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90 Cards in this Set
- Front
- Back
Consumer Behavior
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individuals/groups getting, using, disposing of
products/ideas/experiences thru use of information - External Influences – culture/demographics/social status/reference groups/ family - Internal Influences – perception, learning, memory, motives, personality |
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Cycle of Consumption
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production acquisition consumption disposal
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Decision Process
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problem recognition --> info search alternative eval
purchase post-purchase |
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- Prospectors
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focus on innovation/change is flexible, usually w/ younger managers
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- Defenders
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narrow product market, stable customer group, older managers
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- Analyzers
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price leadership strategy, low cost/low price
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- Reactors
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no consistent strategy
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Effective Segmentation Criteria
1) Measurability 2) Substantiality 3) Accessibility 4) Responsiveness |
1) Measurability – can purchasing power of potential segment be identified/measures
2) Substantiality – is segment large enough to warrant separate marketing 3) Accessibility – can targets be reached/served 4) Responsiveness – does segment respond to marketing mix? |
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How Culture is Learned
Socialization Enculturation Acculturation |
• Socialization – process of learning norms/values of a culture
• Enculturation – learning culture by growing up in it • Acculturation – learning culture thru indirect experience of others |
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Cultural Values
\Instrumental values Terminal Values |
Instrumental values – shared beliefs about how ppl should behave (ambition)
Terminal Values – desirable life goals (safety, self respect) |
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Green Marketing
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1) develop products which production/use/disposal is less harmful to environment than similar products
2) develop products w/ a positive impact on environment 3) tying product w/ environmental cause/activity (General Mills, 150k to National Parks Foundation) 4) environmentally friendly – environmentally safe, claim must be supported by proof on label 5) Sustainability – methods that are a) profitable for farmer. b) environmentally sound. c) socially responsible |
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Cause-Related Marketing (Social Marketing)
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application of marketing to advance a cause such as a charity, ideology, or activity in order to benefit firm and support cause
-creates behavior in consumer they will “feel good” “be a good person” |
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Cause-Related Marketing Responsiveness
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- Skeptic – doubts CRM is legit, CRM has minimal impact on cause
- Balancer – believes in CRM, but doesn’t go out of their way for the cause - Attribution-Oriented – concerned w/ motives of CRM, Credibility important - Socially-Concerned – driven by desire to help |
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Upper Class
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- Upper-upper class – aristocratic families, social elite, leadership of community/civic activities
- Lower-upper class – new-rich/generation of success (split – some save, some spend) Conspicuous Consumption – purchases to reflect wealth - Upper-Middle Class – no family status or unusual wealth, occupation/edu important. Business ppl, managers concerned w/ keeping high quality of life for their children |
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Middle Class
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- Middle Class – white collar (office worker, teacher) high-paid blue collar (plumbers, supervisors) have Average income, concerned w/ what neighbors think (respectability) crime/drugs are destroying “traditional values”
- Working Class – skilled/semi-skilled factory/service/sales workers, not deeply invested, moderate home, cant afford to move |
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Lower Class
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- Upper-lower Class – poorly educated unskilled laborer, most w/ 50wk/yr minimum wage job, no savings/financial planning
- Lower-lower class – low education/income, unemployed for long periods of time. Look for support from government/ non-profit orgs |
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Reference Group
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or comparison group, is a group whose presumed perspectives, attitudes, or behaviors are used by an individual as the basis for his or her perspectives, attitudes, or behaviors.
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Group Classifications
1) Membership 2) Strength of Social Tie 3) Primary Groups 4)Secondary Groups |
1) Membership – you’re a member or not, members feel more secure
2) Strength of Social Tie – closeness/intimacy of group Primary Groups – family/friends w/ strong ties and large influence Secondary Groups – professional/neighborhood association, less-frequent interaction |
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Types of Reference Groups
• Avoidance – • Disclaimant – • Aspirational – • Contractual – |
• Avoidance – negative perception w/ non-membership
• Disclaimant – negative perception w/ membership • Aspirational – positive perception w/ non-membership • Contractual – positive perception w/ membership |
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Interpersonal Influence
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when thinking/behavior is altered due to other persons’ accidental/expressed/rhetorical communications (Interpersonal is pervasive, not trying to convince anyone of anything)
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Normative (Utilitarian) Influence
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occurs when an individual fulfills others’ expectations to gain a direct reward or to avoid a sanction
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Value-Expressive (Identification
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Influence occurs when individuals use others’ norms, values, and behaviors as a guide for their own attitudes, values and behaviors.-balance theory
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Informational Social Influence
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occurs when an individual uses the values, norms, and behaviors of others as credible and needed evidence about reality.-informational cues
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• Common Influence Tactics
Reciprocity • Consistency • Commitment • Scarcity • Influencer Characteristics |
• Reciprocity – norm that ppl desire to repay perceived debt (unspecified obligations)
• Consistency – related to ppl’s desire to be personally consistant • Commitment – related to people wanting to adhere to their stated choice • Scarcity – a short supply increases demand/desire • Influencer Characteristics – 1) similarity 2) attractiveness 3) liking 4) expertise (opinion leaders, market mavens, innovators) |
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Buying Center 1) Initiator –
2) Gatekeeper 3) Decider – 4) Buyer/Purchasing Agent – 5) User – |
1) Initiator – person who identifies the need
2) Gatekeeper – collects/controls info about purchase 3) Decider – determines what product/service to purchase 4) Buyer/Purchasing Agent – physically acquires product 5) User – those who consumer product/service |
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Three Types of Organizational Purchases
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1) New Task Buys – more money, larger buying center, alternatives considered
2) Strait Rebuys – most common, strive for quick/reliable/consistent loyalty 3) Modified Rebuy – slight alteration on old purchase |
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Consumer Socialization
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imparting norms/values/beliefs/procedures associated with behaving in different social situations
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• Direct Socialization
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parents purposely train kids w/ consumer knowledge
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• Indirect Socialization
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passively learning by observing behavior of parents
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• Co-Shopping
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children shop with the parents
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Decision Types
1.• Syncretic (Joint) 2.• Autonomic |
• Syncretic (Joint) – decisions made by group within household
• Autonomic – decisions made by single household member |
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Role Specialization
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different decisions made by different ppl within household – helps coordinate purchase/consumption decisions
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Role Overload
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when competing demands on time/energy overwhelms member
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Domestic Groups
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primary/involuntary unit of social life between the individual and community
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Families
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ppl related by blood/marriage/adoption w/ large emotional commitment
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Households
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co-resident/activity group informally adopted family, close friends
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Family Life Cycle
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cyclical stages of roles within family during life (stages can be targeted into individual markets)
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Perception
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giving meaning to sensory stimuli, how ppl interpret the world around them
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Sensory Preferences
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sights, sounds, tastes, smells, that people like more than others
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Phenomenal Absolutism
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bias from unrecognizing preferences exist, assume everyone receives sensory the same
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Sensory Thresholds
1) Absolute Threshold 2) Differential Threshold – Weber’s Law – |
1) Absolute Threshold – lowest level of input from senses (unwanted stimuli screened)
2) Differential Threshold – just noticeable difference (JND) – minimum change to detect Weber’s Law – the stronger the initial stimuli, the greater the intensity needed to perceive as different |
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1) Preattentive Processing
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preconscious monitoring of senses in the event of shift in attn
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2) Perceptual Selection
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portion of stimuli selected for monitoring/focusing attn
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3) Perceptual Organization
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how to classify perceptions and apply prior knowledge to reclassify perceptions
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4) Perceptual Interpretation & Elaboration
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how ppl derive meaning from sensory input at that moment
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Learning
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partly response to preferences (feelings/beliefs about likes/dislikes)
-Feelings/emotions are important part of experience/learning/knowledge -Emotion – mental evaluation process mental change |
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• Positive Experience
• Negative Experience • Peak Experience – • Transformational Experience • Anticipated consumption • Aspiration Gap • Purchase Experiences • Consumption Experiences • Remembered Consumption |
• Positive Experience – lead to repeat behavior
• Negative Experience – Lead to avoidance behavior • Peak Experience – dominate wake-time thoughts • Transformational Experience – changes in how consumers think/feel about themselves and the world • Anticipated consumption – prepurchase search in response to problem/desire • Aspiration Gap – difference in consumption level where someone wants to be over what they can afford to be • Purchase Experiences – buying or acquiring • Consumption Experiences – Using • Remembered Consumption – diminishing marginal utility theory |
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Consumer Learning
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connecting categories to behaviors w/ values in terms of consumer goals
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Encoding Evidence
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process that consumer select a word/image to represent perceived object
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Integration
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how ppl relate that evidence w/ previous info/beliefs
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1) Incidental Learning
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– learned “by accident” subconsciously through repetition
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2) Learning by Description
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acquire info through indirect encounters
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3) Vicarious Learning
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learning by observing experiences of others
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Classical Conditioning (Ivan Pavlov)
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associate neutral object with meaningful
object |
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-Temporal Contiguity Principle
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stronger ties if events occur closer together
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-Stimulus Generalization
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tendency for stimuli to evoke similar responses
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Operant “Instrumental” Conditioning (BF Skinner
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behavior shaped by
rewards/punishments in market behavior frequency governed by reinforcements |
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1) Short-term Memory
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lasts a few min, small storage capacity. Conscious thought, “working memory”
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2) Sensory Memory
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stored for a few seconds without attn of person to store it
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3) Long-term Memory
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anything retained for more than a few min.
a) Semantic Memory – general, easily recalled “knowledge” b) Episodic Memory – memories tagged with info of time/place (you remember when something happened) |
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Self-Concept
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partially collection of images/activities/goals/feelings/roles
-Dependent on specific situations/motives one of many sides influence behavior -Multiple Self-Concepts – different roles in life: student/son/boyfriend |
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-Multiple Self-Concepts –
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-Multiple Self-Concepts – different roles in life: student/son/boyfriend
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Intrapersonal Processes
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information processing, affect and motivation
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Interpersonal Processes
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social perception, choice of interaction strategy, feedback
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I-Self
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active observer, the knower, information processor
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Me-Self
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the known, observed, pre-constructed self image
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Looking Glass Self
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observed from afar
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Extended Self
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external objects w/ emotional attachment, “part of yourself”
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Self-Schemas
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knowledge database w/ self-concept relevant info
Possible Selves – past/present/future views of self |
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- Self-Narrative
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coherent, context sensitive experiences guide defined self
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- Self-Relevant
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self-schemas used to compare new info to
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- Self-gifts
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– frequent messages assuring self boost in self esteem
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- Desired Selves
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how a person can/wants to be
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High Self-Monitors
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– concerned w/ consistency of behavior in various given situations
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Low Self-Monitors
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concerned w/ being themselves in most/all situations
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Product Constellations
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groups of complimentary products/brands/activities
(marketing can target segments from demographics/media preferences) |
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VALS 1
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Needy: 1) Survivors 2) Sustainers
Outer-Directed Goal Oriented: 3) Belongers 4) Emulators 5) Achievers Inner-directed goal oriented: 6) I am me 7) experiential 8) socially conscious 9) integrated |
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VALS 2
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segments from control of resources 3 basic motives principles, status, action
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Japan VALS – 4 dimensions
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1) Exploration – integrators/sustainers
2) Tradition – tradition- innovators/adapters 3) Self-Expression – self- innovator/adapter 4) Realist – High/Low Pragmatics 5) Achievist – Ryoshiki- innovator/adapter |
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Turkey Lifestyle
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- Liberals/Trendsetters – college educated, high income, favor western products
- Moderates/Survivors – concerned w/ price over flash/style (male dominated) - Traditionalist/conservative – also price-minded, unfavorable to western products (female dominated) |
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New Zealand Lifestyle
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active family values, conservative/quiet lives, educated
liberals, accepted mid-lifers, success-driven extrovert, pragmatic strugglers, social strivers |
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Chinese Women Lifestyle
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- conventional women – family is the priority
- contemporary female – work/family balanced is priority - searching singles – career-concerned, postpone marriage - followers – low involvement in social/cultural/physical activities |
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Thinkers (formerly Fulfilleds)
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Thinkers have a moderate respect for the status quo institutions of authority and social decorum, but are open to consider new ideas. Although their incomes allow them many choices, Thinkers are conservative, practical consumers; they look for durability, functionality, and value in the products they buy.
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Achievers
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With many wants and needs, Achievers are active in the consumer marketplace. Image is important to Achievers; they favor established, prestige products and services that demonstrate success to their peers. Because of their busy lives, they are often interested in a variety of time-saving devices.
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Experiencers
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Experiencers are avid consumers and spend a comparatively high proportion of their income on fashion, entertainment, and socializing. Their purchases reflect the emphasis they place on looking good and having "cool" stuff.
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Believers
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As consumers, Believers are predictable; they choose familiar products and established brands. They favor American products and are generally loyal customers.
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Strivers
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As consumers, they are as impulsive as their financial circumstance will allow.
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Makers
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They are unimpressed by material possessions other than those with a practical or functional purpose. Because they prefer value to luxury, they buy basic products.
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Innovators
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Innovators are very active consumers, and their purchases reflect cultivated tastes for upscale, niche products and services.
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Survivors
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Survivors are cautious consumers. They represent a very modest market for most products and services. They are loyal to favorite brands, especially if they can purchase them at a discount.
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