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48 Cards in this Set

  • Front
  • Back
Processes a consumer uses to make purchase decisions, as well as to use and dispose of purchased goods or services; also includes factors that influence purchases decisions and product use.
Consumer Behavior
A five-step process used by consumers when buying goods or services.
Consumer Decision-Making Process
Result of an imbalance between actual and desired stages.
Need Recognition
Recognition of an unfulfilled need and a product that will satisfy it.
Want
Any unit of input affecting one or more of the five senses; sight, smell, taste, touch, hearing.
Stimulus
The process of recalling past information stored in the memory.
Internal Information Search
The process of seeking information in the outside environment.
External Information Search
A product information source that is not associated with advertising or promotion.
Non-marketing Controlled Information Source
A product information source that originates with marketers promoting the product.
Marketing Controlled Information Source
A group of brands, resulting from an information search, from which a buyer can choose.
Evoked Set (Consideration Set)
Inner tension that a consumer experiences after recognizing an inconsistency between behavior and values or opinions.
Cognitive Dissonance
The amount of time and effort a buyer invests in the search, evaluation, and decision processes of consumer behavior.
Involvement
The type of decision making exhibited by consumers buying frequently purchased, low-cost goods and services; requires little search and decision time.
Routine Response Behavior
The type of decision making the requires a moderate amount of time for gathering information and deliberating about an unfamiliar brand in a familiar product category.
Limited Decision Making
The most complex type of consumer decision making, used when buying an unfamiliar, expensive product or an infrequently bought item; requires use of several criteria for evaluating options and much time for seeking information.
Extensive Decision Making
The set of values, norms, attitudes, and other meaningful symbols that shape human behavior and the artifacts, or products, of that behavior as they are transmitted from one generation to the next.
Culture
The enduring belief that a specific mode of conduct is personally or socially preferable to another mode of conduct.
Value
A homogeneous group of people who share elements of the overall culture as well as unique elements of their own group.
Subculture
A group of people in a society who are considered nearly equal in status or community esteem, who regularly socialize among themselves both formally and informally, and who share behavioral norms.
Social Class
A group in society that influences an individual's purchasing behavior.
Reference Group
A reference group with which people interact regularly in an informal, face-to-face manner, such as family, friends and co-workers.
Primary Membership Group
A reference group with which people associate less consistently adn more formally than a primary membership group, such as a club, professional group, or religious group.
Secondary Membership Group
A group that someone would like to join.
Aspirational Reference Group
A value or attitude deemed acceptable by a group.
Norm
A group with which an individual does not want to associate.
Non-aspirational Reference Group
An individual who influences the opinions of others.
Opinion Leader
How cultural values and norms are passed down to children.
Socialization Process
A way of organizing and grouping the consistencies of an individual's reactions to situations.
Personality
How consumers perceive themselves in terms of attitudes, perceptions, beliefs, and self-evaulations.
Self-Concept
The way an individual would like to be.
Ideal Self-Image
The way an individual actually perceives himself or herself.
Real Self-Image
The process by which people select, organize, and interpret stimuli into a meaningful and coherent picture.
Perception
The process whereby a consumer notices certain stimuli and ignores others.
Selective Exposure
A process whereby a consumer changes or distorts information that conflicts with his or her feelings or beliefs.
Selective Distortion
A process whereby a consumer remembers only that information that supports his or her personal beliefs.
Selective Retention
A driving force that causes a person to take action to satisfy specific needs.
Motive
A method of classifying human needs and motivations into five categories in ascending order of importance: physiological, safety, social, esteem, and self-actualization.
Maslow's Hierarchy of Needs
A process that creates changes in behavior, immediate or expected, through experience and practice.
Learning
A learned ability to differentiate among similar products.
Stimulus Discrimination
An organized pattern of knowledge that an individual holds as true about his or her world.
Belief
A learned tendency to respond consistently toward a given object.
Attitude
A form of learning that occurs when one response is extended to a second stimulus similar to the first.
Stimulus Generalization
The person who first suggests making a purchase.
Initiator
People who influence the buying decision. They often help define specifications and provide information for evaluating options. Technical personnel are especially important.
Influencers/Evaluators
Group members who regulate the flow of information. Frequently, the purchasing agent views this role as a source of his or her power.
Gatekeeper
The person who has the formal or informal power to choose or approve the selection of the supplier or brand.
Decider
The persona who actually negotiates the purchase.
Purchaser
Members of the organization who will actually use the product.
User