• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/30

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

30 Cards in this Set

  • Front
  • Back
TURNING POINT
A point of great tension in a narrative that determines how the action will come out.
SIMILIE
A comparison made between two dissimilar things through the use of a specific word of comparison such as "like" or "as".
Ex. Her eyes were as bright as the sun.
OXYMORON
An oxymoron is a type of paradox that combines two terms ordinarily seen as opposites.
Ex. No one goes to that restaurant anymore - It's always too crowded.
METAPHOR
In a metaphor, a word is identified with something different from what the word literally denotes. It equates different things without using connecting terms such as like or as.
Ex. The burning flame of my love.
HYPERBOLE
Hyperbole is figurative language which greatly overstates or exaggerates facts, whether in earnest or for comic effect.
Ex. Call of Duty is 1000% x better than Halo.
ONOMATOPOEIA
Onomatopoeia refers either to words which resemble in sound what they denote, or to words that correspond in other ways with what they describe.
Ex. Hiss; rattle; bang.
FORESHADOWING
Foreshadowing occurs when a writer gives the reader a hint, or shadow, of what will happen later in the story.
Ex. Harry Potter smells a flowery smell from the Burrow from the strongest love potion in the world.
ANALOGY
Similarity in some respects between things that are otherwise dissimilar.
Ex. Green is to go as red is to stop.
PERSONIFICATION
Personification is the attribution of human qualities to inanimate objects or abstract concepts.
Ex. Jealousy "rearing its ugly head".
IDIOM
The language, dialect, or style of speaking peculiar to a people or the constructions or expressions of one language whose structure is not matched in another language.
Ex. Better late than never.
TONE
The speaker's "attitude to his [or her] listener"--which in turn affects the listener's attitude to the literary work.
Ex. The tone may be formal, serious, or passionate (sorrowful, loving, angry); or it might be intimate, light-hearted, or calmly meditative; or can even be witty or ironic.
IMAGERY (LITERAL, FIGURATIVE)
Generally, imagery includes all kinds of sense perception (not just visual pictures).
IRONY (TRAGIC, DRAMATIC, SITUATIONAL, VERBAL)
The appearance of things differs from their reality
Verbal irony occurs when the words of a character or narrator have an implicit meaning as well as an ostensible one.
Dramatic Irony is a situation in which the reader or audience knows more about the immediate circumstances or future events of a story than a character within it; thus the audience is able to see a discrepancy between characters' perceptions and the reality they face.
SYMBOLISM (SUGGESTIVE, UNIVERSAL)
Symbolism is the applied use of symbols: iconic representations that carry particular conventional meanings.
Ex. Black is used to represent death or evil.
ALLITERATION
Alliteration is a literary device where words are used in quick succession and begin with letters belonging to the same sound group.
Ex. The Wicked Witch of the West.
SATIRE
Refers to the practice of making fun of a human weakness or character flaw.
Ex. Southpark.
MOOD
A definitive stance the author adopts in shaping a specific emotional perspective towards the subject of the literary work.
MOTIF
Any element, subject, idea or concept that is constantly present through the entire body of literature.
Ex. Fairy Tales.
ANTAGONIST
The character against whom the protagonist struggles or contends (if there is one), is the antagonist.
ASSONANCE
Repetition of sounds produced by vowels within a sentence or phrase. In this regard assonance can be understood to be a kind of alliteration. What sets it apart from alliterations is that it is the repetition of only vowel sounds.
Ex. A long song.
CLIMAX
The moment in a play, novel, short story, or narrative poem at which the crisis reaches its point of greatest intensity and is thereafter resolved.
CONFLICT
The opposition between two characters (such as a protagonist and an antagonist), between two large groups of people, or between the protagonist and a larger problem such as forces of nature, ideas, public mores, and so on.
CONSONANCE
Repetition of sounds produced by consonants within a sentence or phrase.
Ex. Sing sweet songs for Suzy.
DYNAMIC CHARACTER
Also called a round character, a dynamic character is one whose personality changes or evolves over the course of a narrative or appears to have the capacity for such change.
PROTAGONIST
The main character in a work, on whom the author focuses most of the narrative attention.
SECONDARY CHARACTER
Not the Primary character, but the character that is secondary in the story or novel.
STATIC CHARACTER
A static character is a simplified character who does not change or alter his or her personality over the course of a narrative.
SYMBOL
A symbol is literary device that contains several layers of meaning, often concealed at first sight, and is representative of several other aspects/ concepts/ traits than those that are visible in the literal translation alone.
ACTUAL READER
A reader who reads a book and mentally creates his/her own sort of interpretation.
5 ELEMENTS OF STORY
Plot, Character, Conflict, Theme & Setting.