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42 Cards in this Set

  • Front
  • Back

earthquake

shaking of the ground due to release of energy

focus

point inside the earthquake where the energy is release

epicenter

location where you get the most damage point of surface (above the focus)

focal depth

shallow - 0-70km


Intermediate - 70-300km


Deep - 300-700km



into the Earth only into the crust

seismic waves

BODY


Primary (P) waves - Parallel


Secondary (S) waves Perpendicular



P & S waves arrive 1st

surface

Love - side to side motion of Earths surface


Rayleigh - roll like an ocean



Love & Rayleigh come later

Triangulation

can locate the epicenter

Magnitude

Ritcher scale


quantitive


logarithmic scale


each whole # increase equals 31.5 x the energy

Intensity

Modified Mercalli Index

Hazards

falling objects


tsunami


downed powerlines


floods


fires


landslide


subsidence

Mass Wasting

down slope movement of material under the influence of gravity

shearing strength

1. materials strength & cohesion


-higher shearing strength won't move (ie Rock)


2. Internal friction


3. External support

factors that cause or aid mass wasting

water - reduce friction



vegetation



slope angle



weathering



overloading



Geology of the area (shale *mud vs limestone *granite)



triggering events (earthquake)

types of mass wasting

1. Rate of movement


-fast: you can see the pieces moving


-slow: you can't see - most damaging



2.material


-Rock


-Soil


-Debris


Mass wasting type of movement

*falls


*slides


*flows - rivers of mud


*complex motion- 2 or more types at the same time

mass wasting subtypes of movement - Falls

motion falling


rock falls


fast


talus - broken up rock fragments built up at the base of the cliff

mass wasting subtypes of movement - Slides

slump or rotational slide


soil


fast to slow


scarp - hillside made of dirt

mass wasting subtypes of movement - Rock Slide

fast


limestone & shale

mass wasting subtypes of movement - Flows

*mudflow - more than 50% mud 30% water FAST



*debris flow - Fast but slower than mudflow



*earth flow - slow to fast thick viscous dirt



*solifluction- permafrost (permanently frozen ground)



*creep- slow enough people don't recognize it J hooked trees



*complex movement - a merge of different types of flows

reduce mass wasting effects

-drainage - pipes in hillside


-vegetation


-reduce slope


-retaining wall


-fencing wall - hold rocks in place


-rock bolts - will use big bolt to make it stay

fossils

tangible remains or signs of once living organisms that died & were buried in sediment or rock

2 general types of fossil

body - piece of the creator


trace - evidence they were there

fossil record

age dating


fossil record environment

what the area was like when they were around

fossilization 3 broad stages

*death



*pre-burial : decay, scavengers, transported, disarticulation (separate)



*post-burial: preservation

7 Preservation Body Fossils

1. original material "as is"


2. invertebrate fossils- recrystallization


3. Impregnation aka petrification - fill open spaces (wood & bone)


4. encrustation - enclosed in amber (insects)


5. carbonization - brown/black/grey impression of creature on film


6. solution- external, internal and cast - replica of right shape but wrong material


7. rapid burial

Linaean Classification

Kingdom


Phylum


Class


Order


Family


Genus


Species

6 Kingdoms

*Animalia


Archaeobacteria


*Plantae


Fungi


Eubacteria


Protista

Producers

plant or plant like animal


they can product their own food

consumers

1. herbivore - herbs


2. carnivore - meat


3. omnivore - both

Streams & Surface : water on earth

Oceans


Glaciers & Ice


Groundwater


lakes & seas


atmosphere


streams & rivers

Streams & Surface : runoff

hits the surface & goes down

Streams & Surface : infiltration

water enters soil

Streams & Surface : Gradient

slope

Streams & Surface : base level

ideal slope to reach the ocean

Streams & Surface : channel types

meandering - wondering side to side everywhere



braided- immature rivers that are clogged with sediments ( sandbars)

Streams & Surface: MAP in notes

meander - one bend in a stream/river


meandereing - more than one bend in stream/river



outbank- cutting into the stream



point bar - looks like a finger- located by the bend on the oppsite side of the outbank



terrace - abandoned fragments of old flood plains

Springs

ground water that is forced out (cold water)

delta

formed by stream/river that ends towards the ocean and builds up sediments from silt & clay

Drainage Patterns

dendritic - branching like a root/tree



rectangular - 90 degree angles coming together



trellis - tilted rock layers in place



radial - water coming down hills (hill with arrows pointing out)



deranged - makes no sense rivers/streams are every which way (has swamps & ponds)



Allluvium

youngest rock layer

Streams & Surface types of embankments

levees


dams


floodway- channels


floodwalls- man made levees