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20 Cards in this Set

  • Front
  • Back
interaction diagram
either a communication diagram or a sequence diagram that shows the interactions between objects
lifeline or object lifeline
the vertical line under an object on a sequence diagram to show the passage of time for the object
true/false condition
part of a message between objects that is evaulated before the message is sent to determine whether the message can be sent
use case diagram
a diagram showing the various user roles and the way those users interact with the system
system sequence diagram
a diagram showing the sequence of messages between an external actor and the system during a use case scenario
statechart diagram
a diagram showing the life of an object in states an transitions
scenario, or use case instance
a particular sequence of steps within a use case; a use case may have several different scenarios
precondition
a set of criteria that must be true prior to the initiation of a use case
postcondition
a set of criteria that must be true upon completion of the execution of a use case
pseudostate
the starting point of a statechart, indicated by a black dot
state
a condition during an object's life when it satisfies some criterion, performs some action, or waits for an event
transition
the movement of an object from one state to another state
destination state
the state to which an object moves during a transition
origin state
the original state of an object, from which a transition occurs
message event
the trigger for a transition, which causes an object to leave its original state
guard-condition
a true/false test to see whether a transition can fire
action-expression
a description of the activities to be performed
concurrency, or concurrent states
the condition of being in more than one state at a time
concurrency, or concurrent states
the condition of being in more than one state at a time
composite state
a state containing multiple levels and transitions