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20 Cards in this Set

  • Front
  • Back

Name the Parts of the Lensatic Comp.

Functions of Thumb Loop

Serves as retaining devise to secure compass in closed position


•Used when holding compass in position for sighting on objects

Cover

• contains sighting wire


• closed, protects the face of the crystal


• when at 90° degree angle to other half, can be used to sight on objects

Sighting Wire

• provides exact azimuth for objects


• used for compass calibration


• used with steering marks

Bezel Ring

• holds upper glass crystal in place


• helps preset a direction for night compass navigation


• contains 120 clicks when rotated fully, each click equals 3 degrees

Black Index Line

• stationary line used as a reference line for determining direction


• when held properly, identifies direction compass is pointing

Compass Dial

• floats free when in use


• locked in place by closing the eyepiece


• contains two complete circular scales, one in degrees (red) and one in mils (black)

Lanyard

Helps prevent loss of the compass

Objects Causing Limitations

Two basic techniques using a lensatic compass

•center hold technique


•compass to cheek technique

Advantages of Center Hold Technique

Fast and Easy


• used under any visibility conditions without taking off helmet or removing rifle from sling arms


• easier to maneuver

Advantages of Compass to Cheek Technique

• more accurate than center hold


• ideal when employing intersection and resection techniques and a more acurate azimuth is required

Contour Lines

Imaginary lines on the ground that show elevation. All points on a contour line are the same elevation

3 types of Contour Lines

• index- numbered to show elevation of that index line


• intermediate- thinner contour lines falling between index lines


• supplementary- dashed contour lines, showing sudden changes in elevation

Marginal Information

Map instructions placed around the outer edge of the map

Basic Map Reading Rule

Read Right then Up

Use of Sterring Marks

Plot a course, shoot an azimuth and use well defined guiding objects. Example: building

Dead Reckoning

Navigating using only pace counts and azimuths


Employed when Terrain Association can not be used

Shifting Techniques

Used when terrain association is largley impossible.


Bypassing Large Obstacles