• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/13

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

13 Cards in this Set

  • Front
  • Back
Argument
The expression to operate upon in a method; a value being passed to a method.
Assignment operator
An equal sign (=); assigns a value to the variable or property named on the left side of the sign.
Casting
Converting from one data type to another.
Class-level variable
A variable or method that can be used in any method within the current class.
Declaration
Statements to establish a project's variables and constants, give them names, and specify the type of data they will hold.
Explicit conversion
Writing the code to convert from one data type to another, as opposed to implicit conversion.
Implicit conversion
A conversion from one data type to another that occurs automatically or by default according to specified rules.
Increment operator
Shortcut operator for increasing the value of a variable by 1 (++).
Local variable
The scope of a variable or constant that limits its visibility to the current method.
Order of precedence
Hierarchy of operations; the order in which operations are performed.
Overloading
Allows a method to act differently for different arguments. Multiple methods in the same class with the same name but with different argument lists.
Scope
The extent of visibility of a variable or constant. The scope may be namespace, class, local, or block level.
Variable
Memory location that holds data that can be changed during project execution.