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28 Cards in this Set

  • Front
  • Back
Electromagnetic Wave
- Oscillating electric charge
- E/B are perpendicular to each other
Speed of Light (c)
3.0 e8 m/s

All electromagnetic waves travel at the same speed in the same medium
Electromagnetic Spectrum
Radio - Micro - IR - Visible - UV - Xray - Gamma
Photon Energy Equation
E = hf = hc/λ
Reflection
Өi = Өr

Note: this is the angle between the light ray and the normal to the surface!
Index of Refraction
n = c/v

- Unique for medium, n is always greater than 1, has no units
- Again, note that the angle is between the ray and the normal
Angle of Refraction
n₁sin₁ = n₂sin₂

- Where 1 is incidence, 2 is refracted
Important Implications of Snell's Law
- If n₂ > n₁, then ϴ₂ < ϴ₁. Ray bends TOWARD normal
- If n₂ < n₁, then ϴ₂ > ϴ₁. Ray bends AWAY from the normal
Total Internal Reflection
sinϴ crit = n₂/n₁

- If a ray exceeds a "critical angle", namely if n₁ > n₂, there will be no refracted ray
- There is ONLY a critical angle if n₂ < n₁.
Diffraction
- When waves don't travel in a single direction
- Example: wave encounters some sort of interference, like a rock
- Redistribution of waves intensity so that it spreads out
Polarization
- Light that has been restricted
- Normally EM waves vibrate in all planes
Dispersion
- Variation in frequencies for different wave speeds
- Example: prism, colors of light have different refraction angles, and come out at different angles
- Violet light has a higher frequency, it bends more
- Red has less frequency, bends less
Plane Mirror
- Ordinary flat mirror
- Produces image that is the same size, upright, virtual
Concave Mirror
- Has a focal point in front of the mirror
- Positive (+) f
Focal Point
- Always ½ from C (center of mirror)
Radius of Curvature
- Distance between C and the actual mirror
Focal Point
f = ½r

- Distance from mirror to the focal length
Real Image (Mirror)
- "real images" are inverted
(+i), (-m)
Virtual Image (Mirror)
- "virtual" images are upright
- By definition: +m (bigger)
- By definition: -i (image is not real).

Virtual images differ from real images in the sense that the image APPEARS where light rays have converged (but they don't actually appear where it should).
Mirror and Lens Equation
1/o + 1/i = 1/f

- Where o = object distance from mirror (always positive)
- Where i = Image distance from mirror
- Where f = focal length
Magnification
m = -i/o

- Tells us how many times bigger the produced image will be compared to the original
- if m is (+), upright, virtual
- if m is (-), inverted, real
Converging Lens
- Thicker, retract light toward focal point on the other side of the lens
+ F
Diverging Lens
- Thinner in the middle, direct light away from the imaginable focal length in front of the lens
- Equivalent to concave
- Have a (-) f
Real Image (Lens)
- Have positive i (image is on other side of lens)
- Have negative m (inverted)
Virtual Image (Lens)
- Have negative i (image on same side as lens)
- have positive m (image is upright)
Lens Power
P = 1/f
Farsightedness
- Can't see close up
- Converging lenses with +P
- Image is behind the retina until correction with lens
Nearsightedness
- Can't see far away
- Diverging lens with -P
- Image is in front of the retina until correction