to a new category with the same name such a Levi Strauss putting its Levi name on a line of upscale mens suits
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co-branding
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an alliance in which 2 brands are put together on a single product
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learning
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any change in the content or organization of long-term memory or behavior and is the result of information processing
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short-term memory
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or working memory is that portion of total memory that is currently activated or in use
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long-term memory
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is that portion of total memory devoted to permanent info storage
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maintenance rehearsal
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the continual repetition of a piece of info in order to hold it in current memory for use in problem solving or transferal to long-term memory
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elaborative activities
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the use of previously stored experiences, values, attitudes, beliefs, and feelings to interpret and evaluate information in working memory as well as to add relevant previously stored information
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concepts
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abstractions of reality that capture the meaning of an item in terms of other concepts
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imagery
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concrete sensory representations of ideas, feelings, and objects
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semantic memory
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the basic knowledge and feelings an individual has about a concept
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episodic memory
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the memory of a sequence of events in which a person participated
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flashbulb memory
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acute memory for the circumstances surrounding a surprising and novel event
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schema
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a pattern of associations around a particular concept
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script
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memory of how an action sequence should occur
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accessibility
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the liklihood and ease with which info can be recalled from LTM
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explicit memory
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the conscious recollection of am exposure event
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implicit memory
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the nonconscious retrieval of previously encountered stimuli
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high-involvement learning
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the consumer is motivated to process or learn the material
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low-involvement learning
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the consumer has little or no motivation to process or learn the material
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conditioning
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a set of procedures that marketers can use to increase the chances that an association between two stimuli is formed or learned
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classical conditioning
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the process of using an established relationship between one stimulus and response to bring about the learning of the same response to a different stimulus
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operant conditioning
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involves rewarding desirable behaviors such as brand purchases with a positive outcome that serves to reinforce the behavior
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shaping
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process of encouraging partial responses leading to the final desired response
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cognitive learning
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encompasses all the mental activities of humans as they work to solve problems or cope with situations
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iconic rote learning
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a concept or the association between two or more concepts in the absence of conditioning
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vicarious learning or modeling
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imagery to anticipate the outcome of various courses of action
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analytical reasoning
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most complex form of cognitive learning
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analogical reasoning
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an inference process that allows consumers to use an existing knowledge base to understand a new situation or subject
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stimulus discrimination
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process of learning to respond differently to a similar but distinct stimuli
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stimulus generalization
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aka rub off effect, occurs when a response to one stimulus is elicited by a similar but distinct stimulus
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extinction
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forgetting
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retrieval failure
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forgetting
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self-referencing
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indicated that consumers are relating brand information to themselves
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reinforcement
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anything that increases the likelihood that a given response will be repeated in the future
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punishment
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any consequence that decreases the likelihood that a given response will be repeated in the future
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pulsing
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any time it is important to produce widespread knowledge of the product rapidly, such as during a new-product introduction, frequent repetitions should be used
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advertising wearout
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too much repetition can cause consumers to actively shut out the message, evaluate it negatively, or disregard it
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memory interference
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having difficulty retrieving a specific piece of info because other related info in memory gets in the way
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brand image
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schematic memory of a brand
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product positioning
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a decision by a marketer to try to achieve a defined brand image relative to competition within a market segment
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perceptual mapping
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offers marketing managers a useful technique for measuring and developing a product's position
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product repositioning
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a deliberate decision to significantly alter the way the market views a product
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brand equity
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the value consumers assign to a brand above and beyond the functional characteristics of the product
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brand leverage
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aka family branding, brand extensions, or umbrella branding, refers to marketers capitalizing on brand equity by using an existing brand name for new products
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motivation
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the reason for behavior
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motive
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a construct representing an unobservable inner force that stimulates and compels a behavioral response and provides specific direction to that response
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attribution theory
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set of motives deals with our need to determine who or what causes the things that happen to us and relates to an area of research
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demand
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the willingness to buy a particular product or service
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latent motives
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motives either unknown to the consumer or were such that she was reluctant to admit them
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projective techniques
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designed to provide info on latent motives
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laddering
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a popular tool for identifying motives
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involvement
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a motivational state caused by consumer perceptions that a product, brand, or advertisement is relevant or interesting
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approach-approach conflict
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a consumer who must choose between two attractive alternatives
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approach-avoidance conflict
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a consumer facing a purchase choice with both positive and negative consequences
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avoidance-avoidance conflict
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a choice involving only undesirable outcomes
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promotion-focused motives
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revolve around a desire for growth and development and are related to consumers hopes and aspirations
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prevention-focused motives
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revolve around a desire for safety and security and are related to consumers' sense of duties and obligations
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regulatory focus theory
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suggests that consumers will react differently depending on which broad set of motives is most salient
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personality
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an individuals characteristic response tendencies across similar situations
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five-factor model
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identifies five basic traits formed by genetics and early learning
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consumer ethnocentrism
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reflects an individual difference in consumers' propensity to be biased against the purchase of foreign products
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brand personality
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a set of human characteristics that become associated with a brand
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emotion
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refers to the identifiable, specific feeling, and affect to refer to the liking-disliking aspect of the specific feeling
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coping
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involves consumer thoughts and behaviors in reaction to a stress inducing situation designed to reduce stress and achieve more desired positive emotions
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attitude
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an enduring organization of motivational, emotional, perceptual, and cognitive processes with respect to some aspect of our environment
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cognitive component
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a consumer's beliefs about an object
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multiattribute attitude model
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logic underlies this
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affective component
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feelings or emotional reactions to an object
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aesthetic appeal
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appearance, sensory experience
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behavioral component
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ones tendency to respond in a certain manner toward an object or activity
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ambivalent attitude
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holding mixed beliefs and feelings about an attitude object
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mere exposure
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simply presenting a brand to an individual on a large number of occasions might make the individuals attitude toward the brand more positive
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elaboration likelihood model
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a theory about how attitudes are formed and changed under varying conditions of involvement
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source credibility
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trustworthiness and expertiset
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testimonial ad
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a person, generally a typical member of the target market, recounts his or her successful use of the product, service, or idea
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spokescharacters
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tony the tiger
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sponsorship
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a company providing financial support for an event such as the olympics or a concert
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fear appeals
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use the threat of negative consequences if attitudes or behaviors are not altered
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humorous appeals
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ads built around humor
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comparative ads
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directly compare the features or benefits of two or more brands
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emotional ads
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designed primarily to elicit a positive affective response rather than to provide info or arguments
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value expressive appeals
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attempt to build a personality for the product or create an image of the product user
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utilitarian appeals
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involve informing the consumer of one or more functional benefits that are important to the target market
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one sided messages
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only one point of views expressed
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two sided message
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presenting both good and bad points, is counterintuitive, and most marketers are reluctant to try such an approach
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message framing
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refers to presenting one of two equivalent value outcomes either in positive or gain terms or in negative or loss terms
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attribute framing
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refers to presenting one of two equivalent value outcomes either in positive or gain terms or in negative or loss terms
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attribute framing
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where only a single attribute is the focus of the frame
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goal framing
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where the message stresses either the positive consequences of performing an act or the negative consequences of not performing the act
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benefit segmentation
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segmenting consumers on the basis of their most important attribute or attributes
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self-concept
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the totality of the individual's thoughts and feelings having reference to himself or herself as an object
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actual self concept
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who i am now
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ideal self concept
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who id like to be
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private self concept
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how i am or would like to be to myself
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social self concept
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how i am seen by others or how i would like to be seen by others
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independent self concept
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emphasizes personal goals, characteristics, achievements, and desires
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interdependent self concept
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emphasizes family, cultural, professional, and social relationships
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extended self
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consists of the self plus possessions that is, people tend to define themselves in part by their possessions
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peak experience
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an experience that surpasses the usual level of intensity, meaningfulness, and richness and produces feelings of joy and self-fufillment
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mere ownership effect
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the endowment effect, is the tendency of an owner to evaluate an object more favorably than a nonowner
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lifestyle
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how a person lives
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psychographics
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attempts to develop quantitative measures of lifestyle
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VALS
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provides a systematic classification of American adults into eight distinct consumer segments
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geo-demographic analysis
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based on the premise that lifestyle and thus consumption is largely driven by demographic factors
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PRIZM
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66 lifestyle segments
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