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170 Cards in this Set

  • Front
  • Back
group
two or more individuals who share a set of norms, values, beliefs and have certain implicitly or explicitly defined relationships to one another such that their behaviors are interdependent.
reference group
a group whose presumed perspectives or values are being used by an individual as the basis for his or her current behavior
primary groups
such as family or friends, involve strong ties an frequent interaction
secondary groups
such as professional and neighborhood associations, involve weaker ties and less frequent interaction
dissociative reference groups
groups with negative desirability-- can influence behavior just as do those with positive desirability
aspiration reference groups
nonmembership groups with a positive attraction
consumption subculture
a distinctive subgroup of society that self-selects on the basis of a shared commitment to a particular product class, brand, or consumption activity
brand community
a nongeographically bound community, based on a structured set of social relationships among owners of a brand and the psychological relationship they have with the brand itself, the product in use, and the firm
community
characterized by consciousness of kind, shared rituals and traditions, and a sense of moral responsibility
online community
a community that interacts over time around a topic of interest on the Internet
online social network site
a web based service that allows individuals to (1) construct a public or sempublic profile within a bounded system (2) articulate a list of other users with whom they share a connection and (3) view and traverse their list of connections and those made by those made by others within the system
informational influence
occurs when an individual uses the behaviors and opinions of reference group members as potentially useful bits of information
normative influence
sometimes called utilitarian influence, occurs when an individual fulfills group expectations to gain a direct reward or to avoid a sanction
identification influence
also called value-expressive influence, occurs when individuals have internalized the group's values and norms
asch phenomenon
the order of announcement is arranged so that the naive subject responds last. The naive subject almost always agrees with the incorrect judgement of the others.
word of mouth communications (WOM)
individuals sharing information with other individuals in a verbal form, including face-to-face, phone, and the Internet
opinion leader
individuals who actively filter, interpret, or provide product and brand-relevant information to their family, friends, and colleagues
two-step flow of communication
the process of one persons receiving information from the mass media or other sources and passing it on to others
multistep flow of communication
involves opinion leaders for a particular product area who actively seek relevant information from the mass media as well as other sources
enduring involvement
the most salient characteristic is greater long-term involvement with the product category than the non-opinion leaders in the group
market mavens
generalized market influencers-special type of opinion leaders
viral marketing
an online "pass it along" strategy that uses electronic communications to trigger brand messages throughout a widespread network of buyers
blogs
personalized journals where people and organizations can keep a running dialogue
buzz
the exponential expansion of wom
consumer review sites
provide consumer product and service reviews in a host of different formats
innovation
an idea, practice, or product perceived to be new by the relevant individual or group
adoption process
extended decision making when a new product is involved
diffusion process
the manner in which innovations spread throughout a market
adopter categories
researchers have found it useful to divide the adopters of any given innovation into five groups based on the relative time at which they adopt
innovators
venturesome risk takers
early adopters
tend to be opinion leaders in local reference groups
early majority
consumers tent to be cautious about innovations
late majority
members are skeptical about innovations
laggards
locally oriented and engage in limited social interaction
information processing
a series of activities by which stimuli are perceived
perception
exposure, attention, and interpretation
perceptual defenses
individuals are not passive recipients of marketing messages
exposure
occurs when a stimulus is placed within a person's relevant environment and comes within range of their sensory receptor nerves
zipping
when one fast forwards through a commercial on a prerecorded program
zapping
involves switching channels when a commercial appears
add avoidance
zipping, zapping, and muting are simply mechanical ways for consumers to selectively avoid exposure to advertising messages
product placement
provides exposure that consumers don't try to avoid, it shows how and when to use the product, and it enhances the product's image
permission-based marketing
the voluntary and self-selected nature of online offerings, where consumers "opt in" to receive e-mail based promotions
-apheresis
removal
adaptation level theory
suggests that if a stimulus doesn't change, over time we adapt or habituate to it and begin to notice it less.
information overload
when consumers are confronted with so much information that they cannot or will not attend to all of it
smart banners
banner ads that are activated based on terms used in search engines
brand familiarity
an ability factor related to attention
hemispheric lateralization
activities that take place on each side of the brain
subliminal stimulus
a message presented so fast or so softly or so masked by other messages that one is not aware of seeing or hearing it
perceptual relativity
generally a relative process rather than absolute
interpretation
the assignment of meaning to sensations- how we comprehend and make sense of incoming information based on characteristics of the stimulus, the individual, and the situation
cognitive interpretation
a process whereby stimuli are placed into existing categories of meaning
affective interpretation
the emotional or feeling response triggered by a stimulus such as an ad
contextual cues
present in the situation play a role in consumer interpretation independent of the actual stimulus
rhetorical figures
involve the use of an unexpected twist or artful deviation in how a message is communicated either visually in the ad's picture or verbally in the ad's text or headline
stimulus organization
the physical arrangement of the stimulus objects
proximity
the fact that stimuli positioned close together are perceived as belonging to the same category
ambush marketing
involves any communication or activity that implies, or from which one could reasonably infer, that an organization is associated with an event, when in fact it is not
closure
involves presenting an incomplete stimulus with the goal of getting consumers to complete it and thus become more engaged and involved
figure-ground
involves presenting the stimulus in such a way that it is perceived as the focal object to be attended to and all other stimuli are perceived as the background
sensory discrimination
the physiological ability of an individual to distinguish between similar stimuli
just noticeable difference
the minimum amount that one brand can differ from another (or from its previous version) with the difference still being noticed
inference
goes beyond what is directly stated or presented
cross-promotions
whereby signage in one area of the store promotes complementary products in another (milk signage in the cookie isle)
brand extension
where an existing brand extends to a new category with the same name such a Levi Strauss putting its Levi name on a line of upscale mens suits
co-branding
an alliance in which 2 brands are put together on a single product
learning
any change in the content or organization of long-term memory or behavior and is the result of information processing
short-term memory
or working memory is that portion of total memory that is currently activated or in use
long-term memory
is that portion of total memory devoted to permanent info storage
maintenance rehearsal
the continual repetition of a piece of info in order to hold it in current memory for use in problem solving or transferal to long-term memory
elaborative activities
the use of previously stored experiences, values, attitudes, beliefs, and feelings to interpret and evaluate information in working memory as well as to add relevant previously stored information
concepts
abstractions of reality that capture the meaning of an item in terms of other concepts
imagery
concrete sensory representations of ideas, feelings, and objects
semantic memory
the basic knowledge and feelings an individual has about a concept
episodic memory
the memory of a sequence of events in which a person participated
flashbulb memory
acute memory for the circumstances surrounding a surprising and novel event
schema
a pattern of associations around a particular concept
script
memory of how an action sequence should occur
accessibility
the liklihood and ease with which info can be recalled from LTM
explicit memory
the conscious recollection of am exposure event
implicit memory
the nonconscious retrieval of previously encountered stimuli
high-involvement learning
the consumer is motivated to process or learn the material
low-involvement learning
the consumer has little or no motivation to process or learn the material
conditioning
a set of procedures that marketers can use to increase the chances that an association between two stimuli is formed or learned
classical conditioning
the process of using an established relationship between one stimulus and response to bring about the learning of the same response to a different stimulus
operant conditioning
involves rewarding desirable behaviors such as brand purchases with a positive outcome that serves to reinforce the behavior
shaping
process of encouraging partial responses leading to the final desired response
cognitive learning
encompasses all the mental activities of humans as they work to solve problems or cope with situations
iconic rote learning
a concept or the association between two or more concepts in the absence of conditioning
vicarious learning or modeling
imagery to anticipate the outcome of various courses of action
analytical reasoning
most complex form of cognitive learning
analogical reasoning
an inference process that allows consumers to use an existing knowledge base to understand a new situation or subject
stimulus discrimination
process of learning to respond differently to a similar but distinct stimuli
stimulus generalization
aka rub off effect, occurs when a response to one stimulus is elicited by a similar but distinct stimulus
extinction
forgetting
retrieval failure
forgetting
self-referencing
indicated that consumers are relating brand information to themselves
reinforcement
anything that increases the likelihood that a given response will be repeated in the future
punishment
any consequence that decreases the likelihood that a given response will be repeated in the future
pulsing
any time it is important to produce widespread knowledge of the product rapidly, such as during a new-product introduction, frequent repetitions should be used
advertising wearout
too much repetition can cause consumers to actively shut out the message, evaluate it negatively, or disregard it
memory interference
having difficulty retrieving a specific piece of info because other related info in memory gets in the way
brand image
schematic memory of a brand
product positioning
a decision by a marketer to try to achieve a defined brand image relative to competition within a market segment
perceptual mapping
offers marketing managers a useful technique for measuring and developing a product's position
product repositioning
a deliberate decision to significantly alter the way the market views a product
brand equity
the value consumers assign to a brand above and beyond the functional characteristics of the product
brand leverage
aka family branding, brand extensions, or umbrella branding, refers to marketers capitalizing on brand equity by using an existing brand name for new products
motivation
the reason for behavior
motive
a construct representing an unobservable inner force that stimulates and compels a behavioral response and provides specific direction to that response
attribution theory
set of motives deals with our need to determine who or what causes the things that happen to us and relates to an area of research
demand
the willingness to buy a particular product or service
latent motives
motives either unknown to the consumer or were such that she was reluctant to admit them
projective techniques
designed to provide info on latent motives
laddering
a popular tool for identifying motives
involvement
a motivational state caused by consumer perceptions that a product, brand, or advertisement is relevant or interesting
approach-approach conflict
a consumer who must choose between two attractive alternatives
approach-avoidance conflict
a consumer facing a purchase choice with both positive and negative consequences
avoidance-avoidance conflict
a choice involving only undesirable outcomes
promotion-focused motives
revolve around a desire for growth and development and are related to consumers hopes and aspirations
prevention-focused motives
revolve around a desire for safety and security and are related to consumers' sense of duties and obligations
regulatory focus theory
suggests that consumers will react differently depending on which broad set of motives is most salient
personality
an individuals characteristic response tendencies across similar situations
five-factor model
identifies five basic traits formed by genetics and early learning
consumer ethnocentrism
reflects an individual difference in consumers' propensity to be biased against the purchase of foreign products
brand personality
a set of human characteristics that become associated with a brand
emotion
refers to the identifiable, specific feeling, and affect to refer to the liking-disliking aspect of the specific feeling
coping
involves consumer thoughts and behaviors in reaction to a stress inducing situation designed to reduce stress and achieve more desired positive emotions
attitude
an enduring organization of motivational, emotional, perceptual, and cognitive processes with respect to some aspect of our environment
cognitive component
a consumer's beliefs about an object
multiattribute attitude model
logic underlies this
affective component
feelings or emotional reactions to an object
aesthetic appeal
appearance, sensory experience
behavioral component
ones tendency to respond in a certain manner toward an object or activity
ambivalent attitude
holding mixed beliefs and feelings about an attitude object
mere exposure
simply presenting a brand to an individual on a large number of occasions might make the individuals attitude toward the brand more positive
elaboration likelihood model
a theory about how attitudes are formed and changed under varying conditions of involvement
source credibility
trustworthiness and expertiset
testimonial ad
a person, generally a typical member of the target market, recounts his or her successful use of the product, service, or idea
spokescharacters
tony the tiger
sponsorship
a company providing financial support for an event such as the olympics or a concert
fear appeals
use the threat of negative consequences if attitudes or behaviors are not altered
humorous appeals
ads built around humor
comparative ads
directly compare the features or benefits of two or more brands
emotional ads
designed primarily to elicit a positive affective response rather than to provide info or arguments
value expressive appeals
attempt to build a personality for the product or create an image of the product user
utilitarian appeals
involve informing the consumer of one or more functional benefits that are important to the target market
one sided messages
only one point of views expressed
two sided message
presenting both good and bad points, is counterintuitive, and most marketers are reluctant to try such an approach
message framing
refers to presenting one of two equivalent value outcomes either in positive or gain terms or in negative or loss terms
attribute framing
refers to presenting one of two equivalent value outcomes either in positive or gain terms or in negative or loss terms
attribute framing
where only a single attribute is the focus of the frame
goal framing
where the message stresses either the positive consequences of performing an act or the negative consequences of not performing the act
benefit segmentation
segmenting consumers on the basis of their most important attribute or attributes
self-concept
the totality of the individual's thoughts and feelings having reference to himself or herself as an object
actual self concept
who i am now
ideal self concept
who id like to be
private self concept
how i am or would like to be to myself
social self concept
how i am seen by others or how i would like to be seen by others
independent self concept
emphasizes personal goals, characteristics, achievements, and desires
interdependent self concept
emphasizes family, cultural, professional, and social relationships
extended self
consists of the self plus possessions that is, people tend to define themselves in part by their possessions
peak experience
an experience that surpasses the usual level of intensity, meaningfulness, and richness and produces feelings of joy and self-fufillment
mere ownership effect
the endowment effect, is the tendency of an owner to evaluate an object more favorably than a nonowner
lifestyle
how a person lives
psychographics
attempts to develop quantitative measures of lifestyle
VALS
provides a systematic classification of American adults into eight distinct consumer segments
geo-demographic analysis
based on the premise that lifestyle and thus consumption is largely driven by demographic factors
PRIZM
66 lifestyle segments