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14 Cards in this Set

  • Front
  • Back
Button
Control used to activate an event-handling method.
Camel casing
The naming convention that specifies mixed-case names: The first character must be lowercase, and the first character of each word within the name must be uppercase; the rest of the characters must be lowercase.
Class
A prototype or blueprint for an object; includes specifications for the properties and methods.
Comment
A C# statement used for documentation; not interpreted by the compiler.
Control
An object used on a graphical interface, such as a radio button, text box, button, or label.
Debugging
Finding and eliminating computer program errors.
Logic error
An error in a project that does not halt execution but that causes erroneous results in the output.
Method
Predefined actions provided with objects. A unit of code that performs an action and that may or may not return a value.
Object
An occurrence of a class type that has properties and methods; a specific instance of a control type, form, or other class.
Object-oriented programming (OOP)
An approach to programming that uses classes to define the properties and methods for objects. Classes may inherit from other classes.
Properties window
A window in the IDE used to set values for properties at design time.
Solution file
A text file that holds information about the solution and the projects it contains.
Text property
The value that displays on a control such as the words in a text box or label.
Visual Studio environment
The development environment includes tools for designing the form; an editor, for entering and modifying program code; a compiler, for translating the C# statements into machine code; a debugger, to help locate errors; and object browser, to view the available classes, objects, properties, methods, and events; and a Help facility.