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18 Cards in this Set

  • Front
  • Back
The extent to which an individual’s behavior (for example, taking medications, following diets, or making lifestyle changes) coincides with medical or health advice; commitment or attachment to a regimen
The art and science of helping adults learn
The extent to which an individual’s behavior coincides with medical or health advice
The term used to describe the process involved in stimulating and helping elderly persons to learn
A change in human disposition or capability that persists over a period of time and cannot be solely accounted for by growth
Learning need
A desire or a requirement to know something that is currently unknown to the learner
The discipline concerned with helping children learn
A system of activities intended to produce learning. The teaching process is intentionally designed to produce specific learning
Bloom’s 3 domains of learning
Cognitive, Affective, Psychomotor are Bloom's 3 domains
Cognitive the “Thinking” Domain
1. knowing
3.applying to analysis, 4.synthesis
5. evaluation
Affective – known as the “feeling” domain
Affective domain includes feelings, emotions, interests, attitudes, and appreciations
Psychomotor – the “skill” domain
includes motor skills such as giving an injection
Factors that affect learning:
motivations, readiness, active involvement, relevance, feedback, nonjudgmental support, simple to complex, repetition, timing, environment, emotions, physiologic events, cultural aspects and psychomotor ability
The desire to learn.
– to learn is the demonstration of behaviors or cues that reflect the learner’s motivation to learn at a specific time.
Active involvement
When a learner is actively involved in the process of learning, learning becomes more meaningful.
The knowledge or skill to be learned must be personally relevant to the learner.
The information relating a person’s performance to a desired goal. It has to be meaningful to the learner.