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12 Cards in this Set
- Front
- Back
Barkskin |
Components: V, S, DF Casting Time: 1 standard action Duration: 10 min / level (30 mins currently) Range: Touch Effect: Barkskin toughens a creature's skin. Provides a +2 enhancement bonus to natural armor. Stacks with natural armor bonus, but not with other enhancements to natural armor bonus. |
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Bull's Strength |
Components: V, S, DF Casting Time: 1 standard action Duration: 1 min / level (3 minutes currently) Range: Touch Effect: Provides a +4 bonus to STR! |
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Burning Gaze |
Components: V, S, DF (eye of a mundane salamander) Casting Time: 1 standard action Duration: 1 round / level (currently 3 rounds) Casting Target: personal Spell Range: Close (30 feet) Effect: Your eyes burn like hot coals, allowing you to set objects or foes alight with a glance. As a standard action, cause 1d6 fire damage. Fortitude (DC 15) negates. Creatures that fail the save must make a DC 15 Reflex save to avoid catching on fire! If they catch on fire, that's another 1d6 points of fire damage. They can continue to make Reflex saves until they quench the flames. |
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Cat's Grace |
Components: V, S, M (pinch of cat fur) Casting Time: 1 standard action Duration: 1 min / level (currently 3 minutes) Range: Touch Target: Creature touched Effect: Subject gets a +4 bonus to DEX! |
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Chill / Heat Metal |
Components: V, S, DF Casting Time: 1 standard action Range: Close (25 ft + 5 ft / 2 levels) (30 feet) Target: One creature per 2 levels Duration: 7 rounds Effect: Metal becomes extremely hot or cold. Subject takes damage according to the round: 1: 0 2: 1d4 3, 4, 5: 2d4 6: 1d4 7: 0
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Flaming Sphere |
Components: V, S, DF Casting Time: 1 standard action Range: Medium (100 ft + 10 ft / level) Duration: 1 round / level (currently 3 rounds) Effect: A ball of fire 5 feet in diameter appears and starts rolling, 30 ft / found, in a direction you choose (move action to direct). If it hits a creature, it stops and deals 3d6 fire damage. Reflex (currently DC 15) negates. |
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Hold Animal |
Components: V, S Casting Time: 1 standard action Range: Medium (100 ft + 10 ft / level) Duration: 1 round / level [D] Target: One animal Effect: Subject becomes paralyzed. Will save (currently DC 15) negates. Winged creates cannot fly and fall. Swimmers can't swim. Subject gets another save each round as a full-round action. |
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Owl's Wisdom |
Components: V, S, DF Casting Time: 1 standard action Range: Touch Duration: 1 minute / level Effect: Subject gains +4 WIS. The DC of casters whose DC is based on WIS increases accordingly. |
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Pox Pustules |
Components: V, S, M (leaves from a toxic plant) Casting Time: 1 standard action Range: Close (10 ft / level) Duration: 1 minute / level Effect: Subject takes a -4 penalty to DEX and is sickened. Subject can spend a move action scratching furiously to remove the sickened condition until its next round. Fortitude save negates. |
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Sickened condition |
Take -2 on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. |
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Lesser Restoration |
Components: V, S Casting Time: 3 rounds Duration: Instantaneous Range: Touch Effect: Dispels magical effects reducing an ability score, or restores 1d4 points of temporary ability damage. Eliminates fatigue; upgrades exhausted to fatigued. Does not work on a permanent ability drain. |
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Summon Swarm |
Components: V, S, DF (a square of red cloth) Casting Time: 1 round Range: Close (25 ft + 5 feet / 2 levels) Duration: Concentration (1 standard action) + 2 rounds Effect: A swarm of bats, rats, or spiders is summoned and attacks the nearest creature. The caster has no control over the swarm's direction or its target, but you can place it on another creature's square. |