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71 Cards in this Set

  • Front
  • Back
About box
A window that displays information about the program; usually displayed from the Help / About menu item.
Access key
Underlined character that allows the user to select using the keyboard rather than the mouse; also called a hot key.
Accessor method
Gets and sets methods written to allow external objects to access the private properties of a class.
Array
A series of variables; each individual element can be referenced by its index position. Also called a list.
Assignment operator
An equal sign (=); assigns a value to the variable or property named on the left side of the sign.
Boolean expression
An expression that will evaluate true or false. May be a comparison of two values (variables, properties, constants) using relational operators.
Button
Control used to activate an event-handling method.
Call (method call)
Execute a method.
Camel casing
The naming convention that specifies mixed-case names: The first character must be lowercase, and the first character of each word within the name must be uppercase; the rest of the characters must be lowercase.
Casting
Converting from one data type to another.
Class
A prototype or blueprint for an object; includes specifications for the properties and methods.
Class-level variable
A variable or method that can be used in any method within the current class.
Comment
A C# statement used for documentation; not interpreted by the compiler.
Common dialog
A set of Windows dialog boxes available to C# programmers for Open, Save, Fonts Print, and Color.
Component tray
Area across the lower edge of a Form Designer window in the IDE; used to store components that are not visible on the form.
Compound Boolean expression
Multiple Boolean expressions that are combined by using the logical operators, &? ||.
Concatenation
Joining string (text) fields. The plus sign (+) is used to concatenate text.
Control
An object used on a graphical interface, such as a radio button, text box, button, or label.
Debugging
Finding and eliminating computer program errors.
Declaration
Statements to establish a project's variables and constants, give them names, and specify the type of data they will hold.
Direct reference
Accessing an element of an array by a subscript when the value of the subscript is known.
Do/while loop
A series of statements that will be executed as long as a condition is true. The condition is written on the while statement and is a posttest loop structure.
Explicit conversion
Writing the code to convert from one data type to another, as opposed to implicit conversion.
Focus
The currently selected control on the user interface. For controls such as buttons, the focus appears as a light dotted line. For text boxes, the insertion point (also called the cursor) appears inside the box.
For loop
A pretest loop structure; usually used when the number of iterations is known.
Foreach loop
A pretest loop structure that can automatically iterate through a collection or array.
Form.Activated event
Occurs when a form receives focus.
Form.Load event
Occurs when a form is loaded into memory.
Hide method
Method of a form or a control that makes it invisible but does not unload it from memory.
If statement
Statement for testing a condition and taking alternate actions based on the outcome of the test.
Implicit conversion
A conversion from one data type to another that occurs automatically or by default according to specified rules.
Increment operator
Shortcut operator for increasing the value of a variable by 1 (++).
Index
Position within a list or array.
Iteration
A single pass through the statements in a loop.
Local variable
The scope of a variable or constant that limits its visibility to the current method.
Logic error
An error in a project that does not halt execution but that causes erroneous results in the output.
Logical operator
The operators && (And), || (Or), and ! (Not); used to construct compound Boolean expressions and to reverse the truth of an expression.
Loop
A control structure that provides for the repetition of statements.
Loop index
A counter variable used in a for loop.
Method
Predefined actions provided with objects. A unit of code that performs an action and may or may not return a value.
Modal
A dialog box that requires a user response before continuing program execution.
Modeless
A dialog box that does not require a user response before continuing program execution.
Nested if
An if statement completely contained within another if statement.
NewLine character
Used to set line endings in a string literal. Can use \n in strings; in a text box, use Environment.NewLine.
Object
An occurrence of a class type that has properties and methods; a specific instance of a control type, form, or other class.
Object-oriented programming (OOP)
An approach to programming that uses classes to define the properties and methods for objects. Classes may inherit from other classes.
Order of precedence
Hierarchy of operations; the order in which operations are performed.
Overloading
Allows a method to act differently for different arguments. Multiple methods in the same class with the same name but with different argument lists.
Posttest
A loop that has its test condition after the body of the program code
Pretest
A loop that has its test condition at the top; the statements inside the loop may never be executed; also called an entry test.
Properties window
A window in the IDE used to set values for properties at design time.
Relational operator
Used to compare two values and return a Boolean (true/false) result.
Return statement
Returns a value from a method.
Return value
Value returned from a function or method.
Scope
The extent of visibility of a variable or constant. The scope may be namespace, class, local, or block level.
Short circuit
Skipping the evaluation of parts of a compound condition that are not required.
Show method
Displays a form or message box. A form displayed with the Show method is modeless.
ShowDialog method
Displays a common dialog box or a form; the form is displayed modally.
Solution file
A text file that holds information about the solution and the projects it contains.
Splash screen
A window that appears before the main application window; generally displays program information and gives the appearance of quicker application loading.
Static keyword
Keyword used to designate that a property or method can be shared.
Structure
A grouping that combines multiple fields of related data.
Subscripted variable
An element of an array.
Switch statement
C# statement to implement a case structure.
TabIndex property
Determines the order the focus moves as the Tab key is pressed.
Table
A two-dimensional array.
Text property
The value that displays on a control such as the words in a text box or label.
Variable
Memory location that holds data that can be changed during project execution.
Visual Studio environment
The development environment includes tools for designing the form; an editor, for entering and modifying program code; a compiler, for translating the C# statements into machine code; a debugger , to help locate errors; and object browser, to view the available classes, objects, properties, methods, and events; and a Help facility.
Void
Keyword that indicates that a method does not return a value.
While loop
A series of statements that will be executed as long as a condition is true. The condition is written on the while statement and is a pretest loop structure.