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28 Cards in this Set
- Front
- Back
Electromagnetic Wave
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- Oscillating electric charge
- E/B are perpendicular to each other |
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Speed of Light (c)
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3.0 e8 m/s
All electromagnetic waves travel at the same speed in the same medium |
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Electromagnetic Spectrum
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Radio - Micro - IR - Visible - UV - Xray - Gamma
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Photon Energy Equation
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E = hf = hc/λ
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Reflection
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Өi = Өr
Note: this is the angle between the light ray and the normal to the surface! |
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Index of Refraction
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n = c/v
- Unique for medium, n is always greater than 1, has no units - Again, note that the angle is between the ray and the normal |
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Angle of Refraction
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n₁sin₁ = n₂sin₂
- Where 1 is incidence, 2 is refracted |
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Important Implications of Snell's Law
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- If n₂ > n₁, then ϴ₂ < ϴ₁. Ray bends TOWARD normal
- If n₂ < n₁, then ϴ₂ > ϴ₁. Ray bends AWAY from the normal |
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Total Internal Reflection
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sinϴ crit = n₂/n₁
- If a ray exceeds a "critical angle", namely if n₁ > n₂, there will be no refracted ray - There is ONLY a critical angle if n₂ < n₁. |
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Diffraction
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- When waves don't travel in a single direction
- Example: wave encounters some sort of interference, like a rock - Redistribution of waves intensity so that it spreads out |
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Polarization
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- Light that has been restricted
- Normally EM waves vibrate in all planes |
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Dispersion
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- Variation in frequencies for different wave speeds
- Example: prism, colors of light have different refraction angles, and come out at different angles - Violet light has a higher frequency, it bends more - Red has less frequency, bends less |
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Plane Mirror
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- Ordinary flat mirror
- Produces image that is the same size, upright, virtual |
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Concave Mirror
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- Has a focal point in front of the mirror
- Positive (+) f |
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Focal Point
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- Always ½ from C (center of mirror)
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Radius of Curvature
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- Distance between C and the actual mirror
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Focal Point
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f = ½r
- Distance from mirror to the focal length |
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Real Image (Mirror)
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- "real images" are inverted
(+i), (-m) |
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Virtual Image (Mirror)
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- "virtual" images are upright
- By definition: +m (bigger) - By definition: -i (image is not real). Virtual images differ from real images in the sense that the image APPEARS where light rays have converged (but they don't actually appear where it should). |
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Mirror and Lens Equation
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1/o + 1/i = 1/f
- Where o = object distance from mirror (always positive) - Where i = Image distance from mirror - Where f = focal length |
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Magnification
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m = -i/o
- Tells us how many times bigger the produced image will be compared to the original - if m is (+), upright, virtual - if m is (-), inverted, real |
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Converging Lens
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- Thicker, retract light toward focal point on the other side of the lens
+ F |
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Diverging Lens
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- Thinner in the middle, direct light away from the imaginable focal length in front of the lens
- Equivalent to concave - Have a (-) f |
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Real Image (Lens)
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- Have positive i (image is on other side of lens)
- Have negative m (inverted) |
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Virtual Image (Lens)
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- Have negative i (image on same side as lens)
- have positive m (image is upright) |
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Lens Power
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P = 1/f
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Farsightedness
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- Can't see close up
- Converging lenses with +P - Image is behind the retina until correction with lens |
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Nearsightedness
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- Can't see far away
- Diverging lens with -P - Image is in front of the retina until correction |