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20 Cards in this Set

  • Front
  • Back
Multiple Intelligences
A concept developed by Howard Garder, the theory states that not everyone has the same abilities nor do they learn in the same way
Behaviorist Perspective
Observable behavior is reinforced with rewards
Cognitivist Perspective
Focused on the mental process of how people think and solve problems
Constructivist Perspective
Involve engagement of students in meaningful experiences
Social Psychology Perspective

Examines how social organization affects


learning

Concrete Sequential
Prefers direct, hands-on experiences presented in a logical sequence
Concrete Random

Prefers experimentation and trial-and-error


approach

Flipped Classroom

A model of instruction that mixes direct instruction with constructivist learning experiences. Utilizes video/presentations outside of class to allow for more interactive experience during


repeated word class.

Learning Style
Multiple intelligences, perceptual preferences, information processing habits and motivation and physiological factors are all traits that refer to a students.
Distance Learning
A type of instruction permits students to be in one location while classmates and the teacher are in other locations.
Simulations
Allows learners to tackle a scaled-down version of a real-world problem.
Text
The type of primary communication that is used by many students.
Hardware

The physical equipment that makes up the


computer.

Presentation
Type of software that slideshows, electronic portfolios and digital storybooks can be created with.
Cyberliteracy

The use of Web 20 networked computing and communication technologies to support


learning.

Streamed Video

Video is prerecorded and transmitted to the computer in small segments to make the


download easier.

Video Teleconference

Type of media required for the sending and


receiving sites to be equipped with cameras and microphones.

Username
Information that is safe for students to share on the internet.
Digital Portfolios
Used by student learners to track academic growth.
Audio Literacy
The merge of hearing and listening.