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51 Cards in this Set

  • Front
  • Back
At this level, individual achievement is more important than team work.
Its all about "me"
Singing and making believe
Ages 3-7
High activity level with a short attention span.
You must keep them occupied
Young Childhood
Encourage games where everyone plays and wins
Involve imagination and singing
Animism takes place
Suggestions for activities in Young Childhood age levels
good-bad morals are established and children learn to deal with feelings.

Teens develop a high degree of accuracy and speed.
Older Childhood 8-11
Establish safe setting
Allow children to establish rules
Explain effects of bad behavior
Attempt to discuss situation so children can see it from different point of view
Seperation of boys and girls
self esteem formation
"tween years"
Have rules and directions
Encourage cross gender activities
Suggestions for activities in Older Childhood age levels
Creative. They think innate objects are actually real...
Animism
Peer pressure
Teens will have personal identity heroes
Physical characteristics are very important (loss or gain of self esteem)
Teens develop a high degree of accuracy, speed, and or distance.
Higher organized more complex rules
Competition.
Adolescent 12-18
Leaders must get the "leaders" in the group to follow first, because then the other members of that group will follow that model person
Suggestions for adolescent age group
This is when participants are at their physical peak.
Search of life partner begins
People enjoy mixed sex activities
Personal identity is firmed up
Risks are taken
Social Consciousness develops
High Activity Level
Allow flexibility in choices
Competitive nature
Young Adulthood 18-25
age 30-40 is known as the..
deadline decade
setting deadlines for yourself
deadline decade
Emotional characteristics in this age group vary based on education income and ethnic background.
Encourage diversity
family oriented activities
Flexible Schedules
Activity will depend on work schedules and home responsibilities. Physical ability will depend on the past, and how healthy you are
Middle Adulthood 26-40
Social status is very important to some and some leisure activities will fill this need.
Work related stresses are evident
Stable long lasting social contacts exist
Focus on social position
CHanges in physical abilities occur, eyesight, strength
Laissez-faire approach is good for this age group
Older Adulthood 41-60
"Young Old" and "Old Old" people are categorized by how...
Well they can manage physically
To participate in physical activity, many older adults have to overcome certain barrier.
Barriers include:
Society, cohorts, individual, ethnic cultural and environment backgrounds
Senior Adulthood 60-over
Agism prevents people from trying new things, stereotypes of learned helplessness and lack of role models. "believing that you are too old for that" because that is what society "tells you" (Type of barrier)
Society barriers
Following the life cycle of an age group, when programming knowing which ____ you are dealing with
Cohort
Death of spouse, fear of going out, declining vision or health, loss of income, lack of knowledge
(type of barrier in old age)
Individual Barriers
Prior life experiences, place of residence, exposure to recreational activities, culturally acceptable activities or behaviors.
Ethnic, Cultural, and Environmental Background barriers
Groups have ___ (or they work well together)
Synergy
Two things that will affect synergy:
Internal Forces and External Forces
Emotions, self-esteem, and personal agendas are what kind of forces?
Internal Forces
Temperature, lighting, time of day, acoustics, length of meeting are what kind of forces?
External Forces
1. Its a social activity
2. Learn new things
3. Self enhancement
4. Shared activity with significant other
5. Coercion (forced to join)
6. Parents made their child partake
7. To make a statement
8. Self-Identity
9. Associative
Reasons why people join groups
Cooperative, Competitive, and Independent what of groups?
Three Goals
GROUPD
Six Stages of Group Development
G
Getting to know each other
R
Relationship Building
O
Op-positioning conflict
U
Unity
P
Productivity
D
Dissolve, Disillusion, or they re-invent themselves
Director Style, Star Personality, Stabilizer, Technical Behavior are _____
Behavior Personality Styles
Fast paced, high risked, task oriented, but results happen
(type of behavior style)
Director Style
fast paced, people oriented, high risk, and impulsive
(behavior style)
Star Personality
Relationship oriented, slower paced, low risk, keep the piece
(behavior style)
Stabilizer
task oriented, low risk, slow and methodical, perfectionist
(behavior style)
Technical Behavior
Positive Group Roles words that end in _____.
ER
Blockers, Clowns, Instigators are known as _______.
Negative Group roles
every time something wants to be done, this person OBJECTS every time.
(negative group role)
Blocker
Starting something that isn't necessary
Instigator
Going in and out of a topic. (sleeping in a meeting)
Disassociation
Activity itself is rewarding... the behavior is rewarding...
Intrinsic Motivation
The rewards come from the outside (get a good grade, and get money)
Extrinsic Motivation
Readiness, Environmental Stimulus, Status, PLan progression, competition, peer pressure, prizes
Things that manage motivation
Make sure the people are ready. Make sure people start at the same level
Readiness
Using the environment to help stimulate or motivate someone
Environmental Stimulus
Is the activity RECOGNIZED
Status
Starting small, and increasing bit by bit
Plan Progression
Well controlled, and well planned competition creates motivation
Competition
This can work if you use it to your advantage, and not in a negative way.
Peer Pressure
LEAD
Listen, empathize, analyze, discuss and direct